universal-websocket-client
Version:
Use the same WebSocket client code in a browser or Node.js for isomorphic apps
65 lines (50 loc) • 1.25 kB
JavaScript
// Adapted from http://www.websocket.org/echo.html
;
var WebSocket = require('universal-websocket-client');
var wsUri = "ws://echo.websocket.org/";
var output;
var websocket;
function init()
{
output = document.getElementById("output");
testWebSocket();
}
function testWebSocket()
{
websocket = new WebSocket(wsUri);
websocket.onopen = function(evt) { onOpen(evt) };
websocket.onclose = function(evt) { onClose(evt) };
websocket.onmessage = function(evt) { onMessage(evt) };
websocket.onerror = function(evt) { onError(evt) };
}
function onOpen(evt)
{
writeToScreen("CONNECTED");
doSend("WebSocket rocks");
}
function onClose(evt)
{
writeToScreen("DISCONNECTED");
}
function onMessage(evt)
{
writeToScreen('<span style="color: blue;">RESPONSE: ' + evt.data+'</span>');
websocket.close();
}
function onError(evt)
{
writeToScreen('<span style="color: red;">ERROR:</span> ' + evt.data);
}
function doSend(message)
{
writeToScreen("SENT: " + message);
websocket.send(message);
}
function writeToScreen(message)
{
var pre = document.createElement("p");
pre.style.wordWrap = "break-word";
pre.innerHTML = message;
output.appendChild(pre);
}
window.addEventListener("load", init, false);