unity-find-fault
Version:
A tool to find fault in unity project.
431 lines (430 loc) • 14.5 kB
JSON
{
"keep": [
"Assets/Arts/buildinAsset/*.*",
"Assets/Arts/platIcon/*.*",
"Assets/AssetSources/icon/add10PercentExp.png",
"Assets/AssetSources/camera/yizhuan_*/*.*",
"Assets/AssetSources/icon/add10PercentExp.png",
"Assets/AssetSources/effect/other/31000059.prefab",
"Assets/AssetSources/effect/other/70020001.prefab",
"Assets/AssetSources/effect/other/70020002.prefab",
"Assets/AssetSources/effect/other/ChuanSong.prefab",
"Assets/AssetSources/effect/other/appear.prefab",
"Assets/AssetSources/effect/other/disappear.prefab",
"Assets/AssetSources/effect/other/Fuhuo01.prefab",
"Assets/AssetSources/effect/other/shengji.prefab",
"Assets/AssetSources/effect/dropThing/sq123456.prefab",
"Assets/AssetSources/effect/uitx/xunhuang/*.prefab",
"Assets/AssetSources/model/anqi/3005/3005.prefab",
"Assets/AssetSources/model/chenghao/1080.prefab",
"Assets/AssetSources/model/chenghao/jxtz*.prefab",
"Assets/AssetSources/model/dropThing/10018/10018.prefab",
"Assets/AssetSources/model/guoyun/*/*.prefab",
"Assets/AssetSources/model/hero/**/*.prefab",
"Assets/AssetSources/model/pet/*/*.prefab",
"Assets/AssetSources/model/qqVipTitle/*/*.prefab",
"Assets/AssetSources/model/ride/1540074/1540074.prefab",
"Assets/AssetSources/model/ride/540049/540049.prefab",
"Assets/AssetSources/model/ride/540001/540001.prefab",
"Assets/AssetSources/model/tianying/550080/550080.prefab",
"Assets/AssetSources/model/vipLvTopTitle/*.prefab",
"Assets/AssetSources/model/zhanchong/560070/560070.prefab",
"Assets/AssetSources/preload/texture/stone.jpg",
"Assets/AssetSources/ui/texture/ZhengBaSai*.jpg",
"Assets/AssetSources/ui/bloodEffect/*.prefab"
],
"prefabCfg": [
{
"path": "effect/buff/*.prefab",
"rules": [
{
"cfgFile": "BuffConfigM.json",
"cfgKey": "m_szBuffSpecialEffect"
},
{
"cfgFile": "SkillConfigM.json",
"cfgKey": "m_szCastEffectID"
},
{
"cfgFile": "DiamondSkillConfigM.json",
"cfgKey": "m_szCastEffectID"
}
]
},
{
"path": "effect/dropThing/*.prefab",
"rules": [
{
"cfgFile": "ThingConfigM.json",
"cfgKey": "m_iEffectName"
},
{
"cfgFile": "EquipConfigM.json",
"cfgKey": "m_iEffectName"
}
]
},
{
"path": "effect/other/*.prefab",
"rules": [
{
"cfgFile": "JingZuanSuitCfgM.json",
"cfgKey": "m_szEffectID"
},
{
"cfgFile": "TeleportConfigM.json",
"cfgKey": "m_szTransportEffect1"
},
{
"cfgFile": "MonsterConfigM.json",
"cfgKey": "m_szDeathEffect"
}
]
},
{
"path": "effect/ride/*/*_show.prefab",
"disabled": true,
