universal-symbols
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A comprehensive collection of categorized symbols for expressive and formal programming
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TypeScript
// TypeScript declarations for Universal Utility Symbols v0.1.0
// Universal Utility Symbols - Categorized collection of symbols for different use cases
// =============================================================================
// VIBES - Abstract, emotional, and vibe-based symbols for expressive programming
// =============================================================================
// Abstract, emotional, and vibe-based symbols for expressive programming
// Access vibes
export declare const INTERNAL: unique symbol; // Core internal access - the essence of private
export declare const PRIVATE: unique symbol; // Private access - keep it to yourself
export declare const PROTECTED: unique symbol; // Protected access - family only
export declare const HIDDEN: unique symbol; // Hidden from view - secret sauce
export declare const SECRET: unique symbol; // Deep secrets - the real magic
// Lifecycle vibes
export declare const INIT: unique symbol; // The beginning - fresh start vibes
export declare const SETUP: unique symbol; // Getting ready - preparation mode
export declare const TEARDOWN: unique symbol; // Cleanup time - tidy vibes
export declare const DESTROY: unique symbol; // The end - destruction mode
export declare const DISPOSE: unique symbol; // Let it go - disposal vibes
export declare const CLEANUP: unique symbol; // Fresh and clean - cleanup energy
export declare const FINALIZE: unique symbol; // Last touches - final vibes
// State vibes
export declare const STATE: unique symbol; // Current vibes - what's happening now
export declare const PREV_STATE: unique symbol; // Past vibes - what was before
export declare const NEXT_STATE: unique symbol; // Future vibes - what's coming next
export declare const INITIAL_STATE: unique symbol; // Original vibes - where it all began
export declare const DIRTY: unique symbol; // Messy vibes - needs attention
export declare const PRISTINE: unique symbol; // Perfect vibes - untouched beauty
export declare const CHANGED: unique symbol; // Different vibes - something shifted
// Validation vibes
export declare const VALIDATE: unique symbol; // Check vibes - make sure it's good
export declare const VALIDATOR: unique symbol; // Validation vibes - the checker
export declare const CONSTRAINTS: unique symbol; // Boundary vibes - stay within limits
export declare const SCHEMA: unique symbol; // Structure vibes - the blueprint
export declare const RULES: unique symbol; // Rule vibes - follow the guidelines
export declare const ERRORS: unique symbol; // Oops vibes - something went wrong
export declare const WARNINGS: unique symbol; // Heads up vibes - pay attention
// Serialization vibes
export declare const SERIALIZE: unique symbol; // Pack vibes - bundle it up
export declare const DESERIALIZE: unique symbol; // Unpack vibes - let it out
export declare const TO_JSON: unique symbol; // JSON vibes - string it out
export declare const FROM_JSON: unique symbol; // Parse vibes - read it in
// Transformation vibes
export declare const TRANSFORM: unique symbol; // Change vibes - make it different
export declare const CONVERT: unique symbol; // Switch vibes - turn it into something else
export declare const MAP: unique symbol; // Transform vibes - one to many
export declare const REDUCE: unique symbol; // Combine vibes - many to one
export declare const FILTER: unique symbol; // Select vibes - pick the good ones
export declare const CLONE: unique symbol; // Copy vibes - make a duplicate
export declare const DEEP_CLONE: unique symbol; // Deep copy vibes - complete duplicate
// Metadata vibes
export declare const METADATA: unique symbol; // Info vibes - the details
export declare const META: unique symbol; // Meta vibes - data about data
export declare const INFO: unique symbol; // Information vibes - what you need to know
export declare const DESCRIPTION: unique symbol; // Story vibes - tell me about it
export declare const VERSION: unique symbol; // Version vibes - what iteration
export declare const NAME: unique symbol; // Identity vibes - what to call it
export declare const ID: unique symbol; // Unique vibes - one of a kind
export declare const UUID: unique symbol; // Global vibes - universally unique
// Configuration vibes
export declare const CONFIG: unique symbol; // Settings vibes - how to configure
export declare const OPTIONS: unique symbol; // Choice vibes - pick your flavor
export declare const SETTINGS: unique symbol; // Preference vibes - how you like it
export declare const PREFERENCES: unique symbol; // Personal vibes - your style
export declare const DEFAULTS: unique symbol; // Standard vibes - the usual
export declare const OVERRIDES: unique symbol; // Custom vibes - override the default
