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universal-symbols

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A comprehensive collection of categorized symbols for expressive and formal programming

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// TypeScript declarations for Universal Utility Symbols v0.1.0 // Universal Utility Symbols - Categorized collection of symbols for different use cases // ============================================================================= // VIBES - Abstract, emotional, and vibe-based symbols for expressive programming // ============================================================================= // Abstract, emotional, and vibe-based symbols for expressive programming // Access vibes export declare const INTERNAL: unique symbol; // Core internal access - the essence of private export declare const PRIVATE: unique symbol; // Private access - keep it to yourself export declare const PROTECTED: unique symbol; // Protected access - family only export declare const HIDDEN: unique symbol; // Hidden from view - secret sauce export declare const SECRET: unique symbol; // Deep secrets - the real magic // Lifecycle vibes export declare const INIT: unique symbol; // The beginning - fresh start vibes export declare const SETUP: unique symbol; // Getting ready - preparation mode export declare const TEARDOWN: unique symbol; // Cleanup time - tidy vibes export declare const DESTROY: unique symbol; // The end - destruction mode export declare const DISPOSE: unique symbol; // Let it go - disposal vibes export declare const CLEANUP: unique symbol; // Fresh and clean - cleanup energy export declare const FINALIZE: unique symbol; // Last touches - final vibes // State vibes export declare const STATE: unique symbol; // Current vibes - what's happening now export declare const PREV_STATE: unique symbol; // Past vibes - what was before export declare const NEXT_STATE: unique symbol; // Future vibes - what's coming next export declare const INITIAL_STATE: unique symbol; // Original vibes - where it all began export declare const DIRTY: unique symbol; // Messy vibes - needs attention export declare const PRISTINE: unique symbol; // Perfect vibes - untouched beauty export declare const CHANGED: unique symbol; // Different vibes - something shifted // Validation vibes export declare const VALIDATE: unique symbol; // Check vibes - make sure it's good export declare const VALIDATOR: unique symbol; // Validation vibes - the checker export declare const CONSTRAINTS: unique symbol; // Boundary vibes - stay within limits export declare const SCHEMA: unique symbol; // Structure vibes - the blueprint export declare const RULES: unique symbol; // Rule vibes - follow the guidelines export declare const ERRORS: unique symbol; // Oops vibes - something went wrong export declare const WARNINGS: unique symbol; // Heads up vibes - pay attention // Serialization vibes export declare const SERIALIZE: unique symbol; // Pack vibes - bundle it up export declare const DESERIALIZE: unique symbol; // Unpack vibes - let it out export declare const TO_JSON: unique symbol; // JSON vibes - string it out export declare const FROM_JSON: unique symbol; // Parse vibes - read it in // Transformation vibes export declare const TRANSFORM: unique symbol; // Change vibes - make it different export declare const CONVERT: unique symbol; // Switch vibes - turn it into something else export declare const MAP: unique symbol; // Transform vibes - one to many export declare const REDUCE: unique symbol; // Combine vibes - many to one export declare const FILTER: unique symbol; // Select vibes - pick the good ones export declare const CLONE: unique symbol; // Copy vibes - make a duplicate export declare const DEEP_CLONE: unique symbol; // Deep copy vibes - complete duplicate // Metadata vibes export declare const METADATA: unique symbol; // Info vibes - the details export declare const META: unique symbol; // Meta vibes - data about data export declare const INFO: unique symbol; // Information vibes - what you need to know export declare const DESCRIPTION: unique symbol; // Story vibes - tell me about it export declare const VERSION: unique symbol; // Version vibes - what iteration export declare const NAME: unique symbol; // Identity vibes - what to call it export declare const ID: unique symbol; // Unique vibes - one of a kind export declare const UUID: unique symbol; // Global vibes - universally unique // Configuration vibes export declare const CONFIG: unique symbol; // Settings vibes - how to configure export declare const OPTIONS: unique symbol; // Choice vibes - pick your flavor export declare const SETTINGS: unique symbol; // Preference vibes - how you like it export declare const PREFERENCES: unique symbol; // Personal vibes - your style export declare const DEFAULTS: unique symbol; // Standard vibes - the usual export declare const OVERRIDES: unique symbol; // Custom vibes - override the default // Caching vibes export declare const CACHE: unique symbol; // Store vibes - keep it handy export declare const CACHED: unique symbol; // Stored vibes - already saved export declare const CACHE_KEY: unique symbol; // Key vibes - how to find it export declare const CACHE_HIT: unique symbol; // Found vibes - got it from cache export declare const CACHE_MISS: unique symbol; // Missing vibes - not in cache export declare const MEMOIZE: unique symbol; // Remember vibes - don't recalculate export declare const MEMOIZED: unique symbol; // Remembered vibes - already computed // Debugging vibes export declare const DEBUG: unique symbol; // Debug vibes - figure it out export declare const TRACE: unique symbol; // Track vibes - follow the path export declare const LOG: unique symbol; // Log vibes - write it down export declare const LOGGER: unique symbol; // Logger vibes - the writer export declare const VERBOSE: unique symbol; // Talkative vibes - lots of details export declare const STACK_TRACE: unique symbol; // Stack vibes - the call history export declare const ERROR: unique symbol; // Error vibes - something's wrong export declare const ERROR_HANDLER: unique symbol; // Handler vibes - deal with errors export declare const EXCEPTION: unique symbol; // Exception vibes - unexpected behavior export declare const FAULT: unique symbol; // Fault vibes - the problem // Events vibes export declare const EVENTS: unique symbol; // Event vibes - things happening export declare const LISTENERS: unique symbol; // Listener vibes - paying attention export declare const EMIT: unique symbol; // Emit vibes - send it out export declare const ON: unique symbol; // Listen vibes - hear the event export declare const OFF: unique symbol; // Stop vibes - no longer listening export declare const ONCE: unique symbol; // Once vibes - listen just once export declare const OBSERVERS: unique symbol; // Observer vibes - watching closely export declare const SUBSCRIBE: unique symbol; // Subscribe vibes - join the party