unitsnet-js
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A better way to hold unit variables and easily convert to the destination unit
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JavaScript
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.Acceleration = exports.AccelerationUnits = void 0;
const base_unit_1 = require("../base-unit");
/** AccelerationUnits enumeration */
var AccelerationUnits;
(function (AccelerationUnits) {
/** */
AccelerationUnits["MetersPerSecondSquared"] = "MeterPerSecondSquared";
/** */
AccelerationUnits["InchesPerSecondSquared"] = "InchPerSecondSquared";
/** */
AccelerationUnits["FeetPerSecondSquared"] = "FootPerSecondSquared";
/** */
AccelerationUnits["KnotsPerSecond"] = "KnotPerSecond";
/** */
AccelerationUnits["KnotsPerMinute"] = "KnotPerMinute";
/** */
AccelerationUnits["KnotsPerHour"] = "KnotPerHour";
/** */
AccelerationUnits["StandardGravity"] = "StandardGravity";
/** */
AccelerationUnits["NanometersPerSecondSquared"] = "NanometerPerSecondSquared";
/** */
AccelerationUnits["MicrometersPerSecondSquared"] = "MicrometerPerSecondSquared";
/** */
AccelerationUnits["MillimetersPerSecondSquared"] = "MillimeterPerSecondSquared";
/** */
AccelerationUnits["CentimetersPerSecondSquared"] = "CentimeterPerSecondSquared";
/** */
AccelerationUnits["DecimetersPerSecondSquared"] = "DecimeterPerSecondSquared";
/** */
AccelerationUnits["KilometersPerSecondSquared"] = "KilometerPerSecondSquared";
/** */
AccelerationUnits["MillistandardGravity"] = "MillistandardGravity";
})(AccelerationUnits = exports.AccelerationUnits || (exports.AccelerationUnits = {}));
/** Acceleration, in physics, is the rate at which the velocity of an object changes over time. An object's acceleration is the net result of any and all forces acting on the object, as described by Newton's Second Law. The SI unit for acceleration is the Meter per second squared (m/s²). Accelerations are vector quantities (they have magnitude and direction) and add according to the parallelogram law. As a vector, the calculated net force is equal to the product of the object's mass (a scalar quantity) and the acceleration. */
class Acceleration extends base_unit_1.BaseUnit {
/**
* Create a new Acceleration.
* @param value The value.
* @param fromUnit The ‘Acceleration’ unit to create from.
* The default unit is MetersPerSecondSquared
*/
constructor(value, fromUnit = AccelerationUnits.MetersPerSecondSquared) {
super();
this.meterspersecondsquaredLazy = null;
this.inchespersecondsquaredLazy = null;
this.feetpersecondsquaredLazy = null;
this.knotspersecondLazy = null;
this.knotsperminuteLazy = null;
this.knotsperhourLazy = null;
this.standardgravityLazy = null;
this.nanometerspersecondsquaredLazy = null;
this.micrometerspersecondsquaredLazy = null;
this.millimeterspersecondsquaredLazy = null;
this.centimeterspersecondsquaredLazy = null;
this.decimeterspersecondsquaredLazy = null;
this.kilometerspersecondsquaredLazy = null;
this.millistandardgravityLazy = null;
if (value === undefined || value === null || Number.isNaN(value)) {
throw new TypeError('invalid unit value ‘' + value + '’');
}
this.value = this.convertToBase(value, fromUnit);
}
/**
* The base value of Acceleration is MetersPerSecondSquared.