// Caching vibes
export declare const CACHE: unique symbol; // Store vibes - keep it handy
export declare const CACHED: unique symbol; // Stored vibes - already saved
export declare const CACHE_KEY: unique symbol; // Key vibes - how to find it
export declare const CACHE_HIT: unique symbol; // Found vibes - got it from cache
export declare const CACHE_MISS: unique symbol; // Missing vibes - not in cache
export declare const MEMOIZE: unique symbol; // Remember vibes - don't recalculate
export declare const MEMOIZED: unique symbol; // Remembered vibes - already computed
// Debugging vibes
export declare const DEBUG: unique symbol; // Debug vibes - figure it out
export declare const TRACE: unique symbol; // Track vibes - follow the path
export declare const LOG: unique symbol; // Log vibes - write it down
export declare const LOGGER: unique symbol; // Logger vibes - the writer
export declare const VERBOSE: unique symbol; // Talkative vibes - lots of details
export declare const STACK_TRACE: unique symbol; // Stack vibes - the call history
export declare const ERROR: unique symbol; // Error vibes - something's wrong
export declare const ERROR_HANDLER: unique symbol; // Handler vibes - deal with errors
export declare const EXCEPTION: unique symbol; // Exception vibes - unexpected behavior
export declare const FAULT: unique symbol; // Fault vibes - the problem
// Events vibes
export declare const EVENTS: unique symbol; // Event vibes - things happening
export declare const LISTENERS: unique symbol; // Listener vibes - paying attention
export declare const EMIT: unique symbol; // Emit vibes - send it out
export declare const ON: unique symbol; // Listen vibes - hear the event
export declare const OFF: unique symbol; // Stop vibes - no longer listening
export declare const ONCE: unique symbol; // Once vibes - listen just once
export declare const OBSERVERS: unique symbol; // Observer vibes - watching closely
export declare const SUBSCRIBE: unique symbol; // Subscribe vibes - join the party
export declare const UNSUBSCRIBE: unique symbol; // Unsubscribe vibes - leave the party
export declare const NOTIFY: unique symbol; // Notify vibes - tell everyone
export declare const OBSERVABLE: unique symbol; // Observable vibes - can be watched
// Async vibes
export declare const PROMISE: unique symbol; // Promise vibes - future value
export declare const RESOLVE: unique symbol; // Resolve vibes - fulfill the promise
export declare const REJECT: unique symbol; // Reject vibes - break the promise
export declare const PENDING: unique symbol; // Waiting vibes - not done yet
export declare const FULFILLED: unique symbol; // Done vibes - promise kept
export declare const REJECTED: unique symbol; // Failed vibes - promise broken
export declare const LOCK: unique symbol; // Lock vibes - exclusive access
export declare const UNLOCK: unique symbol; // Unlock vibes - release access
export declare const SEMAPHORE: unique symbol; // Semaphore vibes - controlled access
export declare const MUTEX: unique symbol; // Mutex vibes - mutual exclusion
export declare const ATOMIC: unique symbol; // Atomic vibes - indivisible operation
// Collections vibes
export declare const ITEMS: unique symbol; // Item vibes - the collection contents
export declare const SIZE: unique symbol; // Size vibes - how big is it
export declare const LENGTH: unique symbol; // Length vibes - how long is it
export declare const COUNT: unique symbol; // Count vibes - how many
export declare const CAPACITY: unique symbol; // Capacity vibes - how much it can hold
export declare const ITERATE: unique symbol; // Iterate vibes - go through each
export declare const NEXT: unique symbol; // Next vibes - what comes after
export declare const DONE: unique symbol; // Done vibes - finished iterating
export declare const VALUE: unique symbol; // Value vibes - the actual data
// Proxy vibes
export declare const PROXY_HANDLER: unique symbol; // Proxy vibes - intercept and modify
export declare const INTERCEPT: unique symbol; // Intercept vibes - catch it on the way
export declare const TRAP: unique symbol; // Trap vibes - catch the operation
export declare const TARGET: unique symbol; // Target vibes - the original object
export declare const ORIGINAL: unique symbol; // Original vibes - the real deal
export declare const GET: unique symbol; // Get vibes - retrieve the value
export declare const SET: unique symbol; // Set vibes - assign the value
export declare const HAS: unique symbol; // Has vibes - check if it exists
export declare const DELETE: unique symbol; // Delete vibes - remove it
export declare const DEFINE_PROPERTY: unique symbol; // Define vibes - create the property
// Security vibes
export declare const PERMISSIONS: unique symbol; // Permission vibes - what you can do
export declare const ACCESS: unique symbol; // Access vibes - can you reach it
