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unity-find-fault

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A tool to find fault in unity project.

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import _ from "lodash"; import moment from "moment"; import ora from "ora"; export class Status { static instance; static get Instance() { if (!Status.instance) { Status.instance = new Status(); } return Status.instance; } spinner = null; taskName = ''; stage; crtCnt = 0; total = 0; startAt = 0; errors = []; startTask(name, total) { this.end(); this.taskName = name; this.total = total; this.startAt = _.now(); this.reset(); } reset(stage) { this.crtCnt = 0; this.stage = stage; this.spinner = ora(this.title).start(`${moment().format('HH:mm:ss')} ${this.title} (${this.crtCnt}/${this.total})`); } update(info) { this.crtCnt++; if (this.spinner != null) { this.spinner.text = `${moment().format('HH:mm:ss')} ${this.title} (${this.crtCnt}/${this.total}): ${info}`; } } end() { if (this.spinner != null) { this.spinner.succeed(); this.spinner = null; } this.taskName = ''; } get title() { let title = this.taskName; if (this.stage != null) title += ' ' + this.stage; return title; } emptyErrors() { this.errors.length = 0; } collect(error) { if (this.spinner != null) { this.errors.push(`[${this.title}] ${error}`); } else { console.error(error); } } dumpErrors() { console.error('--------------------ERRORS--------------------'); for (const e of this.errors) { console.error(e); } } } //# sourceMappingURL=Status.js.map