ui-template-muc
Version:
A fantastic mobile ui lib implement by Vue
233 lines (210 loc) • 6.76 kB
JavaScript
//浏览器相关
let inBrowser = typeof window !== 'undefined'
let UA = inBrowser && window.navigator.userAgent.toLowerCase()
let isIE = UA && /msie|trident/.test(UA)
let isIE9 = UA && UA.indexOf('msie 9.0') > 0
let isEdge = UA && UA.indexOf('edge/') > 0
let isAndroid = (UA && UA.indexOf('android') > 0)
let isIOS = (UA && /iphone|ipad|ipod|ios/.test(UA))
let isChrome = UA && /chrome\/\d+/.test(UA) && !isEdge
export let ua = {isIE, isIE9, isEdge, isAndroid, isIOS, isChrome}
//工具函数
export function findIndex (ary, fn) {
if (ary.findIndex) {
return ary.findIndex(fn)
}
/* istanbul ignore next */
let index = -1
/* istanbul ignore next */
ary.some(function (item, i, ary) {
const ret = fn.call(this, item, i, ary)
if (ret) {
index = i
return ret
}
})
/* istanbul ignore next */
return index
}
export function deepAssign (to, from) {
for (let key in from) {
if (!to[key] || typeof to[key] !== 'object') {
to[key] = from[key]
} else {
deepAssign(to[key], from[key])
}
}
}
export function isArray (args) {
if (Array.isArray) {
return Array.isArray(args)
}
return Object.prototype.toString.call(args) === '[object Array]'
}
export function isString (args) {
return Object.prototype.toString.call(args) === '[object String]'
}
export function isNumber (args) {
return Object.prototype.toString.call(args) === '[object Number]'
}
export function isObject (args) {
return Object.prototype.toString.call(args) === '[object Object]'
}
/* @param {Function} func The function to debounce.
* @param {number} [wait=0]
* The number of milliseconds to delay; if omitted, `requestAnimationFrame` is
* used (if available).
* @param {Object} [options={}] The options object.
* @param {boolean} [options.leading=false]
* Specify invoking on the leading edge of the timeout.
* @param {number} [options.maxWait]
* The maximum time `func` is allowed to be delayed before it's invoked.
* @param {boolean} [options.trailing=true]
* Specify invoking on the trailing edge of the timeout.
* @returns {Function} Returns the new debounced function.
*/
export function debounce (func, wait, options) {
let lastArgs,
lastThis,
maxWait,
result,
timerId,
lastCallTime
let lastInvokeTime = 0
let leading = false
let maxing = false
let trailing = true
// Bypass `requestAnimationFrame` by explicitly setting `wait=0`.
const useRAF = (!wait && wait !== 0 && typeof window.requestAnimationFrame === 'function')
if (typeof func !== 'function') {
throw new TypeError('Expected a function')
}
wait = +wait || 0
if (isObject(options)) {
leading = !!options.leading
maxing = 'maxWait' in options
maxWait = maxing ? Math.max(+options.maxWait || 0, wait) : maxWait
trailing = 'trailing' in options ? !!options.trailing : trailing
}
function invokeFunc (time) {
const args = lastArgs
const thisArg = lastThis
lastArgs = lastThis = undefined
lastInvokeTime = time
result = func.apply(thisArg, args)
return result
}
function startTimer (pendingFunc, wait) {
if (useRAF) {
window.cancelAnimationFrame(timerId)
return window.requestAnimationFrame(pendingFunc)
}
return setTimeout(pendingFunc, wait)
}
function cancelTimer (id) {
if (useRAF) {
return window.cancelAnimationFrame(id)
}
clearTimeout(id)
}
function leadingEdge (time) {
// Reset any `maxWait` timer.
lastInvokeTime = time
// Start the timer for the trailing edge.
timerId = startTimer(timerExpired, wait)
// Invoke the leading edge.
return leading ? invokeFunc(time) : result
}
function remainingWait (time) {
const timeSinceLastCall = time - lastCallTime
const timeSinceLastInvoke = time - lastInvokeTime
const timeWaiting = wait - timeSinceLastCall
return maxing
? Math.min(timeWaiting, maxWait - timeSinceLastInvoke)
: timeWaiting
}
function shouldInvoke (time) {
const timeSinceLastCall = time - lastCallTime
const timeSinceLastInvoke = time - lastInvokeTime
// Either this is the first call, activity has stopped and we're at the
// trailing edge, the system time has gone backwards and we're treating
// it as the trailing edge, or we've hit the `maxWait` limit.
return (lastCallTime === undefined || (timeSinceLastCall >= wait) ||
(timeSinceLastCall < 0) || (maxing && timeSinceLastInvoke >= maxWait))
}
function timerExpired () {
const time = Date.now()
if (shouldInvoke(time)) {
return trailingEdge(time)
}
// Restart the timer.
timerId = startTimer(timerExpired, remainingWait(time))
}
function trailingEdge (time) {
timerId = undefined
// Only invoke if we have `lastArgs` which means `func` has been
// debounced at least once.
if (trailing && lastArgs) {
return invokeFunc(time)
}
lastArgs = lastThis = undefined
return result
}
function cancel () {
if (timerId !== undefined) {
cancelTimer(timerId)
}
lastInvokeTime = 0
lastArgs = lastCallTime = lastThis = timerId = undefined
}
function flush () {
return timerId === undefined ? result : trailingEdge(Date.now())
}
function pending () {
return timerId !== undefined
}
function debounced (...args) {
const time = Date.now()
const isInvoking = shouldInvoke(time)
lastArgs = args
lastThis = this
lastCallTime = time
if (isInvoking) {
if (timerId === undefined) {
return leadingEdge(lastCallTime)
}
if (maxing) {
// Handle invocations in a tight loop.
timerId = startTimer(timerExpired, wait)
return invokeFunc(lastCallTime)
}
}
if (timerId === undefined) {
timerId = startTimer(timerExpired, wait)
}
return result
}
debounced.cancel = cancel
debounced.flush = flush
debounced.pending = pending
return debounced
}
export function throttle (func, wait, options) {
let leading = true
let trailing = true
if (typeof func !== 'function') {
throw new TypeError('Expected a function')
}
if (isObject(options)) {
leading = 'leading' in options ? !!options.leading : leading
trailing = 'trailing' in options ? !!options.trailing : trailing
}
return debounce(func, wait, {
leading,
trailing,
'maxWait': wait
})
}
export function isNative (Ctor) {
return typeof Ctor === 'function' && /native code/.test(Ctor.toString())
}