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unity-find-fault

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A tool to find fault in unity project.

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import fg from "fast-glob"; import fs from "fs-extra"; import { toolchain } from "../toolchain.js"; import path from "path"; import { UnityHelper } from "./UnityHelper.js"; export class TmpMatSorter { async start() { const legacyUI = toolchain.opts.cfg.legacyUI; const pattern = legacyUI.filter(v => !v.startsWith('^')).map(v => '**/' + v + '.prefab'); const ignore = legacyUI.filter(v => v.startsWith('^')).map(v => '**/' + v.substring(1) + '.prefab'); const mat = path.join(toolchain.opts.projectRoot, 'Assets/AssetSources/font/ttf/common/gameFont2/gameFont2_Direction_TMP.mat'); const matGUID = await UnityHelper.readGUID(mat + '.meta'); const targetMat = path.join(toolchain.opts.projectRoot, 'Assets/AssetSources/font/ttf/common/gameFont2/gameFont2_BlackOutline2_0.5.mat'); const targetMatGUID = await UnityHelper.readGUID(targetMat + '.meta'); const uiRoot = path.join(toolchain.opts.projectRoot, 'Assets/AssetSources/ui'); // const prefabs = await fg(pattern, { cwd: uiRoot, ignore }); const prefabs = await fg('**/*.prefab', { cwd: uiRoot }); for (const p of prefabs) { const pfile = path.join(uiRoot, p); const content = await fs.readFile(pfile, 'utf-8'); const newContent = content.replaceAll(matGUID, targetMatGUID); if (newContent != content) { await fs.writeFile(pfile, newContent, 'utf-8'); console.log(`${p} modified`); } } } } //# sourceMappingURL=TmpMatSorter.js.map