* This accessor used when needs a value for calculations and it's better to use directly the base value
*/
get BaseValue() {
return this.value;
}
/** Gets the default unit used when creating instances of the unit or its DTO */
get baseUnit() {
return AccelerationUnits.MetersPerSecondSquared;
}
/** */
get MetersPerSecondSquared() {
if (this.meterspersecondsquaredLazy !== null) {
return this.meterspersecondsquaredLazy;
}
return this.meterspersecondsquaredLazy = this.convertFromBase(AccelerationUnits.MetersPerSecondSquared);
}
/** */
get InchesPerSecondSquared() {
if (this.inchespersecondsquaredLazy !== null) {
return this.inchespersecondsquaredLazy;
}
return this.inchespersecondsquaredLazy = this.convertFromBase(AccelerationUnits.InchesPerSecondSquared);
}
/** */
get FeetPerSecondSquared() {
if (this.feetpersecondsquaredLazy !== null) {
return this.feetpersecondsquaredLazy;
}
return this.feetpersecondsquaredLazy = this.convertFromBase(AccelerationUnits.FeetPerSecondSquared);
}
/** */
get KnotsPerSecond() {
if (this.knotspersecondLazy !== null) {
return this.knotspersecondLazy;
}
return this.knotspersecondLazy = this.convertFromBase(AccelerationUnits.KnotsPerSecond);
}
/** */
get KnotsPerMinute() {
if (this.knotsperminuteLazy !== null) {
return this.knotsperminuteLazy;
}
return this.knotsperminuteLazy = this.convertFromBase(AccelerationUnits.KnotsPerMinute);
}
/** */
get KnotsPerHour() {
if (this.knotsperhourLazy !== null) {
return this.knotsperhourLazy;
}
return this.knotsperhourLazy = this.convertFromBase(AccelerationUnits.KnotsPerHour);
}
/** */
get StandardGravity() {
if (this.standardgravityLazy !== null) {
return this.standardgravityLazy;
}
return this.standardgravityLazy = this.convertFromBase(AccelerationUnits.StandardGravity);
}
/** */
get NanometersPerSecondSquared() {
if (this.nanometerspersecondsquaredLazy !== null) {
return this.nanometerspersecondsquaredLazy;
}
return this.nanometerspersecondsquaredLazy = this.convertFromBase(AccelerationUnits.NanometersPerSecondSquared);
}
/** */
get MicrometersPerSecondSquared() {
if (this.micrometerspersecondsquaredLazy !== null) {
return this.micrometerspersecondsquaredLazy;
}
return this.micrometerspersecondsquaredLazy = this.convertFromBase(AccelerationUnits.MicrometersPerSecondSquared);
}
/** */
get MillimetersPerSecondSquared() {
if (this.millimeterspersecondsquaredLazy !== null) {
return this.millimeterspersecondsquaredLazy;
}
return this.millimeterspersecondsquaredLazy = this.convertFromBase(AccelerationUnits.MillimetersPerSecondSquared);
}
/** */
get CentimetersPerSecondSquared() {
if (this.centimeterspersecondsquaredLazy !== null) {
return this.centimeterspersecondsquaredLazy;
}
return this.centimeterspersecondsquaredLazy = this.convertFromBase(AccelerationUnits.CentimetersPerSecondSquared);
}
/** */
get DecimetersPerSecondSquared() {
if (this.decimeterspersecondsquaredLazy !== null) {
return this.decimeterspersecondsquaredLazy;
}
return this.decimeterspersecondsquaredLazy = this.convertFromBase(AccelerationUnits.DecimetersPerSecondSquared);
}
/** */
get KilometersPerSecondSquared() {
if (this.kilometerspersecondsquaredLazy !== null) {
return this.kilometerspersecondsquaredLazy;
}
return this.kilometerspersecondsquaredLazy = this.convertFromBase(AccelerationUnits.KilometersPerSecondSquared);
}
/** */
get MillistandardGravity() {
if (this.millistandardgravityLazy !== null) {
return this.millistandardgravityLazy;
}
return this.millistandardgravityLazy = this.convertFromBase(AccelerationUnits.MillistandardGravity);
}
/**
* Create a new Acceleration instance from a MetersPerSecondSquared
*
* @param value The unit as MetersPerSecondSquared to create a new Acceleration from.
* @returns The new Acceleration instance.