export declare const AUTHORIZED: unique symbol; // Authorized vibes - you have permission
export declare const FORBIDDEN: unique symbol; // Forbidden vibes - you can't do that
export declare const ROLE: unique symbol; // Role vibes - what part you play
export declare const CAPABILITY: unique symbol; // Capability vibes - what you can do
export declare const SECURE: unique symbol; // Secure vibes - protected and safe
export declare const ENCRYPTED: unique symbol; // Encrypted vibes - scrambled data
export declare const HASH: unique symbol; // Hash vibes - one-way transformation
export declare const SIGNATURE: unique symbol; // Signature vibes - proof of authenticity
export declare const TOKEN: unique symbol; // Token vibes - access credential
// Testing vibes
export declare const TEST: unique symbol; // Test vibes - verify it works
export declare const MOCK: unique symbol; // Mock vibes - fake it till you make it
export declare const STUB: unique symbol; // Stub vibes - simple replacement
export declare const SPY: unique symbol; // Spy vibes - watch what happens
export declare const FAKE: unique symbol; // Fake vibes - not the real thing
export declare const FIXTURE: unique symbol; // Fixture vibes - test data setup
export declare const TEST_CONTEXT: unique symbol; // Context vibes - test environment
export declare const BEFORE: unique symbol; // Before vibes - setup phase
export declare const AFTER: unique symbol; // After vibes - cleanup phase
export declare const SETUP_TEST: unique symbol; // Setup vibes - prepare for test
export declare const TEARDOWN_TEST: unique symbol; // Teardown vibes - clean after test
// Performance vibes
export declare const BENCHMARK: unique symbol; // Benchmark vibes - measure performance
export declare const PROFILE: unique symbol; // Profile vibes - detailed analysis
export declare const TIMING: unique symbol; // Timing vibes - measure time
export declare const PERFORMANCE: unique symbol; // Performance vibes - how fast is it
export declare const OPTIMIZE: unique symbol; // Optimize vibes - make it better
export declare const POOL: unique symbol; // Pool vibes - resource collection
export declare const ALLOCATE: unique symbol; // Allocate vibes - reserve resources
export declare const DEALLOCATE: unique symbol; // Deallocate vibes - free resources
export declare const REUSE: unique symbol; // Reuse vibes - use again
// Framework vibes
export declare const HOOK: unique symbol; // Hook vibes - attach behavior
export declare const PLUGIN: unique symbol; // Plugin vibes - add functionality
export declare const MIDDLEWARE: unique symbol; // Middleware vibes - process in between
export declare const DECORATOR: unique symbol; // Decorator vibes - enhance behavior
export declare const EXTENSION: unique symbol; // Extension vibes - add capabilities
export declare const INJECT: unique symbol; // Inject vibes - provide dependencies
export declare const DEPENDENCY: unique symbol; // Dependency vibes - what you need
export declare const FACTORY: unique symbol; // Factory vibes - create instances
export declare const SINGLETON: unique symbol; // Singleton vibes - one and only
export declare const PROVIDER: unique symbol; // Provider vibes - supply what's needed
// Utility vibes
export declare const FLAG: unique symbol; // Flag vibes - mark something
export declare const MARKER: unique symbol; // Marker vibes - indicate position
export declare const TAG: unique symbol; // Tag vibes - label it
export declare const LABEL: unique symbol; // Label vibes - name it
export declare const BRAND: unique symbol; // Brand vibes - identify it
export declare const EMPTY: unique symbol; // Empty vibes - nothing here
export declare const NULL: unique symbol; // Null vibes - intentionally nothing
export declare const UNDEFINED: unique symbol; // Undefined vibes - not set
export declare const PLACEHOLDER: unique symbol; // Placeholder vibes - temporary value
export declare const SENTINEL: unique symbol; // Sentinel vibes - special marker
export declare const REF: unique symbol; // Ref vibes - reference to something
export declare const WEAK_REF: unique symbol; // Weak ref vibes - non-strong reference
export declare const REFERENCE: unique symbol; // Reference vibes - point to something
export declare const POINTER: unique symbol; // Pointer vibes - direct reference
export declare const LINK: unique symbol; // Link vibes - connection to something
// =============================================================================
// FORMAL - Well-defined symbols with specific, formal use cases
// =============================================================================
// Well-defined symbols with specific, formal use cases
// Api formal symbols
export declare const OBJECT_EXTEND_FUNCTION_ENTRIES: unique symbol; // When a function is used to add more properties to an object, this member of that function is used to mark the entries that will be added to the object.