export declare const UNSUBSCRIBE: unique symbol; // Unsubscribe vibes - leave the party export declare const NOTIFY: unique symbol; // Notify vibes - tell everyone export declare const OBSERVABLE: unique symbol; // Observable vibes - can be watched // Async vibes export declare const PROMISE: unique symbol; // Promise vibes - future value export declare const RESOLVE: unique symbol; // Resolve vibes - fulfill the promise export declare const REJECT: unique symbol; // Reject vibes - break the promise export declare const PENDING: unique symbol; // Waiting vibes - not done yet export declare const FULFILLED: unique symbol; // Done vibes - promise kept export declare const REJECTED: unique symbol; // Failed vibes - promise broken export declare const LOCK: unique symbol; // Lock vibes - exclusive access export declare const UNLOCK: unique symbol; // Unlock vibes - release access export declare const SEMAPHORE: unique symbol; // Semaphore vibes - controlled access export declare const MUTEX: unique symbol; // Mutex vibes - mutual exclusion export declare const ATOMIC: unique symbol; // Atomic vibes - indivisible operation // Collections vibes export declare const ITEMS: unique symbol; // Item vibes - the collection contents export declare const SIZE: unique symbol; // Size vibes - how big is it export declare const LENGTH: unique symbol; // Length vibes - how long is it export declare const COUNT: unique symbol; // Count vibes - how many export declare const CAPACITY: unique symbol; // Capacity vibes - how much it can hold export declare const ITERATE: unique symbol; // Iterate vibes - go through each export declare const NEXT: unique symbol; // Next vibes - what comes after export declare const DONE: unique symbol; // Done vibes - finished iterating export declare const VALUE: unique symbol; // Value vibes - the actual data // Proxy vibes export declare const PROXY_HANDLER: unique symbol; // Proxy vibes - intercept and modify export declare const INTERCEPT: unique symbol; // Intercept vibes - catch it on the way export declare const TRAP: unique symbol; // Trap vibes - catch the operation export declare const TARGET: unique symbol; // Target vibes - the original object export declare const ORIGINAL: unique symbol; // Original vibes - the real deal export declare const GET: unique symbol; // Get vibes - retrieve the value export declare const SET: unique symbol; // Set vibes - assign the value export declare const HAS: unique symbol; // Has vibes - check if it exists export declare const DELETE: unique symbol; // Delete vibes - remove it export declare const DEFINE_PROPERTY: unique symbol; // Define vibes - create the property // Security vibes export declare const PERMISSIONS: unique symbol; // Permission vibes - what you can do export declare const ACCESS: unique symbol; // Access vibes - can you reach it export declare const AUTHORIZED: unique symbol; // Authorized vibes - you have permission export declare const FORBIDDEN: unique symbol; // Forbidden vibes - you can't do that export declare const ROLE: unique symbol; // Role vibes - what part you play export declare const CAPABILITY: unique symbol; // Capability vibes - what you can do export declare const SECURE: unique symbol; // Secure vibes - protected and safe export declare const ENCRYPTED: unique symbol; // Encrypted vibes - scrambled data export declare const HASH: unique symbol; // Hash vibes - one-way transformation export declare const SIGNATURE: unique symbol; // Signature vibes - proof of authenticity export declare const TOKEN: unique symbol; // Token vibes - access credential // Testing vibes export declare const TEST: unique symbol; // Test vibes - verify it works export declare const MOCK: unique symbol; // Mock vibes - fake it till you make it export declare const STUB: unique symbol; // Stub vibes - simple replacement export declare const SPY: unique symbol; // Spy vibes - watch what happens export declare const FAKE: unique symbol; // Fake vibes - not the real thing export declare const FIXTURE: unique symbol; // Fixture vibes - test data setup export declare const TEST_CONTEXT: unique symbol; // Context vibes - test environment export declare const BEFORE: unique symbol; // Before vibes - setup phase export declare const AFTER: unique symbol; // After vibes - cleanup phase export declare const SETUP_TEST: unique symbol; // Setup vibes - prepare for test export declare const TEARDOWN_TEST: unique symbol; // Teardown vibes - clean after test // Performance vibes export declare const BENCHMARK: unique symbol; // Benchmark vibes - measure performance export declare const PROFILE: unique symbol; // Profile vibes - detailed analysis export declare const TIMING: unique symbol; // Timing vibes - measure time export declare const PERFORMANCE: unique symbol; // Performance vibes - how fast is it export declare const OPTIMIZE: unique symbol; // Optimize vibes - make it better export declare const POOL: unique symbol; // Pool vibes - resource collection export declare const ALLOCATE: unique symbol; // Allocate vibes - reserve resources export declare const DEALLOCATE: unique symbol; // Deallocate vibes - free resources export declare const REUSE: unique symbol; // Reuse vibes - use again // Framework vibes export declare const HOOK: unique symbol; // Hook vibes - attach behavior export declare const PLUGIN: unique symbol; // Plugin vibes - add functionality export declare const MIDDLEWARE: unique symbol; // Middleware vibes - process in between export declare const DECORATOR: unique symbol; // Decorator vibes - enhance behavior export declare const EXTENSION: unique symbol; // Extension vibes - add capabilities export declare const INJECT: unique symbol; // Inject vibes - provide dependencies export declare const DEPENDENCY: unique symbol; // Dependency vibes - what you need export declare const FACTORY: unique symbol; // Factory vibes - create instances export declare const SINGLETON: unique symbol; // Singleton vibes - one and only export declare const PROVIDER: unique symbol; // Provider vibes - supply what's needed // Utility vibes export declare const FLAG: unique symbol; // Flag vibes - mark something export declare const MARKER: unique symbol; // Marker vibes - indicate position export declare const TAG: unique symbol; // Tag vibes - label it export declare const LABEL: unique symbol; // Label vibes - name it export declare const BRAND: unique symbol; // Brand vibes - identify it export declare const EMPTY: unique symbol; // Empty vibes - nothing here export declare const NULL: unique symbol; // Null vibes - intentionally nothing export declare const UNDEFINED: unique symbol; // Undefined vibes - not set export declare const PLACEHOLDER: unique symbol; // Placeholder vibes - temporary value export declare const SENTINEL: unique symbol; // Sentinel vibes - special marker export declare const REF: unique symbol; // Ref vibes - reference to something export declare const WEAK_REF: unique symbol; // Weak ref