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universal-geocoder

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Universal geocoding abstraction server-side and client-side with multiple built-in providers

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var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { if (typeof b !== "function" && b !== null) throw new TypeError("Class extends value " + String(b) + " is not a constructor or null"); extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var ResponseError = /** @class */ (function (_super) { __extends(ResponseError, _super); function ResponseError(message, response) { var _this = _super.call(this, message) || this; _this.name = "ResponseError"; _this.response = response; // eslint-disable-next-line no-proto _this.__proto__ = ResponseError.prototype; return _this; } ResponseError.prototype.getResponse = function () { return this.response; }; return ResponseError; }(Error)); export default ResponseError; //# sourceMappingURL=ResponseError.js.map