// =============================================================================
// CONVENIENCE COLLECTIONS
// =============================================================================
export declare const ACCESS_VIBES: {
INTERNAL: symbol;
PRIVATE: symbol;
PROTECTED: symbol;
HIDDEN: symbol;
SECRET: symbol;
};
export declare const LIFECYCLE_VIBES: {
INIT: symbol;
SETUP: symbol;
TEARDOWN: symbol;
DESTROY: symbol;
DISPOSE: symbol;
CLEANUP: symbol;
FINALIZE: symbol;
};
export declare const STATE_VIBES: {
STATE: symbol;
PREV_STATE: symbol;
NEXT_STATE: symbol;
INITIAL_STATE: symbol;
DIRTY: symbol;
PRISTINE: symbol;
CHANGED: symbol;
};
export declare const VALIDATION_VIBES: {
VALIDATE: symbol;
VALIDATOR: symbol;
CONSTRAINTS: symbol;
SCHEMA: symbol;
RULES: symbol;
ERRORS: symbol;
WARNINGS: symbol;
};
export declare const SERIALIZATION_VIBES: {
SERIALIZE: symbol;
DESERIALIZE: symbol;
TO_JSON: symbol;
FROM_JSON: symbol;
};
export declare const TRANSFORMATION_VIBES: {
TRANSFORM: symbol;
CONVERT: symbol;
MAP: symbol;
REDUCE: symbol;
FILTER: symbol;
CLONE: symbol;
DEEP_CLONE: symbol;
};
export declare const METADATA_VIBES: {
METADATA: symbol;
META: symbol;
INFO: symbol;
DESCRIPTION: symbol;
VERSION: symbol;
NAME: symbol;
ID: symbol;
UUID: symbol;
};
export declare const CONFIGURATION_VIBES: {
CONFIG: symbol;
OPTIONS: symbol;
SETTINGS: symbol;
PREFERENCES: symbol;
DEFAULTS: symbol;
OVERRIDES: symbol;
};
export declare const CACHING_VIBES: {
CACHE: symbol;
CACHED: symbol;
CACHE_KEY: symbol;
CACHE_HIT: symbol;
CACHE_MISS: symbol;
MEMOIZE: symbol;
MEMOIZED: symbol;
};
export declare const DEBUGGING_VIBES: {
DEBUG: symbol;
TRACE: symbol;
LOG: symbol;
LOGGER: symbol;
VERBOSE: symbol;
STACK_TRACE: symbol;
ERROR: symbol;
ERROR_HANDLER: symbol;
EXCEPTION: symbol;
FAULT: symbol;
};
export declare const EVENTS_VIBES: {
EVENTS: symbol;
LISTENERS: symbol;
EMIT: symbol;
ON: symbol;
OFF: symbol;
ONCE: symbol;
OBSERVERS: symbol;
SUBSCRIBE: symbol;
UNSUBSCRIBE: symbol;
NOTIFY: symbol;
OBSERVABLE: symbol;
};
export declare const ASYNC_VIBES: {
PROMISE: symbol;
RESOLVE: symbol;
REJECT: symbol;
PENDING: symbol;
FULFILLED: symbol;
REJECTED: symbol;
LOCK: symbol;
UNLOCK: symbol;
SEMAPHORE: symbol;
MUTEX: symbol;
ATOMIC: symbol;
};
export declare const COLLECTIONS_VIBES: {
ITEMS: symbol;
SIZE: symbol;
LENGTH: symbol;
COUNT: symbol;
CAPACITY: symbol;
ITERATE: symbol;
NEXT: symbol;
DONE: symbol;
VALUE: symbol;
};
