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Universal bot(vk, telegram, viber) or skills for Yandex.Alisa, Маруся and sber

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.AlisaSound = void 0; const utils_1 = require("../../../utils"); const SoundTokens_1 = require("../../../models/SoundTokens"); class AlisaSound { isUsedStandardSound = true; S_EFFECT_BEHIND_THE_WALL = '<speaker effect="behind_the_wall">'; S_EFFECT_HAMSTER = '<speaker effect="hamster">'; S_EFFECT_MEGAPHONE = '<speaker effect="megaphone">'; S_EFFECT_PITCH_DOWN = '<speaker effect="pitch_down">'; S_EFFECT_PSYCHODELIC = '<speaker effect="psychodelic">'; S_EFFECT_PULSE = '<speaker effect="pulse">'; S_EFFECT_TRAIN_ANNOUNCE = '<speaker effect="train_announce">'; S_EFFECT_END = '<speaker effect="-">'; _standardSounds = [ { key: '#game_win#', sounds: [ '<speaker audio="alice-sounds-game-win-1.opus">', '<speaker audio="alice-sounds-game-win-2.opus">', '<speaker audio="alice-sounds-game-win-3.opus">', ], }, { key: '#game_loss#', sounds: [ '<speaker audio="alice-sounds-game-loss-1.opus">', '<speaker audio="alice-sounds-game-loss-2.opus">', '<speaker audio="alice-sounds-game-loss-3.opus">', ], }, { key: '#game_boot#', sounds: ['<speaker audio="alice-sounds-game-boot-1.opus">'], }, { key: '#game_coin#', sounds: [ '<speaker audio="alice-sounds-game-8-bit-coin-1.opus">', '<speaker audio="alice-sounds-game-8-bit-coin-2.opus">', ], }, { key: '#game_ping#', sounds: ['<speaker audio="alice-sounds-game-ping-1.opus">'], }, { key: '#game_fly#', sounds: ['<speaker audio="alice-sounds-game-8-bit-flyby-1.opus">'], }, { key: '#game_gun#', sounds: ['<speaker audio="alice-sounds-game-8-bit-machine-gun-1.opus">'], }, { key: '#game_phone#', sounds: ['<speaker audio="alice-sounds-game-8-bit-phone-1.opus">'], }, { key: '#game_powerup#', sounds: [ '<speaker audio="alice-sounds-game-powerup-1.opus">', '<speaker audio="alice-sounds-game-powerup-2.opus">', ], }, { key: '#nature_wind#', sounds: [ '<speaker audio="alice-sounds-nature-wind-1.opus">', '<speaker audio="alice-sounds-nature-wind-2.opus">', ], }, { key: '#nature_thunder#', sounds: [ '<speaker audio="alice-sounds-nature-thunder-1.opus">', '<speaker audio="alice-sounds-nature-thunder-2.opus">', ], }, { key: '#nature_jungle#', sounds: [ '<speaker audio="alice-sounds-nature-jungle-1.opus">', '<speaker audio="alice-sounds-nature-jungle-2.opus">', ], }, { key: '#nature_rain#', sounds: [ '<speaker audio="alice-sounds-nature-rain-1.opus">', '<speaker audio="alice-sounds-nature-rain-2.opus">', ], }, { key: '##', sounds: [ '<speaker audio="alice-sounds-nature-forest-1.opus">', '<speaker audio="alice-sounds-nature-forest-2.opus">', ], }, { key: '#nature_sea#', sounds: [ '<speaker audio="alice-sounds-nature-sea-1.opus">', '<speaker audio="alice-sounds-nature-sea-2.opus">', ], }, { key: '#nature_fire#', sounds: [ '<speaker audio="alice-sounds-nature-fire-1.opus">', '<speaker audio="alice-sounds-nature-fire-2.opus">', ], }, { key: '#nature_stream#', sounds: [ '<speaker audio="alice-sounds-nature-stream-1.opus">', '<speaker audio="alice-sounds-nature-stream-2.opus">', ], }, { key: '#thing_chainsaw#', sounds: [ '<speaker audio="alice-sounds-things-chainsaw-1.opus">', '<speaker audio="alice-sounds-things-explosion-1.opus">', '<speaker audio="alice-sounds-things-water-3.opus">', '<speaker audio="alice-sounds-things-water-1.opus">', '<speaker audio="alice-sounds-things-water-2.opus">', '<speaker audio="alice-sounds-things-switch-1.opus">', '<speaker audio="alice-sounds-things-switch-2.opus">', '<speaker audio="alice-sounds-things-gun-1.opus">', '<speaker audio="alice-sounds-transport-ship-horn-1.opus">', '<speaker audio="alice-sounds-transport-ship-horn-2.opus">', '<speaker audio="alice-sounds-things-door-1.opus">', '<speaker audio="alice-sounds-things-door-2.opus">', '<speaker audio="alice-sounds-things-glass-2.opus">', '<speaker audio="alice-sounds-things-bell-1.opus">', '<speaker