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ukelli-ui

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Base on React's UI lib. Make frontend's dev simpler and faster.

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import { Component } from 'react'; interface RangerProps { /** 值改变的回调 */ onChange: (value: any) => void; /** 默认值 */ defaultValue?: number; /** 范围 */ value?: number; /** 基础的单位 */ basicUnit?: number; /** 是否禁用 */ disabled?: boolean; /** 是否百分比显示 */ precent?: boolean; /** 是否带有输入框 */ withInput?: boolean; /** 范围 */ range?: number[]; } interface State { draping: boolean; stateValue: any; } /** * 拖动的选择控件 * * @export * @class Ranger * @extends {Component} */ export default class Ranger extends Component<RangerProps, State> { static defaultProps: { basicUnit: number; disabled: boolean; precent: boolean; withInput: boolean; range: number[]; }; rangerContainer: any; isControl: any; isRevert: any; max: any; min: any; originalOffsetPercent: any; offsetPercent: any; value: any; drapElemInfo: any; handle: any; rangerBodyWidth: any; preUnitPixel: any; dragOriginX: any; handleWidth: number; constructor(props: any); shouldUpdateComponent(nextState: any, nextProps: any): boolean; componentDidMount(): void; initData(): void; handleMouseDown(e: any): void; movingHandle: (e: any) => void; dragEnd: () => void; mouseMoving(): void; mouseMoved(): void; percentToVal(percent: any): number | null; valToPercent(val: any): number | null; setEndPosition(offsetPercent: any): void; changeValue(_val: any, emitChangeEvent?: boolean): void; plusAndLess(mark: any): void; valueFilter(): any; render(): JSX.Element; } export {};