export declare const PROXY_VIBES: {
PROXY_HANDLER: symbol;
INTERCEPT: symbol;
TRAP: symbol;
TARGET: symbol;
ORIGINAL: symbol;
GET: symbol;
SET: symbol;
HAS: symbol;
DELETE: symbol;
DEFINE_PROPERTY: symbol;
};
export declare const SECURITY_VIBES: {
PERMISSIONS: symbol;
ACCESS: symbol;
AUTHORIZED: symbol;
FORBIDDEN: symbol;
ROLE: symbol;
CAPABILITY: symbol;
SECURE: symbol;
ENCRYPTED: symbol;
HASH: symbol;
SIGNATURE: symbol;
TOKEN: symbol;
};
export declare const TESTING_VIBES: {
TEST: symbol;
MOCK: symbol;
STUB: symbol;
SPY: symbol;
FAKE: symbol;
FIXTURE: symbol;
TEST_CONTEXT: symbol;
BEFORE: symbol;
AFTER: symbol;
SETUP_TEST: symbol;
TEARDOWN_TEST: symbol;
};
export declare const PERFORMANCE_VIBES: {
BENCHMARK: symbol;
PROFILE: symbol;
TIMING: symbol;
PERFORMANCE: symbol;
OPTIMIZE: symbol;
POOL: symbol;
ALLOCATE: symbol;
DEALLOCATE: symbol;
REUSE: symbol;
};
export declare const FRAMEWORK_VIBES: {
HOOK: symbol;
PLUGIN: symbol;
MIDDLEWARE: symbol;
DECORATOR: symbol;
EXTENSION: symbol;
INJECT: symbol;
DEPENDENCY: symbol;
FACTORY: symbol;
SINGLETON: symbol;
PROVIDER: symbol;
};
export declare const UTILITY_VIBES: {
FLAG: symbol;
MARKER: symbol;
TAG: symbol;
LABEL: symbol;
BRAND: symbol;
EMPTY: symbol;
NULL: symbol;
UNDEFINED: symbol;
PLACEHOLDER: symbol;
SENTINEL: symbol;
REF: symbol;
WEAK_REF: symbol;
REFERENCE: symbol;
POINTER: symbol;
LINK: symbol;
};
export declare const API_FORMAL: {
OBJECT_EXTEND_FUNCTION_ENTRIES: symbol;
};
// All symbols by category
export declare const VIBES: {
INTERNAL: symbol;
PRIVATE: symbol;
PROTECTED: symbol;
HIDDEN: symbol;
SECRET: symbol;
INIT: symbol;
SETUP: symbol;
TEARDOWN: symbol;
DESTROY: symbol;
DISPOSE: symbol;
CLEANUP: symbol;
FINALIZE: symbol;
STATE: symbol;
PREV_STATE: symbol;
NEXT_STATE: symbol;
INITIAL_STATE: symbol;
DIRTY: symbol;
PRISTINE: symbol;
CHANGED: symbol;
VALIDATE: symbol;
VALIDATOR: symbol;
CONSTRAINTS: symbol;
SCHEMA: symbol;
RULES: symbol;
ERRORS: symbol;
WARNINGS: symbol;
SERIALIZE: symbol;
DESERIALIZE: symbol;
TO_JSON: symbol;
FROM_JSON: symbol;
TRANSFORM: symbol;
CONVERT: symbol;
MAP: symbol;
REDUCE: symbol;
FILTER: symbol;
CLONE: symbol;
DEEP_CLONE: symbol;
METADATA: symbol;
META: symbol;
INFO: symbol;
DESCRIPTION: symbol;
VERSION: symbol;
NAME: symbol;
ID: symbol;
UUID: symbol;
CONFIG: symbol;
OPTIONS: symbol;
SETTINGS: symbol;
PREFERENCES: symbol;
DEFAULTS: symbol;
OVERRIDES: symbol;
CACHE: symbol;
CACHED: symbol;
CACHE_KEY: symbol;