audio="alice-sounds-things-bell-2.opus">', '<speaker audio="alice-sounds-things-car-1.opus">', '<speaker audio="alice-sounds-things-car-2.opus">', '<speaker audio="alice-sounds-things-sword-2.opus">', '<speaker audio="alice-sounds-things-sword-1.opus">', '<speaker audio="alice-sounds-things-sword-3.opus">', '<speaker audio="alice-sounds-things-siren-1.opus">', '<speaker audio="alice-sounds-things-siren-2.opus">', '<speaker audio="alice-sounds-things-old-phone-1.opus">', '<speaker audio="alice-sounds-things-old-phone-2.opus">', '<speaker audio="alice-sounds-things-glass-1.opus">', '<speaker audio="alice-sounds-things-construction-2.opus">', '<speaker audio="alice-sounds-things-construction-1.opus">', '<speaker audio="alice-sounds-things-phone-1.opus">', '<speaker audio="alice-sounds-things-phone-2.opus">', '<speaker audio="alice-sounds-things-phone-3.opus">', '<speaker audio="alice-sounds-things-phone-4.opus">', '<speaker audio="alice-sounds-things-phone-5.opus">', '<speaker audio="alice-sounds-things-toilet-1.opus">', '<speaker audio="alice-sounds-things-cuckoo-clock-2.opus">', '<speaker audio="alice-sounds-things-cuckoo-clock-1.opus">', ], }, { key: '#animals_all#', sounds: [ '<speaker audio="alice-sounds-animals-wolf-1.opus">', '<speaker audio="alice-sounds-animals-crow-1.opus">', '<speaker audio="alice-sounds-animals-crow-2.opus">', '<speaker audio="alice-sounds-animals-cow-1.opus">', '<speaker audio="alice-sounds-animals-cow-2.opus">', '<speaker audio="alice-sounds-animals-cow-3.opus">', '<speaker audio="alice-sounds-animals-cat-1.opus">', '<speaker audio="alice-sounds-animals-cat-2.opus">', '<speaker audio="alice-sounds-animals-cat-3.opus">', '<speaker audio="alice-sounds-animals-cat-4.opus">', '<speaker audio="alice-sounds-animals-cat-5.opus">', '<speaker audio="alice-sounds-animals-cuckoo-1.opus">', '<speaker audio="alice-sounds-animals-chicken-1.opus">', '<speaker audio="alice-sounds-animals-lion-1.opus">', '<speaker audio="alice-sounds-animals-lion-2.opus">', '<speaker audio="alice-sounds-animals-horse-1.opus">', '<speaker audio="alice-sounds-animals-horse-2.opus">', '<speaker audio="alice-sounds-animals-horse-galloping-1.opus">', '<speaker audio="alice-sounds-animals-horse-walking-1.opus">', '<speaker audio="alice-sounds-animals-frog-1.opus">', '<speaker audio="alice-sounds-animals-seagull-1.opus">', '<speaker audio="alice-sounds-animals-monkey-1.opus">', '<speaker audio="alice-sounds-animals-sheep-1.opus">', '<speaker audio="alice-sounds-animals-sheep-2.opus">', '<speaker audio="alice-sounds-animals-rooster-1.opus">', '<speaker audio="alice-sounds-animals-elephant-1.opus">', '<speaker audio="alice-sounds-animals-elephant-2.opus">', '<speaker audio="alice-sounds-animals-dog-1.opus">', '<speaker audio="alice-sounds-animals-dog-2.opus">', '<speaker audio="alice-sounds-animals-dog-3.opus">', '<speaker audio="alice-sounds-animals-dog-4.opus">', '<speaker audio="alice-sounds-animals-dog-5.opus">', '<speaker audio="alice-sounds-animals-owl-1.opus">', '<speaker audio="alice-sounds-animals-owl-2.opus">', ], }, { key: '#human_all#', sounds: [ '<speaker audio="alice-sounds-human-cheer-1.opus">', '<speaker audio="alice-sounds-human-cheer-2.opus">', '<speaker audio="alice-sounds-human-kids-1.opus">', '<speaker audio="alice-sounds-human-walking-dead-1.opus">', '<speaker audio="alice-sounds-human-walking-dead-2.opus">', '<speaker audio="alice-sounds-human-walking-dead-3.opus">', '<speaker audio="alice-sounds-human-cough-1.opus">', '<speaker audio="alice-sounds-human-cough-2.opus">', '<speaker audio="alice-sounds-human-laugh-1.opus">', '<speaker audio="alice-sounds-human-laugh-2.opus">', '<speaker audio="alice-sounds-human-laugh-3.opus">', '<speaker audio="alice-sounds-human-laugh-4.opus">', '<speaker audio="alice-sounds-human-laugh-5.opus">', '<speaker audio="alice-sounds-human-crowd-1.opus">', '<speaker audio="alice-sounds-human-crowd-2.opus">', '<speaker audio="alice-sounds-human-crowd-3.opus">', '<speaker