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Universal bot(vk, telegram, viber) or skills for Yandex.Alisa, Маруся and sber

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import { TemplateSoundTypes } from './TemplateSoundTypes'; import { ISound } from '../interfaces'; export declare class AlisaSound implements TemplateSoundTypes { isUsedStandardSound: boolean; readonly S_EFFECT_BEHIND_THE_WALL = "<speaker effect=\"behind_the_wall\">"; readonly S_EFFECT_HAMSTER = "<speaker effect=\"hamster\">"; readonly S_EFFECT_MEGAPHONE = "<speaker effect=\"megaphone\">"; readonly S_EFFECT_PITCH_DOWN = "<speaker effect=\"pitch_down\">"; readonly S_EFFECT_PSYCHODELIC = "<speaker effect=\"psychodelic\">"; readonly S_EFFECT_PULSE = "<speaker effect=\"pulse\">"; readonly S_EFFECT_TRAIN_ANNOUNCE = "<speaker effect=\"train_announce\">"; readonly S_EFFECT_END = "<speaker effect=\"-\">"; protected _standardSounds: ISound[]; static readonly S_AUDIO_GAME_BOOT = "#game_boot#"; static readonly S_AUDIO_GAME_8_BIT_COIN = "#game_coin#"; static readonly S_AUDIO_GAME_LOSS = "#game_loss#"; static readonly S_AUDIO_GAME_PING = "#game_ping#"; static readonly S_AUDIO_GAME_WIN = "#game_win#"; static readonly S_AUDIO_GAME_8_BIT_FLYBY = "#game_fly#"; static readonly S_AUDIO_GAME_8_BIT_MACHINE_GUN = "#game_gun#"; static readonly S_AUDIO_GAME_8_BIT_PHONE = "#games_phone#"; static readonly S_AUDIO_GAME_POWERUP = "#games_powerup#"; static readonly S_AUDIO_NATURE_WIND = "#nature_wind#"; static readonly S_AUDIO_NATURE_THUNDER = "#nature_thunder#"; static readonly S_AUDIO_NATURE_JUNGLE = "#nature_jungle#"; static readonly S_AUDIO_NATURE_RAIN = "#nature_rain#"; static readonly S_AUDIO_NATURE_FOREST = "#nature_forest#"; static readonly S_AUDIO_NATURE_SEA = "#nature_sea#"; static readonly S_AUDIO_NATURE_FIRE = "#nature_fire#"; static readonly S_AUDIO_NATURE_STREAM = "#nature_stream#"; static getPause(milliseconds: number): string; getSounds(sounds: ISound[], text: string): Promise<string>; static replaceSound(key: string, value: string | string[], text: string): string; static removeSound(text: string): string; }