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unity-find-fault

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A tool to find fault in unity project.

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export declare namespace UnityEditor { const enum TextureImporterType { Image = -2147483648, HDRI = -9, Advanced = -5, Cubemap = -3, Reflection = -3, Bump = -1, Default = 0, NormalMap = 1, GUI = 2, Cookie = 4, Lightmap = 6, Cursor = 7, Sprite = 8, SingleChannel = 10, Shadowmask = 11, DirectionalLightmap = 12 } const enum TextureFormat { ATC_RGB4 = -127, ATC_RGBA8 = -127, PVRTC_2BPP_RGB = -127, PVRTC_2BPP_RGBA = -127, PVRTC_4BPP_RGB = -127, PVRTC_4BPP_RGBA = -127, Alpha8 = 1, ARGB4444 = 2, RGB24 = 3, RGBA32 = 4, ARGB32 = 5, RGB565 = 7, R16 = 9, DXT1 = 10, DXT5 = 12, RGBA4444 = 13, BGRA32 = 14, RHalf = 15, RGHalf = 16, RGBAHalf = 17, RFloat = 18, RGFloat = 19, RGBAFloat = 20, YUY2 = 21, RGB9e5Float = 22, BC6H = 24, BC7 = 25, BC4 = 26, BC5 = 27, DXT1Crunched = 28, DXT5Crunched = 29, PVRTC_RGB2 = 30, PVRTC_RGBA2 = 31, PVRTC_RGB4 = 32, PVRTC_RGBA4 = 33, ETC_RGB4 = 34, EAC_R = 41, EAC_R_SIGNED = 42, EAC_RG = 43, EAC_RG_SIGNED = 44, ETC2_RGB = 45, ETC2_RGBA1 = 46, ETC2_RGBA8 = 47, ASTC_4x4 = 48, ASTC_RGB_4x4 = 48, ASTC_5x5 = 49, ASTC_RGB_5x5 = 49, ASTC_6x6 = 50, ASTC_RGB_6x6 = 50, ASTC_8x8 = 51, ASTC_RGB_8x8 = 51, ASTC_10x10 = 52, ASTC_RGB_10x10 = 52, ASTC_12x12 = 53, ASTC_RGB_12x12 = 53, ASTC_RGBA_4x4 = 54, ASTC_RGBA_5x5 = 55, ASTC_RGBA_6x6 = 56, ASTC_RGBA_8x8 = 57, ASTC_RGBA_10x10 = 58, ASTC_RGBA_12x12 = 59, ETC_RGB4_3DS = 60, ETC_RGBA8_3DS = 61, RG16 = 62, R8 = 63, ETC_RGB4Crunched = 64, ETC2_RGBA8Crunched = 65, ASTC_HDR_4x4 = 66, ASTC_HDR_5x5 = 67, ASTC_HDR_6x6 = 68, ASTC_HDR_8x8 = 69, ASTC_HDR_10x10 = 70, ASTC_HDR_12x12 = 71, RG32 = 72, RGB48 = 73, RGBA64 = 74 } }