*/
static FromMetersPerSecondSquared(value) {
return new Acceleration(value, AccelerationUnits.MetersPerSecondSquared);
}
/**
* Create a new Acceleration instance from a InchesPerSecondSquared
*
* @param value The unit as InchesPerSecondSquared to create a new Acceleration from.
* @returns The new Acceleration instance.
*/
static FromInchesPerSecondSquared(value) {
return new Acceleration(value, AccelerationUnits.InchesPerSecondSquared);
}
/**
* Create a new Acceleration instance from a FeetPerSecondSquared
*
* @param value The unit as FeetPerSecondSquared to create a new Acceleration from.
* @returns The new Acceleration instance.
*/
static FromFeetPerSecondSquared(value) {
return new Acceleration(value, AccelerationUnits.FeetPerSecondSquared);
}
/**
* Create a new Acceleration instance from a KnotsPerSecond
*
* @param value The unit as KnotsPerSecond to create a new Acceleration from.
* @returns The new Acceleration instance.
*/
static FromKnotsPerSecond(value) {
return new Acceleration(value, AccelerationUnits.KnotsPerSecond);
}
/**
* Create a new Acceleration instance from a KnotsPerMinute
*
* @param value The unit as KnotsPerMinute to create a new Acceleration from.
* @returns The new Acceleration instance.
*/
static FromKnotsPerMinute(value) {
return new Acceleration(value, AccelerationUnits.KnotsPerMinute);
}
/**
* Create a new Acceleration instance from a KnotsPerHour
*
* @param value The unit as KnotsPerHour to create a new Acceleration from.
* @returns The new Acceleration instance.
*/
static FromKnotsPerHour(value) {
return new Acceleration(value, AccelerationUnits.KnotsPerHour);
}
/**
* Create a new Acceleration instance from a StandardGravity
*
* @param value The unit as StandardGravity to create a new Acceleration from.
* @returns The new Acceleration instance.
*/
static FromStandardGravity(value) {
return new Acceleration(value, AccelerationUnits.StandardGravity);
}
/**
* Create a new Acceleration instance from a NanometersPerSecondSquared
*
* @param value The unit as NanometersPerSecondSquared to create a new Acceleration from.
* @returns The new Acceleration instance.
*/
static FromNanometersPerSecondSquared(value) {
return new Acceleration(value, AccelerationUnits.NanometersPerSecondSquared);
}
/**
* Create a new Acceleration instance from a MicrometersPerSecondSquared
*
* @param value The unit as MicrometersPerSecondSquared to create a new Acceleration from.
* @returns The new Acceleration instance.
*/
static FromMicrometersPerSecondSquared(value) {
return new Acceleration(value, AccelerationUnits.MicrometersPerSecondSquared);
}
/**
* Create a new Acceleration instance from a MillimetersPerSecondSquared
*
* @param value The unit as MillimetersPerSecondSquared to create a new Acceleration from.
* @returns The new Acceleration instance.
*/
static FromMillimetersPerSecondSquared(value) {
return new Acceleration(value, AccelerationUnits.MillimetersPerSecondSquared);
}
/**
* Create a new Acceleration instance from a CentimetersPerSecondSquared
*
* @param value The unit as CentimetersPerSecondSquared to create a new Acceleration from.
* @returns The new Acceleration instance.
*/
static FromCentimetersPerSecondSquared(value) {
return new Acceleration(value, AccelerationUnits.CentimetersPerSecondSquared);
}
/**
* Create a new Acceleration instance from a DecimetersPerSecondSquared
*
* @param value The unit as DecimetersPerSecondSquared to create a new Acceleration from.
* @returns The new Acceleration instance.
*/
static FromDecimetersPerSecondSquared(value) {
return new Acceleration(value, AccelerationUnits.DecimetersPerSecondSquared);
}
/**
* Create a new Acceleration instance from a KilometersPerSecondSquared
*
* @param value The unit as KilometersPerSecondSquared to create a new Acceleration from.
* @returns The new Acceleration instance.
