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unity-find-fault

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A tool to find fault in unity project.

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import fs from "fs-extra"; import path from "path"; import { toolchain } from "../toolchain.js"; export class TreeShake { async lookUp() { const pot = []; await this.removeEmptyDirs(path.join(toolchain.opts.projectRoot, 'Assets'), pot); await this.removeEmptyDirs(path.join(toolchain.opts.projectRoot, 'TsScripts'), pot); for (const d of pot) { console.log(d); // await new Cmd().run('svn', ['delete', root], { silent: true }); await fs.remove(d); if (fs.existsSync(d + '.meta')) await fs.unlink(d + '.meta'); } } async removeEmptyDirs(root, pot) { const files = await fs.readdir(root); if (files.length == 0 || files.length == 2 && files[0] == 'model.txt' && files[1] == 'model.txt.meta') { pot.push(root); return; } for (const f of files) { const file = path.join(root, f); const fstat = await fs.stat(file); if (fstat.isDirectory()) await this.removeEmptyDirs(file, pot); } } async removeUselessCodes() { } } //# sourceMappingURL=TreeShake.js.map