unity-find-fault
Version:
A tool to find fault in unity project.
99 lines (98 loc) • 2.34 kB
TypeScript
export declare namespace UnityEditor {
const enum TextureImporterType {
Image = -2147483648,
HDRI = -9,
Advanced = -5,
Cubemap = -3,
Reflection = -3,
Bump = -1,
Default = 0,
NormalMap = 1,
GUI = 2,
Cookie = 4,
Lightmap = 6,
Cursor = 7,
Sprite = 8,
SingleChannel = 10,
Shadowmask = 11,
DirectionalLightmap = 12
}
const enum TextureFormat {
ATC_RGB4 = -127,
ATC_RGBA8 = -127,
PVRTC_2BPP_RGB = -127,
PVRTC_2BPP_RGBA = -127,
PVRTC_4BPP_RGB = -127,
PVRTC_4BPP_RGBA = -127,
Alpha8 = 1,
ARGB4444 = 2,
RGB24 = 3,
RGBA32 = 4,
ARGB32 = 5,
RGB565 = 7,
R16 = 9,
DXT1 = 10,
DXT5 = 12,
RGBA4444 = 13,
BGRA32 = 14,
RHalf = 15,
RGHalf = 16,
RGBAHalf = 17,
RFloat = 18,
RGFloat = 19,
RGBAFloat = 20,
YUY2 = 21,
RGB9e5Float = 22,
BC6H = 24,
BC7 = 25,
BC4 = 26,
BC5 = 27,
DXT1Crunched = 28,
DXT5Crunched = 29,
PVRTC_RGB2 = 30,
PVRTC_RGBA2 = 31,
PVRTC_RGB4 = 32,
PVRTC_RGBA4 = 33,
ETC_RGB4 = 34,
EAC_R = 41,
EAC_R_SIGNED = 42,
EAC_RG = 43,
EAC_RG_SIGNED = 44,
ETC2_RGB = 45,
ETC2_RGBA1 = 46,
ETC2_RGBA8 = 47,
ASTC_4x4 = 48,
ASTC_RGB_4x4 = 48,
ASTC_5x5 = 49,
ASTC_RGB_5x5 = 49,
ASTC_6x6 = 50,
ASTC_RGB_6x6 = 50,
ASTC_8x8 = 51,
ASTC_RGB_8x8 = 51,
ASTC_10x10 = 52,
ASTC_RGB_10x10 = 52,
ASTC_12x12 = 53,
ASTC_RGB_12x12 = 53,
ASTC_RGBA_4x4 = 54,
ASTC_RGBA_5x5 = 55,
ASTC_RGBA_6x6 = 56,
ASTC_RGBA_8x8 = 57,
ASTC_RGBA_10x10 = 58,
ASTC_RGBA_12x12 = 59,
ETC_RGB4_3DS = 60,
ETC_RGBA8_3DS = 61,
RG16 = 62,
R8 = 63,
ETC_RGB4Crunched = 64,
ETC2_RGBA8Crunched = 65,
ASTC_HDR_4x4 = 66,
ASTC_HDR_5x5 = 67,
ASTC_HDR_6x6 = 68,
ASTC_HDR_8x8 = 69,
ASTC_HDR_10x10 = 70,
ASTC_HDR_12x12 = 71,
RG32 = 72,
RGB48 = 73,
RGBA64 = 74
}
}