audio="alice-sounds-human-crowd-4.opus">', '<speaker audio="alice-sounds-human-crowd-5.opus">', '<speaker audio="alice-sounds-human-crowd-7.opus">', '<speaker audio="alice-sounds-human-crowd-6.opus">', '<speaker audio="alice-sounds-human-sneeze-1.opus">', '<speaker audio="alice-sounds-human-sneeze-2.opus">', '<speaker audio="alice-sounds-human-walking-room-1.opus">', '<speaker audio="alice-sounds-human-walking-snow-1.opus">', ], }, { key: '#music_all#', sounds: [ '<speaker audio="alice-music-harp-1.opus">', '<speaker audio="alice-music-drums-1.opus">', '<speaker audio="alice-music-drums-2.opus">', '<speaker audio="alice-music-drums-3.opus">', '<speaker audio="alice-music-drum-loop-1.opus">', '<speaker audio="alice-music-drum-loop-2.opus">', '<speaker audio="alice-music-tambourine-80bpm-1.opus">', '<speaker audio="alice-music-tambourine-100bpm-1.opus">', '<speaker audio="alice-music-tambourine-120bpm-1.opus">', '<speaker audio="alice-music-bagpipes-1.opus">', '<speaker audio="alice-music-bagpipes-2.opus">', '<speaker audio="alice-music-guitar-c-1.opus">', '<speaker audio="alice-music-guitar-e-1.opus">', '<speaker audio="alice-music-guitar-g-1.opus">', '<speaker audio="alice-music-guitar-a-1.opus">', '<speaker audio="alice-music-gong-1.opus">', '<speaker audio="alice-music-gong-2.opus">', '<speaker audio="alice-music-horn-2.opus">', '<speaker audio="alice-music-violin-c-1.opus">', '<speaker audio="alice-music-violin-c-2.opus">', '<speaker audio="alice-music-violin-a-1.opus">', '<speaker audio="alice-music-violin-e-1.opus">', '<speaker audio="alice-music-violin-d-1.opus">', '<speaker audio="alice-music-violin-b-1.opus">', '<speaker audio="alice-music-violin-g-1.opus">', '<speaker audio="alice-music-violin-f-1.opus">', '<speaker audio="alice-music-horn-1.opus">', '<speaker audio="alice-music-piano-c-1.opus">', '<speaker audio="alice-music-piano-c-2.opus">', '<speaker audio="alice-music-piano-a-1.opus">', '<speaker audio="alice-music-piano-e-1.opus">', '<speaker audio="alice-music-piano-d-1.opus">', '<speaker audio="alice-music-piano-b-1.opus">', '<speaker audio="alice-music-piano-g-1.opus">', ], }, ]; static S_AUDIO_GAME_BOOT = '#game_boot#'; static S_AUDIO_GAME_8_BIT_COIN = '#game_coin#'; static S_AUDIO_GAME_LOSS = '#game_loss#'; static S_AUDIO_GAME_PING = '#game_ping#'; static S_AUDIO_GAME_WIN = '#game_win#'; static S_AUDIO_GAME_8_BIT_FLYBY = '#game_fly#'; static S_AUDIO_GAME_8_BIT_MACHINE_GUN = '#game_gun#'; static S_AUDIO_GAME_8_BIT_PHONE = '#games_phone#'; static S_AUDIO_GAME_POWERUP = '#games_powerup#'; static S_AUDIO_NATURE_WIND = '#nature_wind#'; static S_AUDIO_NATURE_THUNDER = '#nature_thunder#'; static S_AUDIO_NATURE_JUNGLE = '#nature_jungle#'; static S_AUDIO_NATURE_RAIN = '#nature_rain#'; static S_AUDIO_NATURE_FOREST = '#nature_forest#'; static S_AUDIO_NATURE_SEA = '#nature_sea#'; static S_AUDIO_NATURE_FIRE = '#nature_fire#'; static S_AUDIO_NATURE_STREAM = '#nature_stream#'; static getPause(milliseconds) { return `sil <[${milliseconds}]>`; } async getSounds(sounds, text) { if (this.isUsedStandardSound) { sounds = [...this._standardSounds, ...sounds]; } if (sounds && sounds.length) { for (let i = 0; i < sounds.length; i++) { const sound = sounds[i]; if (typeof sound === 'object') { if (typeof sound.sounds !== 'undefined' && typeof sound.key !== 'undefined') { let sText = utils_1.Text.getText(sound.sounds); if ((0, utils_1.isFile)(sText) || utils_1.Text.isUrl(sText)) { const sModel = new SoundTokens_1.SoundTokens(); sModel.type = SoundTokens_1.SoundTokens.T_ALISA; sModel.path = sText; sText = `<speaker audio="${await sModel.getToken()}">`; } if (sText) { text = AlisaSound.replaceSound(sound.key, sText, text); } } } } } return text; } static replaceSound(key, value, text) { return text.replace(key, utils_1.Text.getText(value)); } static removeSound(text) { return text.replace(/(<speaker audio="([^"]+)">)|(<speaker effect="([^"]+)">)|(sil <\[\d+]>)/gim, ''); } } exports.AlisaSound = AlisaSound;