"__desc": "还有model里面的ride文件也不要动吧,看了下被删掉的只是第一版不出去那么多坐骑",
"rules": [
{
"cfgFile": "MountStageUpCfgM.json",
"cfgKey": "MountBaseCfgM"
},
{
"cfgFile": "MountStageUpCfgM.json",
"cfgKey": "m_iModelID"
}
]
},
{
"path": "effect/skill/*.prefab",
"rules": [
{
"cfgFile": "SkillConfigM.json",
"cfgKey": "m_szCastEffectID"
},
{
"cfgFile": "SkillConfigM.json",
"cfgKey": "m_szMonsterHurtEffect"
},
{
"cfgFile": "SkillConfigM.json",
"cfgKey": "m_szTargetEffectID"
},
{
"cfgFile": "SkillConfigM.json",
"cfgKey": "m_szPrepareEffect"
},
{
"cfgFile": "DiamondSkillConfigM.json",
"cfgKey": "m_szCastEffectID"
}
]
},
{
"path": "effect/uitx/jingzuan/*.prefab",
"rules": [
{
"cfgFile": "JingZuanCfgM.json",
"cfgKey": "m_uiModelID"
}
]
},
{
"path": "effect/weaponeffect/*_1.prefab",
"rules": [
{
"cfgFile": "ZhanHunUpgradeM.json",
"cfgKey": "m_iZSImage"
},
{
"cfgFile": "ZhanHunUpgradeM.json",
"cfgKey": "m_iGSImage"
},
{
"cfgFile": "ZhanHunUpgradeM.json",
"cfgKey": "m_iFSImage"
}
]
},
{
"path": "effect/weaponeffect/*_2.prefab",
"rules": [
{
"cfgFile": "ZhanHunUpgradeM.json",
"cfgKey": "m_iZSImage"
},
{
"cfgFile": "ZhanHunUpgradeM.json",
"cfgKey": "m_iGSImage"
},
{
"cfgFile": "ZhanHunUpgradeM.json",
"cfgKey": "m_iFSImage"
}
]
},
{
"path": "model/anqi/*/*.prefab",
"rules": [
{
"cfgFile": "FaBaoCfgM.json",
"cfgKey": "m_iModelID"
},
{
"cfgFile": "MountStageUpCfgM.json",
"cfgKey": "m_iModelID"
},
{
"cfgFile": "JueXingConfigM.json",
"cfgKey": "m_iUpgradeModelID"
},
{
"cfgFile": "FaZeSXConfigM.json",
"cfgKey": "m_usModelID"
},
{
"cfgFile": "JueXingConfigM.json",
"cfgKey": "m_iUpgradeModelID"
}
]
},
{
"path": "model/chenghao/*.prefab",
"rules": [
{
"cfgFile": "NPCConfigM.json",
"cfgKey": "m_szNPCChengHao"
},
{
"cfgFile": "TitleListConfigM.json",
"cfgKey": "m_uiImageID"
}
]
},
{
"path": "model/collection/*/*.prefab",
"rules": [
{
"cfgFile": "MonsterConfigM.json",
"cfgKey": "m_szModelID"
}
]
},
{
"path": "model/dropThing/*/*.prefab",
"rules": [
{
"cfgFile": "ThingConfigM.json",
"cfgKey": "m_iGroundIconID"
},
{
"cfgFile": "EquipConfigM.json",
"cfgKey": "m_iGroundIconID"
}
]
},
{
"path": "model/duobao/*/*.prefab",
"rules": [
{
"cfgFile": "THKMCfgM.json",
"cfgKey": "m_ucType"
}
]
},
{
"path": "model/guoyun/*/*.prefab",
"rules": [
{
"cfgFile": "THKMCfgM.json",
"cfgKey": "m_ucType"
}
]
},
{
"path": "model/monster/*/*.prefab",
"disabled": true,
"__desc": "能先不要管monster里面的模型不?之前已经清理过一次了,有些模型是玩法没做所以怪物还没配置上去,只是先把资源新增在里面了",
"rules": [
{
"cfgFile": "MonsterConfigM.json",
"cfgKey": "m_szModelID"
}
]
},
{
"path": "model/moshen/*/*.prefab",