vibes - non-strong reference export declare const REFERENCE: unique symbol; // Reference vibes - point to something export declare const POINTER: unique symbol; // Pointer vibes - direct reference export declare const LINK: unique symbol; // Link vibes - connection to something // ============================================================================= // FORMAL - Well-defined symbols with specific, formal use cases // ============================================================================= // Well-defined symbols with specific, formal use cases // Api formal symbols export declare const OBJECT_EXTEND_FUNCTION_ENTRIES: unique symbol; // When a function is used to add more properties to an object, this member of that function is used to mark the entries that will be added to the object. // ============================================================================= // CONVENIENCE COLLECTIONS // ============================================================================= export declare const ACCESS_VIBES: { INTERNAL: symbol; PRIVATE: symbol; PROTECTED: symbol; HIDDEN: symbol; SECRET: symbol; }; export declare const LIFECYCLE_VIBES: { INIT: symbol; SETUP: symbol; TEARDOWN: symbol; DESTROY: symbol; DISPOSE: symbol; CLEANUP: symbol; FINALIZE: symbol; }; export declare const STATE_VIBES: { STATE: symbol; PREV_STATE: symbol; NEXT_STATE: symbol; INITIAL_STATE: symbol; DIRTY: symbol; PRISTINE: symbol; CHANGED: symbol; }; export declare const VALIDATION_VIBES: { VALIDATE: symbol; VALIDATOR: symbol; CONSTRAINTS: symbol; SCHEMA: symbol; RULES: symbol; ERRORS: symbol; WARNINGS: symbol; }; export declare const SERIALIZATION_VIBES: { SERIALIZE: symbol; DESERIALIZE: symbol; TO_JSON: symbol; FROM_JSON: symbol; }; export declare const TRANSFORMATION_VIBES: { TRANSFORM: symbol; CONVERT: symbol; MAP: symbol; REDUCE: symbol; FILTER: symbol; CLONE: symbol; DEEP_CLONE: symbol; }; export declare const METADATA_VIBES: { METADATA: symbol; META: symbol; INFO: symbol; DESCRIPTION: symbol; VERSION: symbol; NAME: symbol; ID: symbol; UUID: symbol; }; export declare const CONFIGURATION_VIBES: { CONFIG: symbol; OPTIONS: symbol; SETTINGS: symbol; PREFERENCES: symbol; DEFAULTS: symbol; OVERRIDES: symbol; }; export declare const CACHING_VIBES: { CACHE: symbol; CACHED: symbol; CACHE_KEY: symbol; CACHE_HIT: symbol; CACHE_MISS: symbol; MEMOIZE: symbol; MEMOIZED: symbol; }; export declare const DEBUGGING_VIBES: { DEBUG: symbol; TRACE: symbol; LOG: symbol; LOGGER: symbol; VERBOSE: symbol; STACK_TRACE: symbol; ERROR: symbol; ERROR_HANDLER: symbol; EXCEPTION: symbol; FAULT: symbol; }; export declare const EVENTS_VIBES: { EVENTS: symbol; LISTENERS: symbol; EMIT: symbol; ON: symbol; OFF: symbol; ONCE: symbol; OBSERVERS: symbol; SUBSCRIBE: symbol; UNSUBSCRIBE: symbol; NOTIFY: symbol; OBSERVABLE: symbol; }; export declare const ASYNC_VIBES: { PROMISE: symbol; RESOLVE: symbol; REJECT: symbol; PENDING: symbol; FULFILLED: symbol; REJECTED: symbol; LOCK: symbol; UNLOCK: symbol; SEMAPHORE: symbol; MUTEX: symbol; ATOMIC: symbol; }; export declare const COLLECTIONS_VIBES: { ITEMS: symbol; SIZE: symbol; LENGTH: symbol; COUNT: symbol; CAPACITY: symbol; ITERATE: symbol; NEXT: symbol; DONE: symbol; VALUE: symbol; }; export declare const PROXY_VIBES: { PROXY_HANDLER: symbol; INTERCEPT: symbol; TRAP: symbol; TARGET: symbol; ORIGINAL: symbol; GET: symbol; SET: symbol; HAS: symbol; DELETE: symbol; DEFINE_PROPERTY: symbol; }; export declare const SECURITY_VIBES: { PERMISSIONS: symbol; ACCESS: