unity-webgl
Version:
Unity-WebGL provides an easy solution for embedding Unity WebGL builds in your web projects, with two-way communication between your webApp and Unity application with advanced API's.
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text/typescript
/**
* Unity Boolean Like Type Declaration.
*/
type UnityBooleanLike =
/**
* Represents the boolean value `false`.
*/
| 0
/**
* Represents the boolean value `true`.
*/
| 1
type UnityModule = {
/**
* Stringifies a pointer to a string.
* @param pointer The pointer to the string.
* @param length The length of the string.
* @deprecated Deprecated in Unity 2021.2, use UTF8ToString instead.
*/
Pointer_stringify(pointer: number, length: number): string
/**
* Converts a pointer to a string.
* @param pointer The pointer to the string.
*/
UTF8ToString(pointer: number): string
/**
* Enables or disabled the fullscreen mode of the UnityInstance.
* @param fullScreen sets the fullscreen mode.
*/
SetFullscreen(fullScreen: UnityBooleanLike): void
/**
* A reference to the Unity Instance's Canvas.
*/
canvas?: HTMLCanvasElement
}
/**
* Type declaration for the UnityInstance.
*/
export declare class UnityInstance {
/**
* Creates a new instance of Unity Instance.
*/
constructor()
/**
* Sends a message to the UnityInstance to invoke a public method.
* @param objectName the name of the game object in your Unity scene.
* @param methodName the name of the public method on the game object.
* @param parameter an optional parameter to pass along to the method.
*/
public SendMessage(
objectName: string,
methodName: string,
parameter?: string | number | boolean
): void
/**
* Enables or disabled the fullscreen mode of the UnityInstance.
* @param fullScreen sets the fullscreen mode.
*/
public SetFullscreen(fullScreen: UnityBooleanLike): void
/**
* Quits the Unity WebGL application and removes it from the memory.
* @returns a promise which resolves when the application did quit.
*/
public Quit(): Promise<void>
/**
* The internal Unity Module.
*/
public Module: UnityModule
}