*/
static FromKilometersPerSecondSquared(value) {
return new Acceleration(value, AccelerationUnits.KilometersPerSecondSquared);
}
/**
* Create a new Acceleration instance from a MillistandardGravity
*
* @param value The unit as MillistandardGravity to create a new Acceleration from.
* @returns The new Acceleration instance.
*/
static FromMillistandardGravity(value) {
return new Acceleration(value, AccelerationUnits.MillistandardGravity);
}
/**
* Gets the base unit enumeration associated with Acceleration
* @returns The unit enumeration that can be used to interact with this type
*/
static getUnitEnum() {
return AccelerationUnits;
}
/**
* Gets the default unit used when creating instances of the unit or its DTO
* @returns The unit enumeration value used as a default parameter in constructor and DTO methods
*/
static getBaseUnit() {
return AccelerationUnits.MetersPerSecondSquared;
}
/**
* Create API DTO represent a Acceleration unit.
* @param holdInUnit The specific Acceleration unit to be used in the unit representation at the DTO
*/
toDto(holdInUnit = AccelerationUnits.MetersPerSecondSquared) {
return {
value: this.convert(holdInUnit),
unit: holdInUnit
};
}
/**
* Create a Acceleration unit from an API DTO representation.
* @param dtoAcceleration The Acceleration API DTO representation
*/
static FromDto(dtoAcceleration) {
return new Acceleration(dtoAcceleration.value, dtoAcceleration.unit);
}
/**
* Convert Acceleration to a specific unit value.
* @param toUnit The specific unit to convert to
* @returns The value of the specific unit provided.
*/
convert(toUnit) {
switch (toUnit) {
case AccelerationUnits.MetersPerSecondSquared: return this.MetersPerSecondSquared;
case AccelerationUnits.InchesPerSecondSquared: return this.InchesPerSecondSquared;
case AccelerationUnits.FeetPerSecondSquared: return this.FeetPerSecondSquared;
case AccelerationUnits.KnotsPerSecond: return this.KnotsPerSecond;
case AccelerationUnits.KnotsPerMinute: return this.KnotsPerMinute;
case AccelerationUnits.KnotsPerHour: return this.KnotsPerHour;
case AccelerationUnits.StandardGravity: return this.StandardGravity;
case AccelerationUnits.NanometersPerSecondSquared: return this.NanometersPerSecondSquared;
case AccelerationUnits.MicrometersPerSecondSquared: return this.MicrometersPerSecondSquared;
case AccelerationUnits.MillimetersPerSecondSquared: return this.MillimetersPerSecondSquared;
case AccelerationUnits.CentimetersPerSecondSquared: return this.CentimetersPerSecondSquared;
case AccelerationUnits.DecimetersPerSecondSquared: return this.DecimetersPerSecondSquared;
case AccelerationUnits.KilometersPerSecondSquared: return this.KilometersPerSecondSquared;
case AccelerationUnits.MillistandardGravity: return this.MillistandardGravity;
default:
break;
}
return Number.NaN;
}
convertFromBase(toUnit) {
if (base_unit_1.areAnyOperatorsOverridden())
switch (toUnit) {
case AccelerationUnits.MetersPerSecondSquared: return this.value;
case AccelerationUnits.InchesPerSecondSquared: return super.internalDivide(this.value, 0.0254);
case AccelerationUnits.FeetPerSecondSquared: return super.internalDivide(this.value, 0.304800);
case AccelerationUnits.KnotsPerSecond: return super.internalDivide(this.value, 0.5144444444444);
case AccelerationUnits.KnotsPerMinute: {
const v3 = super.internalDivide(this.value, 0.5144444444444);
return super.internalMultiply(v3, 60);
}
case AccelerationUnits.KnotsPerHour: {
const v3 = super.internalDivide(this.value, 0.5144444444444);
return super.internalMultiply(v3, 3600);
}
case AccelerationUnits.StandardGravity: return super.internalDivide(this.value, 9.80665);