symbol; AUTHORIZED: symbol; FORBIDDEN: symbol; ROLE: symbol; CAPABILITY: symbol; SECURE: symbol; ENCRYPTED: symbol; HASH: symbol; SIGNATURE: symbol; TOKEN: symbol; }; export declare const TESTING_VIBES: { TEST: symbol; MOCK: symbol; STUB: symbol; SPY: symbol; FAKE: symbol; FIXTURE: symbol; TEST_CONTEXT: symbol; BEFORE: symbol; AFTER: symbol; SETUP_TEST: symbol; TEARDOWN_TEST: symbol; }; export declare const PERFORMANCE_VIBES: { BENCHMARK: symbol; PROFILE: symbol; TIMING: symbol; PERFORMANCE: symbol; OPTIMIZE: symbol; POOL: symbol; ALLOCATE: symbol; DEALLOCATE: symbol; REUSE: symbol; }; export declare const FRAMEWORK_VIBES: { HOOK: symbol; PLUGIN: symbol; MIDDLEWARE: symbol; DECORATOR: symbol; EXTENSION: symbol; INJECT: symbol; DEPENDENCY: symbol; FACTORY: symbol; SINGLETON: symbol; PROVIDER: symbol; }; export declare const UTILITY_VIBES: { FLAG: symbol; MARKER: symbol; TAG: symbol; LABEL: symbol; BRAND: symbol; EMPTY: symbol; NULL: symbol; UNDEFINED: symbol; PLACEHOLDER: symbol; SENTINEL: symbol; REF: symbol; WEAK_REF: symbol; REFERENCE: symbol; POINTER: symbol; LINK: symbol; }; export declare const API_FORMAL: { OBJECT_EXTEND_FUNCTION_ENTRIES: symbol; }; // All symbols by category export declare const VIBES: { INTERNAL: symbol; PRIVATE: symbol; PROTECTED: symbol; HIDDEN: symbol; SECRET: symbol; INIT: symbol; SETUP: symbol; TEARDOWN: symbol; DESTROY: symbol; DISPOSE: symbol; CLEANUP: symbol; FINALIZE: symbol; STATE: symbol; PREV_STATE: symbol; NEXT_STATE: symbol; INITIAL_STATE: symbol; DIRTY: symbol; PRISTINE: symbol; CHANGED: symbol; VALIDATE: symbol; VALIDATOR: symbol; CONSTRAINTS: symbol; SCHEMA: symbol; RULES: symbol; ERRORS: symbol; WARNINGS: symbol; SERIALIZE: symbol; DESERIALIZE: symbol; TO_JSON: symbol; FROM_JSON: symbol; TRANSFORM: symbol; CONVERT: symbol; MAP: symbol; REDUCE: symbol; FILTER: symbol; CLONE: symbol; DEEP_CLONE: symbol; METADATA: symbol; META: symbol; INFO: symbol; DESCRIPTION: symbol; VERSION: symbol; NAME: symbol; ID: symbol; UUID: symbol; CONFIG: symbol; OPTIONS: symbol; SETTINGS: symbol; PREFERENCES: symbol; DEFAULTS: symbol; OVERRIDES: symbol; CACHE: symbol; CACHED: symbol; CACHE_KEY: symbol; CACHE_HIT: symbol; CACHE_MISS: symbol; MEMOIZE: symbol; MEMOIZED: symbol; DEBUG: symbol; TRACE: symbol; LOG: symbol; LOGGER: symbol; VERBOSE: symbol; STACK_TRACE: symbol; ERROR: symbol; ERROR_HANDLER: symbol; EXCEPTION: symbol; FAULT: symbol; EVENTS: symbol; LISTENERS: symbol; EMIT: symbol; ON: symbol; OFF: symbol; ONCE: symbol; OBSERVERS: symbol; SUBSCRIBE: symbol; UNSUBSCRIBE: symbol; NOTIFY: symbol; OBSERVABLE: symbol; PROMISE: symbol; RESOLVE: symbol; REJECT: symbol; PENDING: symbol; FULFILLED: symbol; REJECTED: symbol; LOCK: symbol; UNLOCK: symbol; SEMAPHORE: symbol; MUTEX: symbol; ATOMIC: symbol; ITEMS: symbol; SIZE: symbol; LENGTH: symbol; COUNT: symbol; CAPACITY: symbol; ITERATE: symbol; NEXT: symbol; DONE: symbol; VALUE: symbol; PROXY_HANDLER: symbol; INTERCEPT: symbol; TRAP: symbol; TARGET: symbol; ORIGINAL: symbol; GET: symbol; SET: symbol; HAS: symbol; DELETE: symbol; DEFINE_PROPERTY: symbol; PERMISSIONS: symbol; ACCESS: symbol; AUTHORIZED: symbol; FORBIDDEN: symbol; ROLE: symbol; CAPABILITY: symbol; SECURE: symbol; ENCRYPTED: symbol; HASH: symbol; SIGNATURE: symbol; TOKEN: symbol; TEST: symbol; MOCK: symbol; STUB: symbol; SPY: symbol; FAKE: symbol; FIXTURE: symbol; TEST_CONTEXT: symbol; BEFORE: symbol; AFTER: symbol; SETUP_TEST: symbol; TEARDOWN_TEST: symbol; BENCHMARK: symbol; PROFILE: symbol; TIMING: