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universal-canvas-context

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Universal canvas context api

27 lines (23 loc) 759 B
import { CanvasContext, ContextAttributes } from '../types' declare const wx: any; function createContext( selector: string, type: string = '2d', options: ContextAttributes = {} ): Promise<CanvasContext> { return new Promise((resolve, reject) => { const query = wx.createSelectorQuery(); query .select(`#${selector}`) .fields({ node: true, size: true }) .exec((res) => { if (!res[0] || !res[0].node) reject('The canvas node may not exist.'); const canvasNode :HTMLCanvasElement = res[0].node; const context :CanvasContext = canvasNode.getContext(type, options); // For fallback context.draw = function() {}; resolve(context); }); }); } export default createContext;