case AccelerationUnits.NanometersPerSecondSquared: return super.internalDivide(this.value, 1e-9);
case AccelerationUnits.MicrometersPerSecondSquared: return super.internalDivide(this.value, 0.000001);
case AccelerationUnits.MillimetersPerSecondSquared: return super.internalDivide(this.value, 0.001);
case AccelerationUnits.CentimetersPerSecondSquared: return super.internalDivide(this.value, 0.01);
case AccelerationUnits.DecimetersPerSecondSquared: return super.internalDivide(this.value, 0.1);
case AccelerationUnits.KilometersPerSecondSquared: return super.internalDivide(this.value, 1000);
case AccelerationUnits.MillistandardGravity: {
const v3 = super.internalDivide(this.value, 9.80665);
return super.internalDivide(v3, 0.001);
}
default: return Number.NaN;
}
switch (toUnit) {
case AccelerationUnits.MetersPerSecondSquared: return this.value;
case AccelerationUnits.InchesPerSecondSquared: return this.value / 0.0254;
case AccelerationUnits.FeetPerSecondSquared: return this.value / 0.304800;
case AccelerationUnits.KnotsPerSecond: return this.value / 0.5144444444444;
case AccelerationUnits.KnotsPerMinute: return this.value / 0.5144444444444 * 60;
case AccelerationUnits.KnotsPerHour: return this.value / 0.5144444444444 * 3600;
case AccelerationUnits.StandardGravity: return this.value / 9.80665;
case AccelerationUnits.NanometersPerSecondSquared: return (this.value) / 1e-9;
case AccelerationUnits.MicrometersPerSecondSquared: return (this.value) / 0.000001;
case AccelerationUnits.MillimetersPerSecondSquared: return (this.value) / 0.001;
case AccelerationUnits.CentimetersPerSecondSquared: return (this.value) / 0.01;
case AccelerationUnits.DecimetersPerSecondSquared: return (this.value) / 0.1;
case AccelerationUnits.KilometersPerSecondSquared: return (this.value) / 1000;
case AccelerationUnits.MillistandardGravity: return (this.value / 9.80665) / 0.001;
default: return Number.NaN;
}
}
convertToBase(value, fromUnit) {
if (base_unit_1.areAnyOperatorsOverridden())
switch (fromUnit) {
case AccelerationUnits.MetersPerSecondSquared: return value;
case AccelerationUnits.InchesPerSecondSquared: return super.internalMultiply(value, 0.0254);
case AccelerationUnits.FeetPerSecondSquared: return super.internalMultiply(value, 0.304800);
case AccelerationUnits.KnotsPerSecond: return super.internalMultiply(value, 0.5144444444444);
case AccelerationUnits.KnotsPerMinute: {
const v4 = super.internalDivide(0.5144444444444, 60);
return super.internalMultiply(value, v4);
}
case AccelerationUnits.KnotsPerHour: {
const v4 = super.internalDivide(0.5144444444444, 3600);
return super.internalMultiply(value, v4);
}
case AccelerationUnits.StandardGravity: return super.internalMultiply(value, 9.80665);
case AccelerationUnits.NanometersPerSecondSquared: return super.internalMultiply(value, 1e-9);
case AccelerationUnits.MicrometersPerSecondSquared: return super.internalMultiply(value, 0.000001);
case AccelerationUnits.MillimetersPerSecondSquared: return super.internalMultiply(value, 0.001);
case AccelerationUnits.CentimetersPerSecondSquared: return super.internalMultiply(value, 0.01);
case AccelerationUnits.DecimetersPerSecondSquared: return super.internalMultiply(value, 0.1);
case AccelerationUnits.KilometersPerSecondSquared: return super.internalMultiply(value, 1000);
case AccelerationUnits.MillistandardGravity: {
const v3 = super.internalMultiply(value, 9.80665);
return super.internalMultiply(v3, 0.001);
}
default: return Number.NaN;
}
switch (fromUnit) {
case AccelerationUnits.MetersPerSecondSquared: return value;
case AccelerationUnits.InchesPerSecondSquared: return value * 0.0254;