CACHE_HIT: symbol;
CACHE_MISS: symbol;
MEMOIZE: symbol;
MEMOIZED: symbol;
DEBUG: symbol;
TRACE: symbol;
LOG: symbol;
LOGGER: symbol;
VERBOSE: symbol;
STACK_TRACE: symbol;
ERROR: symbol;
ERROR_HANDLER: symbol;
EXCEPTION: symbol;
FAULT: symbol;
EVENTS: symbol;
LISTENERS: symbol;
EMIT: symbol;
ON: symbol;
OFF: symbol;
ONCE: symbol;
OBSERVERS: symbol;
SUBSCRIBE: symbol;
UNSUBSCRIBE: symbol;
NOTIFY: symbol;
OBSERVABLE: symbol;
PROMISE: symbol;
RESOLVE: symbol;
REJECT: symbol;
PENDING: symbol;
FULFILLED: symbol;
REJECTED: symbol;
LOCK: symbol;
UNLOCK: symbol;
SEMAPHORE: symbol;
MUTEX: symbol;
ATOMIC: symbol;
ITEMS: symbol;
SIZE: symbol;
LENGTH: symbol;
COUNT: symbol;
CAPACITY: symbol;
ITERATE: symbol;
NEXT: symbol;
DONE: symbol;
VALUE: symbol;
PROXY_HANDLER: symbol;
INTERCEPT: symbol;
TRAP: symbol;
TARGET: symbol;
ORIGINAL: symbol;
GET: symbol;
SET: symbol;
HAS: symbol;
DELETE: symbol;
DEFINE_PROPERTY: symbol;
PERMISSIONS: symbol;
ACCESS: symbol;
AUTHORIZED: symbol;
FORBIDDEN: symbol;
ROLE: symbol;
CAPABILITY: symbol;
SECURE: symbol;
ENCRYPTED: symbol;
HASH: symbol;
SIGNATURE: symbol;
TOKEN: symbol;
TEST: symbol;
MOCK: symbol;
STUB: symbol;
SPY: symbol;
FAKE: symbol;
FIXTURE: symbol;
TEST_CONTEXT: symbol;
BEFORE: symbol;
AFTER: symbol;
SETUP_TEST: symbol;
TEARDOWN_TEST: symbol;
BENCHMARK: symbol;
PROFILE: symbol;
TIMING: symbol;
PERFORMANCE: symbol;
OPTIMIZE: symbol;
POOL: symbol;
ALLOCATE: symbol;
DEALLOCATE: symbol;
REUSE: symbol;
HOOK: symbol;
PLUGIN: symbol;
MIDDLEWARE: symbol;
DECORATOR: symbol;
EXTENSION: symbol;
INJECT: symbol;
DEPENDENCY: symbol;
FACTORY: symbol;
SINGLETON: symbol;
PROVIDER: symbol;
FLAG: symbol;
MARKER: symbol;
TAG: symbol;
LABEL: symbol;
BRAND: symbol;
EMPTY: symbol;
NULL: symbol;
UNDEFINED: symbol;
PLACEHOLDER: symbol;
SENTINEL: symbol;
REF: symbol;
WEAK_REF: symbol;
REFERENCE: symbol;
POINTER: symbol;
LINK: symbol;
};
export declare const FORMAL: {
OBJECT_EXTEND_FUNCTION_ENTRIES: symbol;
};
// Complete collection
export declare const ALL_SYMBOLS: {
INTERNAL: symbol;
PRIVATE: symbol;
PROTECTED: symbol;
HIDDEN: symbol;
SECRET: symbol;
INIT: symbol;
SETUP: symbol;
TEARDOWN: symbol;
DESTROY: symbol;
DISPOSE: symbol;
CLEANUP: symbol;
FINALIZE: symbol;
STATE: symbol;
PREV_STATE: symbol;
NEXT_STATE: symbol;
INITIAL_STATE: symbol;
DIRTY: symbol;
PRISTINE: symbol;
CHANGED: symbol;
VALIDATE: symbol;
VALIDATOR: symbol;
CONSTRAINTS: symbol;
SCHEMA: symbol;
RULES: symbol;