symbol; PERFORMANCE: symbol; OPTIMIZE: symbol; POOL: symbol; ALLOCATE: symbol; DEALLOCATE: symbol; REUSE: symbol; HOOK: symbol; PLUGIN: symbol; MIDDLEWARE: symbol; DECORATOR: symbol; EXTENSION: symbol; INJECT: symbol; DEPENDENCY: symbol; FACTORY: symbol; SINGLETON: symbol; PROVIDER: symbol; FLAG: symbol; MARKER: symbol; TAG: symbol; LABEL: symbol; BRAND: symbol; EMPTY: symbol; NULL: symbol; UNDEFINED: symbol; PLACEHOLDER: symbol; SENTINEL: symbol; REF: symbol; WEAK_REF: symbol; REFERENCE: symbol; POINTER: symbol; LINK: symbol; }; export declare const FORMAL: { OBJECT_EXTEND_FUNCTION_ENTRIES: symbol; }; // Complete collection export declare const ALL_SYMBOLS: { INTERNAL: symbol; PRIVATE: symbol; PROTECTED: symbol; HIDDEN: symbol; SECRET: symbol; INIT: symbol; SETUP: symbol; TEARDOWN: symbol; DESTROY: symbol; DISPOSE: symbol; CLEANUP: symbol; FINALIZE: symbol; STATE: symbol; PREV_STATE: symbol; NEXT_STATE: symbol; INITIAL_STATE: symbol; DIRTY: symbol; PRISTINE: symbol; CHANGED: symbol; VALIDATE: symbol; VALIDATOR: symbol; CONSTRAINTS: symbol; SCHEMA: symbol; RULES: symbol; ERRORS: symbol; WARNINGS: symbol; SERIALIZE: symbol; DESERIALIZE: symbol; TO_JSON: symbol; FROM_JSON: symbol; TRANSFORM: symbol; CONVERT: symbol; MAP: symbol; REDUCE: symbol; FILTER: symbol; CLONE: symbol; DEEP_CLONE: symbol; METADATA: symbol; META: symbol; INFO: symbol; DESCRIPTION: symbol; VERSION: symbol; NAME: symbol; ID: symbol; UUID: symbol; CONFIG: symbol; OPTIONS: symbol; SETTINGS: symbol; PREFERENCES: symbol; DEFAULTS: symbol; OVERRIDES: symbol; CACHE: symbol; CACHED: symbol; CACHE_KEY: symbol; CACHE_HIT: symbol; CACHE_MISS: symbol; MEMOIZE: symbol; MEMOIZED: symbol; DEBUG: symbol; TRACE: symbol; LOG: symbol; LOGGER: symbol; VERBOSE: symbol; STACK_TRACE: symbol; ERROR: symbol; ERROR_HANDLER: symbol; EXCEPTION: symbol; FAULT: symbol; EVENTS: symbol; LISTENERS: symbol; EMIT: symbol; ON: symbol; OFF: symbol; ONCE: symbol; OBSERVERS: symbol; SUBSCRIBE: symbol; UNSUBSCRIBE: symbol; NOTIFY: symbol; OBSERVABLE: symbol; PROMISE: symbol; RESOLVE: symbol; REJECT: symbol; PENDING: symbol; FULFILLED: symbol; REJECTED: symbol; LOCK: symbol; UNLOCK: symbol; SEMAPHORE: symbol; MUTEX: symbol; ATOMIC: symbol; ITEMS: symbol; SIZE: symbol; LENGTH: symbol; COUNT: symbol; CAPACITY: symbol; ITERATE: symbol; NEXT: symbol; DONE: symbol; VALUE: symbol; PROXY_HANDLER: symbol; INTERCEPT: symbol; TRAP: symbol; TARGET: symbol; ORIGINAL: symbol; GET: symbol; SET: symbol; HAS: symbol; DELETE: symbol; DEFINE_PROPERTY: symbol; PERMISSIONS: symbol; ACCESS: symbol; AUTHORIZED: symbol; FORBIDDEN: symbol; ROLE: symbol; CAPABILITY: symbol; SECURE: symbol; ENCRYPTED: symbol; HASH: symbol; SIGNATURE: symbol; TOKEN: symbol; TEST: symbol; MOCK: symbol; STUB: symbol; SPY: symbol; FAKE: symbol; FIXTURE: symbol; TEST_CONTEXT: symbol; BEFORE: symbol; AFTER: symbol; SETUP_TEST: symbol; TEARDOWN_TEST: symbol; BENCHMARK: symbol; PROFILE: symbol; TIMING: symbol; PERFORMANCE: symbol; OPTIMIZE: symbol; POOL: symbol; ALLOCATE: symbol; DEALLOCATE: symbol; REUSE: symbol; HOOK: symbol; PLUGIN: symbol; MIDDLEWARE: symbol; DECORATOR: symbol; EXTENSION: symbol; INJECT: symbol; DEPENDENCY: symbol; FACTORY: symbol; SINGLETON: symbol; PROVIDER: symbol; FLAG: symbol; MARKER: symbol; TAG: symbol; LABEL: symbol; BRAND: symbol; EMPTY: symbol; NULL: symbol; UNDEFINED: symbol; PLACEHOLDER: symbol; SENTINEL: symbol; REF: symbol; WEAK_REF: symbol; REFERENCE: symbol; POINTER: symbol; LINK: symbol; OBJECT_EXTEND_FUNCTION_ENTRIES: symbol; };