unity-find-fault
Version:
A tool to find fault in unity project.
29 lines • 1.58 kB
JavaScript
import fg from "fast-glob";
import fs from "fs-extra";
import { toolchain } from "../toolchain.js";
import path from "path";
import { UnityHelper } from "./UnityHelper.js";
export class TmpMatSorter {
async start() {
const legacyUI = toolchain.opts.cfg.legacyUI;
const pattern = legacyUI.filter(v => !v.startsWith('^')).map(v => '**/' + v + '.prefab');
const ignore = legacyUI.filter(v => v.startsWith('^')).map(v => '**/' + v.substring(1) + '.prefab');
const mat = path.join(toolchain.opts.projectRoot, 'Assets/AssetSources/font/ttf/common/gameFont2/gameFont2_Direction_TMP.mat');
const matGUID = await UnityHelper.readGUID(mat + '.meta');
const targetMat = path.join(toolchain.opts.projectRoot, 'Assets/AssetSources/font/ttf/common/gameFont2/gameFont2_BlackOutline2_0.5.mat');
const targetMatGUID = await UnityHelper.readGUID(targetMat + '.meta');
const uiRoot = path.join(toolchain.opts.projectRoot, 'Assets/AssetSources/ui');
// const prefabs = await fg(pattern, { cwd: uiRoot, ignore });
const prefabs = await fg('**/*.prefab', { cwd: uiRoot });
for (const p of prefabs) {
const pfile = path.join(uiRoot, p);
const content = await fs.readFile(pfile, 'utf-8');
const newContent = content.replaceAll(matGUID, targetMatGUID);
if (newContent != content) {
await fs.writeFile(pfile, newContent, 'utf-8');
console.log(`${p} modified`);
}
}
}
}
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