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uint32

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a javascript library for dealing with (bitwise) uint32 operations

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uint32 ====== An uint32 library for javascript. --------------------------------- WHAT?? ------ Javascript has c like binary operators, but within c you normally use the operators on unsigned ints. In javascript all operators work on SIGNED ints. So the operators do always a signed int conversion, which may have some astonishing side effects: ``` var x = 0xFFFFFFFF; ~~x === x; // false! ~~x -> -1 (x | 0) === x; // false! x | 0 -> -1 (x & x) === x; // false! x & x -> -1 (x ^ 0) === x; // false! x ^ 0 -> -1 (x >> 0) === x; // false! x >> 0 -> -1 (x << 0) === x; // false! x << 0 -> -1 ``` All these samples are clear counter examples of "Principle of Least Astonishment", see http://en.wikipedia.org/wiki/Principle_of_least_astonishment If You ever wrote "/\*jshint bitwise:false\*/" (allowing bitwise operations), You should know, when the above pitfalls happen. Getting ------- npm install uint32 or building for your own git clone https://github.com/fxa/uint32.js.git cd uint32.js npm install npm test tests.html Feel free to include uint32.js within your other js sources and minify it together with your code. This library has only about 50 effective lines of code... Feel free to copy&paste the code. API --- The API is very unspectacular. The main thing is, it works as you expect, and that is much more than you get calling javascript binary operators directly. ``` // // importing // // within node var uint32 = require('uint32'); // within browser <script src="/path/to/uint32.js"></script> <script type="text/javascript"> var uint32 = window.uint32; </script> // Creating and Extracting uint32.fromBytesBigEndian(1,2,3,4); // 0x01020304 uint32.getByteBigEndian(0x01020304, 0); // 1 uint32.toHex(1); // '00000001' uint32.toHex(1, 4); // '0001' uint32.toUint32(-1); // 0xffffffff uint32.highPart(0x0102030405); // 1 // Bitwise Logical Operators uint32.and(1, 3, 5); // 1 uint32.or(1, 3, 5); // 5 uint32.xor(1, 3, 5); // 7 uint32.not(1); // 0xfffffffe // Shifting and Rotating uint32.shiftLeft(0x40000000, 1); // 0x80000000 uint32.shiftRight(0x80000000, 1); // 0x40000000 uint32.rotateLeft(0x80000000, 1); // 0x00000001 uint32.rotateRight(0x00000001, 1); // 0x80000000 // Logical Gates uint32.choose(0x01010202, 0x00010001, 0x01000100); // 0x00010100 uint32.majority (0x01, 0x00, 0x01); // 0x01 // Arithmetic uint32.addMod32(0x80000001, 0x80000001); // 2 uint32.log2(0xffffffff); // 31 var result = new Uint32Array(2); uint32.mult(0xffffffff, 0xffffffff, result); // result -> [0xfffffffe, 0x00000001] // That's all! // Detailed specifications are in the tests! ``` License ------- Do, what You want. This library was designed to be a copy/paste template. It would be nice to hear from You, if You used this library or if You just copy/pasted some source. It would be nice, if you added a "contains code of Franz X Antesberger" or something like that or a ref to the github project to your license information or elsewhere.