"rules": [
{
"cfgFile": "ZhuFuImageConfigM.json",
"cfgKey": "m_iModelID"
}
]
},
{
"path": "model/npc/*/*.prefab",
"rules": [
{
"cfgFile": "NPCConfigM.json",
"cfgKey": "m_szNPCModelID"
}
]
},
{
"path": "model/ride/*/*.prefab",
"disabled": true,
"__desc": "还有model里面的ride文件也不要动吧,看了下被删掉的只是第一版不出去那么多坐骑",
"rules": [
{
"cfgFile": "Act116DrawM.json",
"cfgKey": "m_iModel"
},
{
"cfgFile": "ZhuFuImageConfigM.json",
"cfgKey": "m_iModelID"
},
{
"cfgFile": "MountBaseCfgM.json",
"cfgKey": "m_iModelID"
},
{
"cfgFile": "MountStageUpCfgM.json",
"cfgKey": "m_iModelID"
}
]
},
{
"path": "model/shenji/*.prefab",
"rules": [
{
"cfgFile": "ShenYinConfigM.json",
"cfgKey": "m_iModelID"
}
]
},
{
"path": "model/tianying/*/*.prefab",
"rules": [
{
"cfgFile": "TYRebirthCfgM.json",
"cfgKey": "m_iModelID"
},
{
"cfgFile": "TYEvolveM.json",
"cfgKey": "m_iModelID"
},
{
"cfgFile": "ThingConfigM.json",
"cfgKey": "m_iFunctionValue"
},
{
"cfgFile": "EquipConfigM.json",
"cfgKey": "m_iFunctionValue"
}
]
},
{
"path": "model/xunzhang/*/*.prefab",
"rules": [
{
"cfgFile": "QiShiXunZhangBreakConfigM.json",
"cfgKey": "m_uiModelID"
},
{
"cfgFile": "KFJDCFinalCfgM.json",
"cfgKey": "m_iShowModel"
}
]
},
{
"path": "model/zhanchong/*/*.prefab",
"disabled": true,
"__desc": "zhanchong这个文件夹,你先别列入删除行列[汗]",
"rules": [
{
"cfgFile": "CombatPetActivateCfgM.json",
"cfgKey": "m_iModelID"
}
]
},
{
"path": "model/zhenfa/*/*.prefab",
"disabled": true,
"__desc": "佳爷这几个zhenfa的手下留情,后期我们还会用于投放,只是暂时屏蔽6005-6008",
"rules": [
{
"cfgFile": "ZhuFuImageConfigM.json",
"cfgKey": "m_iModelID"
}
]
}
],
"iconCfg": [
{
"path": "icon/*.png",
"rules": [
{
"cfgFile": "ThingConfigM.json",
"cfgKey": "m_szIconID"
},
{
"cfgFile": "EquipConfigM.json",
"cfgKey": "m_szIconID"
},
{
"cfgFile": "GongCeActShopCfgM.json",
"cfgKey": "m_iExchangeID"
},
{
"cfgFile": "CloudSystemM.json",
"cfgKey": "m_iConsumableID"
},
{
"cfgFile": "FaZeSXConfigM.json",
"cfgKey": "m_iHead"
},
{
"cfgFile": "SkillConfigM.json",
"cfgKey": "m_iSkillIcon"
},
{
"cfgFile": "EquipDiamondStrenthCfgM.json",
"cfgKey": "m_iIcon"
},
{
"cfgFile": "ChaosSpecialBeadM.json",
"cfgKey": "m_iHeadID"
},
{
"cfgFile": "MountBaseCfgM.json",
"cfgKey": "m_iHeadID"
},
{
"cfgFile": "MountStageUpCfgM.json",
"cfgKey": "m_iHeadID"
},
{
"cfgFile": "QiShiXunZhangBreakConfigM.json",
"cfgKey": "m_iHeadID"
},
{
"cfgFile": "BuffConfigM.json",
"cfgKey": "m_uiBuffIconID"
},
{
"cfgFile": "ShengYinUpLvM.json",
"cfgKey": "m_iIconID"
},
{
"cfgFile": "ZhiZunUpLvM.json",
"cfgKey": "m_iIconID"
}
]
}
],
"npot": {
"ignore": [
]
}
}