case AccelerationUnits.FeetPerSecondSquared: return value * 0.304800;
case AccelerationUnits.KnotsPerSecond: return value * 0.5144444444444;
case AccelerationUnits.KnotsPerMinute: return value * 0.5144444444444 / 60;
case AccelerationUnits.KnotsPerHour: return value * 0.5144444444444 / 3600;
case AccelerationUnits.StandardGravity: return value * 9.80665;
case AccelerationUnits.NanometersPerSecondSquared: return (value) * 1e-9;
case AccelerationUnits.MicrometersPerSecondSquared: return (value) * 0.000001;
case AccelerationUnits.MillimetersPerSecondSquared: return (value) * 0.001;
case AccelerationUnits.CentimetersPerSecondSquared: return (value) * 0.01;
case AccelerationUnits.DecimetersPerSecondSquared: return (value) * 0.1;
case AccelerationUnits.KilometersPerSecondSquared: return (value) * 1000;
case AccelerationUnits.MillistandardGravity: return (value * 9.80665) * 0.001;
default: return Number.NaN;
}
}
/**
* Format the Acceleration to string.
* Note! the default format for Acceleration is MetersPerSecondSquared.
* To specify the unit format set the 'unit' parameter.
* @param unit The unit to format the Acceleration.
* @param options The ToString options, it also can be the number of fractional digits to keep that deprecated and moved to the options object. support in number will be dropped in the upcoming versions.
* @returns The string format of the Acceleration.
*/
toString(unit = AccelerationUnits.MetersPerSecondSquared, options) {
if (typeof options === 'number') {
console.warn('The number parameter is deprecated and moved to the options object. support in number will be dropped in the upcoming versions.');
options = { fractionalDigits: options };
}
switch (unit) {
case AccelerationUnits.MetersPerSecondSquared:
return super.truncateFractionDigits(this.MetersPerSecondSquared, options) + ` m/s²`;
case AccelerationUnits.InchesPerSecondSquared:
return super.truncateFractionDigits(this.InchesPerSecondSquared, options) + ` in/s²`;
case AccelerationUnits.FeetPerSecondSquared:
return super.truncateFractionDigits(this.FeetPerSecondSquared, options) + ` ft/s²`;
case AccelerationUnits.KnotsPerSecond:
return super.truncateFractionDigits(this.KnotsPerSecond, options) + ` kn/s`;
case AccelerationUnits.KnotsPerMinute:
return super.truncateFractionDigits(this.KnotsPerMinute, options) + ` kn/min`;
case AccelerationUnits.KnotsPerHour:
return super.truncateFractionDigits(this.KnotsPerHour, options) + ` kn/h`;
case AccelerationUnits.StandardGravity:
return super.truncateFractionDigits(this.StandardGravity, options) + ` g`;
case AccelerationUnits.NanometersPerSecondSquared:
return super.truncateFractionDigits(this.NanometersPerSecondSquared, options) + ` nm/s²`;
case AccelerationUnits.MicrometersPerSecondSquared:
return super.truncateFractionDigits(this.MicrometersPerSecondSquared, options) + ` μm/s²`;
case AccelerationUnits.MillimetersPerSecondSquared:
return super.truncateFractionDigits(this.MillimetersPerSecondSquared, options) + ` mm/s²`;
case AccelerationUnits.CentimetersPerSecondSquared:
return super.truncateFractionDigits(this.CentimetersPerSecondSquared, options) + ` cm/s²`;
case AccelerationUnits.DecimetersPerSecondSquared:
return super.truncateFractionDigits(this.DecimetersPerSecondSquared, options) + ` dm/s²`;
case AccelerationUnits.KilometersPerSecondSquared:
return super.truncateFractionDigits(this.KilometersPerSecondSquared, options) + ` km/s²`;
case AccelerationUnits.MillistandardGravity:
return super.truncateFractionDigits(this.MillistandardGravity, options) + ` mg`;
default:
break;
}
return this.value.toString();
}
/**
* Get Acceleration unit abbreviation.
