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unity-i18n

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import makeTasks from "./UnityTaskBase.js"; const utb = makeTasks(); utb.prefabTask.option.outputJSONs = ["Assets/AssetSources/i18n/$LANG.json"]; utb.jsonTask.option.replaceOutput = "Assets/AssetSources/data$LANG/$FILENAME.json"; if (utb.jsonTask.option.excludes != null) { console.error('json task option not null, please modify task definition!'); process.exit(1); } utb.jsonTask.option.excludes = { files: ['PlayerNameM\\.\\w+\\.json', 'lang\\.json'] }; utb.jsonTask.option.outputJSONs = ["Assets/AssetSources/i18n/$LANG.json"]; utb.tsTask.option.softReplacer = "I18N.I18NMgr.Translate($RAWSTRING)"; utb.tsTask.option.outputJSONs = ["Assets/AssetSources/i18n/$LANG.json"]; utb.libTask.option.softReplacer = "I18N.I18NMgr.Translate($RAWSTRING)"; utb.libTask.option.outputJSONs = ["Assets/AssetSources/i18n/$LANG.json"]; utb.csTask.option.softReplacer = "I18N.I18NMgr.Translate($RAWSTRING)"; utb.csTask.option.outputJSONs = ["Assets/AssetSources/i18n/$LANG.json", "Assets/Resources/native$LANG.json"]; utb.svrCfgTask.option.outputJSONs = ["Assets/AssetSources/i18n/$LANG.json"]; // 脚本、后台的字符串处理 // 后台某些功能会用到表格里的字符,如果某字段包含convertOption:lang属性,这些字段会打进lang.json中,也打进语言包 const langTask = { roots: ['Assets/AssetSources/data'], option: { includes: { files: ['lang\\.json'] }, outputJSONs: ["Assets/AssetSources/i18n/$LANG.json"] }, group: "表格", safeprintf: true, readonly: true }; let searchTasks = [utb.prefabTask, utb.jsonTask, utb.tsTask, utb.libTask, utb.csTask, utb.svrScriptTask, utb.svrCfgTask, langTask]; let replaceTasks = [utb.prefabTask, utb.jsonTask, utb.tsTask, utb.libTask, utb.csTask, utb.svrCfgTask, langTask]; const replacer = utb.replacer; let UnitySoftTasks = { searchTasks, replaceTasks, replacer }; export default UnitySoftTasks; //# sourceMappingURL=UnitySoftTasks.js.map