umbot
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Universal bot(vk, telegram, viber) or skills for Yandex.Alisa, Маруся and sber
36 lines (35 loc) • 2.05 kB
TypeScript
import { TemplateSoundTypes } from './TemplateSoundTypes';
import { ISound } from '../interfaces';
export declare class AlisaSound implements TemplateSoundTypes {
isUsedStandardSound: boolean;
readonly S_EFFECT_BEHIND_THE_WALL = "<speaker effect=\"behind_the_wall\">";
readonly S_EFFECT_HAMSTER = "<speaker effect=\"hamster\">";
readonly S_EFFECT_MEGAPHONE = "<speaker effect=\"megaphone\">";
readonly S_EFFECT_PITCH_DOWN = "<speaker effect=\"pitch_down\">";
readonly S_EFFECT_PSYCHODELIC = "<speaker effect=\"psychodelic\">";
readonly S_EFFECT_PULSE = "<speaker effect=\"pulse\">";
readonly S_EFFECT_TRAIN_ANNOUNCE = "<speaker effect=\"train_announce\">";
readonly S_EFFECT_END = "<speaker effect=\"-\">";
protected _standardSounds: ISound[];
static readonly S_AUDIO_GAME_BOOT = "#game_boot#";
static readonly S_AUDIO_GAME_8_BIT_COIN = "#game_coin#";
static readonly S_AUDIO_GAME_LOSS = "#game_loss#";
static readonly S_AUDIO_GAME_PING = "#game_ping#";
static readonly S_AUDIO_GAME_WIN = "#game_win#";
static readonly S_AUDIO_GAME_8_BIT_FLYBY = "#game_fly#";
static readonly S_AUDIO_GAME_8_BIT_MACHINE_GUN = "#game_gun#";
static readonly S_AUDIO_GAME_8_BIT_PHONE = "#games_phone#";
static readonly S_AUDIO_GAME_POWERUP = "#games_powerup#";
static readonly S_AUDIO_NATURE_WIND = "#nature_wind#";
static readonly S_AUDIO_NATURE_THUNDER = "#nature_thunder#";
static readonly S_AUDIO_NATURE_JUNGLE = "#nature_jungle#";
static readonly S_AUDIO_NATURE_RAIN = "#nature_rain#";
static readonly S_AUDIO_NATURE_FOREST = "#nature_forest#";
static readonly S_AUDIO_NATURE_SEA = "#nature_sea#";
static readonly S_AUDIO_NATURE_FIRE = "#nature_fire#";
static readonly S_AUDIO_NATURE_STREAM = "#nature_stream#";
static getPause(milliseconds: number): string;
getSounds(sounds: ISound[], text: string): Promise<string>;
static replaceSound(key: string, value: string | string[], text: string): string;
static removeSound(text: string): string;
}