ERRORS: symbol;
WARNINGS: symbol;
SERIALIZE: symbol;
DESERIALIZE: symbol;
TO_JSON: symbol;
FROM_JSON: symbol;
TRANSFORM: symbol;
CONVERT: symbol;
MAP: symbol;
REDUCE: symbol;
FILTER: symbol;
CLONE: symbol;
DEEP_CLONE: symbol;
METADATA: symbol;
META: symbol;
INFO: symbol;
DESCRIPTION: symbol;
VERSION: symbol;
NAME: symbol;
ID: symbol;
UUID: symbol;
CONFIG: symbol;
OPTIONS: symbol;
SETTINGS: symbol;
PREFERENCES: symbol;
DEFAULTS: symbol;
OVERRIDES: symbol;
CACHE: symbol;
CACHED: symbol;
CACHE_KEY: symbol;
CACHE_HIT: symbol;
CACHE_MISS: symbol;
MEMOIZE: symbol;
MEMOIZED: symbol;
DEBUG: symbol;
TRACE: symbol;
LOG: symbol;
LOGGER: symbol;
VERBOSE: symbol;
STACK_TRACE: symbol;
ERROR: symbol;
ERROR_HANDLER: symbol;
EXCEPTION: symbol;
FAULT: symbol;
EVENTS: symbol;
LISTENERS: symbol;
EMIT: symbol;
ON: symbol;
OFF: symbol;
ONCE: symbol;
OBSERVERS: symbol;
SUBSCRIBE: symbol;
UNSUBSCRIBE: symbol;
NOTIFY: symbol;
OBSERVABLE: symbol;
PROMISE: symbol;
RESOLVE: symbol;
REJECT: symbol;
PENDING: symbol;
FULFILLED: symbol;
REJECTED: symbol;
LOCK: symbol;
UNLOCK: symbol;
SEMAPHORE: symbol;
MUTEX: symbol;
ATOMIC: symbol;
ITEMS: symbol;
SIZE: symbol;
LENGTH: symbol;
COUNT: symbol;
CAPACITY: symbol;
ITERATE: symbol;
NEXT: symbol;
DONE: symbol;
VALUE: symbol;
PROXY_HANDLER: symbol;
INTERCEPT: symbol;
TRAP: symbol;
TARGET: symbol;
ORIGINAL: symbol;
GET: symbol;
SET: symbol;
HAS: symbol;
DELETE: symbol;
DEFINE_PROPERTY: symbol;
PERMISSIONS: symbol;
ACCESS: symbol;
AUTHORIZED: symbol;
FORBIDDEN: symbol;
ROLE: symbol;
CAPABILITY: symbol;
SECURE: symbol;
ENCRYPTED: symbol;
HASH: symbol;
SIGNATURE: symbol;
TOKEN: symbol;
TEST: symbol;
MOCK: symbol;
STUB: symbol;
SPY: symbol;
FAKE: symbol;
FIXTURE: symbol;
TEST_CONTEXT: symbol;
BEFORE: symbol;
AFTER: symbol;
SETUP_TEST: symbol;
TEARDOWN_TEST: symbol;
BENCHMARK: symbol;
PROFILE: symbol;
TIMING: symbol;
PERFORMANCE: symbol;
OPTIMIZE: symbol;
POOL: symbol;
ALLOCATE: symbol;
DEALLOCATE: symbol;
REUSE: symbol;
HOOK: symbol;
PLUGIN: symbol;
MIDDLEWARE: symbol;
DECORATOR: symbol;
EXTENSION: symbol;
INJECT: symbol;
DEPENDENCY: symbol;
FACTORY: symbol;
SINGLETON: symbol;
PROVIDER: symbol;
FLAG: symbol;
MARKER: symbol;
TAG: symbol;
LABEL: symbol;
BRAND: symbol;
EMPTY: symbol;
NULL: symbol;
UNDEFINED: symbol;
PLACEHOLDER: symbol;
SENTINEL: symbol;
REF: symbol;
WEAK_REF: symbol;
REFERENCE: symbol;
POINTER: symbol;
LINK: symbol;
OBJECT_EXTEND_FUNCTION_ENTRIES: symbol;
};