uni-plugin-light
Version:
uni-app相关插件、loader及webpack基础配置
151 lines (135 loc) • 5.02 kB
JavaScript
;
var fs = require('fs');
var path = require('path');
var tComm = require('t-comm');
var loaderUtils = require('loader-utils');
function _interopNamespace(e) {
if (e && e.__esModule) return e;
var n = Object.create(null);
if (e) {
Object.keys(e).forEach(function (k) {
if (k !== 'default') {
var d = Object.getOwnPropertyDescriptor(e, k);
Object.defineProperty(n, k, d.get ? d : {
enumerable: true,
get: function () { return e[k]; }
});
}
});
}
n["default"] = e;
return Object.freeze(n);
}
var fs__namespace = /*#__PURE__*/_interopNamespace(fs);
var path__namespace = /*#__PURE__*/_interopNamespace(path);
function _arrayLikeToArray(arr, len) {
if (len == null || len > arr.length) len = arr.length;
for (var i = 0, arr2 = new Array(len); i < len; i++) arr2[i] = arr[i];
return arr2;
}
function _arrayWithoutHoles(arr) {
if (Array.isArray(arr)) return _arrayLikeToArray(arr);
}
function _iterableToArray(iter) {
if (typeof Symbol !== "undefined" && iter[Symbol.iterator] != null || iter["@@iterator"] != null) return Array.from(iter);
}
function _unsupportedIterableToArray(o, minLen) {
if (!o) return;
if (typeof o === "string") return _arrayLikeToArray(o, minLen);
var n = Object.prototype.toString.call(o).slice(8, -1);
if (n === "Object" && o.constructor) n = o.constructor.name;
if (n === "Map" || n === "Set") return Array.from(o);
if (n === "Arguments" || /^(?:Ui|I)nt(?:8|16|32)(?:Clamped)?Array$/.test(n)) return _arrayLikeToArray(o, minLen);
}
function _nonIterableSpread() {
throw new TypeError("Invalid attempt to spread non-iterable instance.\nIn order to be iterable, non-array objects must have a [Symbol.iterator]() method.");
}
function _toConsumableArray(arr) {
return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _unsupportedIterableToArray(arr) || _nonIterableSpread();
}
function getRootDir() {
return process.cwd();
}
function getAppDir() {
if (process.env.VUE_APP_DIR) {
return process.env.VUE_APP_DIR;
}
if (process.env.UNI_INPUT_DIR) {
return process.env.UNI_INPUT_DIR;
}
var dir = tComm.readEnvVariable('VUE_APP_DIR', path__namespace.join(getRootDir(), '.env.local'));
if (dir) {
return dir;
}
return '';
}
function getStyleName() {
var configPath = path__namespace.resolve(getRootDir(), 'src', getAppDir(), 'config.js');
var config = {
styleName: ''
};
if (fs__namespace.existsSync(configPath)) {
// eslint-disable-next-line @typescript-eslint/no-require-imports
config = require(configPath);
}
var _config = config,
styleName = _config.styleName;
return styleName;
}
var TIP_STYLE_NAME = '@TIP_STYLE_NAME';
var ALL_PLATFORM = 'ALL';
function shouldUseLoader() {
var defaultPlatforms = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : [];
var options = loaderUtils.getOptions(this) || {};
var _options$platforms = options.platforms,
platforms = _options$platforms === void 0 ? defaultPlatforms : _options$platforms;
var platform = process.env.UNI_PLATFORM || '';
if (platforms === ALL_PLATFORM || platforms.indexOf(ALL_PLATFORM) > -1) {
return true;
}
return platforms.includes(platform);
}
function crossGameStyleLoader(source) {
var _this = this;
if (!shouldUseLoader.call(this, [ALL_PLATFORM])) return source;
// 改为异步loader
var callback = this.async();
var options = loaderUtils.getOptions(this);
if (source.indexOf(TIP_STYLE_NAME) !== -1) {
var styleName = '';
// 使用env.local的样式 VUE_APP_DIR = module/ingame-nba,即为nba
if (options !== null && options !== void 0 && options.styleName) {
// @ts-ignore
styleName = options.styleName;
} else if (getStyleName()) {
styleName = getStyleName();
}
if (Array.isArray(styleName)) {
if (styleName.length > 1) {
styleName = styleName.filter(function (item) {
var cssAbsolutePath = "".concat(_this.context, "/css/").concat(item, ".scss");
return fs__namespace.existsSync(cssAbsolutePath);
});
if (styleName.length > 1) {
var styleTags = styleName.map(function (item) {
return ".".concat(item, " {@import './css/").concat(item, ".scss';}");
});
callback(null, source.replace(TIP_STYLE_NAME, '').replace(/<\/style>/, "</style>".concat(['<style scoped lang="scss">'].concat(_toConsumableArray(styleTags), ['</style>']).join(''))));
return;
}
}
styleName = styleName[0] || '';
}
var cssPath = "./css/".concat(styleName, ".scss");
var cssAbsolutePath = "".concat(this.context, "/css/").concat(styleName, ".scss");
var exist = fs__namespace.existsSync(cssAbsolutePath);
if (exist) {
callback(null, source.replace(TIP_STYLE_NAME, cssPath));
} else {
callback(null, source.replace(TIP_STYLE_NAME, ''));
}
} else {
callback(null, source);
}
}
module.exports = crossGameStyleLoader;