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unity-webgl

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Unity-WebGL provides an easy solution for embedding Unity WebGL builds in your web projects, with two-way communication between your webApp and Unity application with advanced API's.

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import { UnityArguments } from './src/types/unity-arguments' import { UnityInstance } from './src/types/unity-instance' declare global { /** * Dispatches an event that has been registered to all event systems. * @param eventName The name of the event. * @param parameters The parameters to pass to the event. */ function dispatchUnityEvent(eventName: string, ...parameters: any[]): void /** * Creates a new UnityInstance. * @param canvas The target html canvas element. * @param config The config object contains the build configuration. * @param onProgress The on progress event listener. * @returns A promise resolving when instantiated successfully. */ function createUnityInstance( canvas: HTMLCanvasElement, config: UnityArguments, onProgress?: (progress: number) => void ): Promise<UnityInstance> /** * Due to some developers wanting to use the window object as a global scope * in order to invoke the create Unity Instance and dispatch React Unity Event * functions, we need to declare the window object as a global type. */ interface Window { /** * Creates a new UnityInstance. */ createUnityInstance: typeof createUnityInstance /** * Dispatches an event that has been registered to all event systems. */ dispatchUnityEvent: typeof dispatchUnityEvent } }