universal-geocoder
Version:
Universal geocoding abstraction server-side and client-side with multiple built-in providers
32 lines • 1.36 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var ResponseError = /** @class */ (function (_super) {
__extends(ResponseError, _super);
function ResponseError(message, response) {
var _this = _super.call(this, message) || this;
_this.name = "ResponseError";
_this.response = response;
// eslint-disable-next-line no-proto
_this.__proto__ = ResponseError.prototype;
return _this;
}
ResponseError.prototype.getResponse = function () {
return this.response;
};
return ResponseError;
}(Error));
export default ResponseError;
//# sourceMappingURL=ResponseError.js.map