* Note! the default abbreviation for Acceleration is MetersPerSecondSquared.
* To specify the unit abbreviation set the 'unitAbbreviation' parameter.
* @param unitAbbreviation The unit abbreviation of the Acceleration.
* @returns The abbreviation string of Acceleration.
*/
getUnitAbbreviation(unitAbbreviation = AccelerationUnits.MetersPerSecondSquared) {
switch (unitAbbreviation) {
case AccelerationUnits.MetersPerSecondSquared:
return `m/s²`;
case AccelerationUnits.InchesPerSecondSquared:
return `in/s²`;
case AccelerationUnits.FeetPerSecondSquared:
return `ft/s²`;
case AccelerationUnits.KnotsPerSecond:
return `kn/s`;
case AccelerationUnits.KnotsPerMinute:
return `kn/min`;
case AccelerationUnits.KnotsPerHour:
return `kn/h`;
case AccelerationUnits.StandardGravity:
return `g`;
case AccelerationUnits.NanometersPerSecondSquared:
return `nm/s²`;
case AccelerationUnits.MicrometersPerSecondSquared:
return `μm/s²`;
case AccelerationUnits.MillimetersPerSecondSquared:
return `mm/s²`;
case AccelerationUnits.CentimetersPerSecondSquared:
return `cm/s²`;
case AccelerationUnits.DecimetersPerSecondSquared:
return `dm/s²`;
case AccelerationUnits.KilometersPerSecondSquared:
return `km/s²`;
case AccelerationUnits.MillistandardGravity:
return `mg`;
default:
break;
}
return '';
}
/**
* Check if the given Acceleration are equals to the current Acceleration.
* @param acceleration The other Acceleration.
* @returns True if the given Acceleration are equal to the current Acceleration.
*/
equals(acceleration) {
return super.internalEquals(this.value, acceleration.BaseValue);
}
/**
* Compare the given Acceleration against the current Acceleration.
* @param acceleration The other Acceleration.
* @returns 0 if they are equal, -1 if the current Acceleration is less then other, 1 if the current Acceleration is greater then other.
*/
compareTo(acceleration) {
return super.internalCompareTo(this.value, acceleration.BaseValue);
}
/**
* Add the given Acceleration with the current Acceleration.
* @param acceleration The other Acceleration.
* @returns A new Acceleration instance with the results.
*/
add(acceleration) {
return new Acceleration(super.internalAdd(this.value, acceleration.BaseValue));
}
/**
* Subtract the given Acceleration with the current Acceleration.
* @param acceleration The other Acceleration.
* @returns A new Acceleration instance with the results.
*/
subtract(acceleration) {
return new Acceleration(super.internalSubtract(this.value, acceleration.BaseValue));
}
/**
* Multiply the given Acceleration with the current Acceleration.
* @param acceleration The other Acceleration.
* @returns A new Acceleration instance with the results.
*/
multiply(acceleration) {
return new Acceleration(super.internalMultiply(this.value, acceleration.BaseValue));
}
/**
* Divide the given Acceleration with the current Acceleration.
* @param acceleration The other Acceleration.
* @returns A new Acceleration instance with the results.
*/
divide(acceleration) {
return new Acceleration(super.internalDivide(this.value, acceleration.BaseValue));
}
/**
* Modulo the given Acceleration with the current Acceleration.
* @param acceleration The other Acceleration.
* @returns A new Acceleration instance with the results.
*/
modulo(acceleration) {
return new Acceleration(super.internalModulo(this.value, acceleration.BaseValue));
}
/**
* Pow the given Acceleration with the current Acceleration.
* @param acceleration The other Acceleration.
* @returns A new Acceleration instance with the results.
*/
pow(acceleration) {
return new Acceleration(super.internalPow(this.value, acceleration.BaseValue));
}
}
exports.Acceleration = Acceleration;