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ui-framework-jps

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A simple UI framework for state management and UI components

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import { StateChangeInformer } from "./StateChangeInformer"; import { StateChangeListener } from "./StateChangeListener"; import { FilterItem } from "../../CommonTypes"; import { StateContextListener } from "./StateContextListener"; import { StateContextSupplier } from "./StateContextSupplier"; export declare type StateValue = { name: string; value: any; hasBeenSet: boolean; }; export declare type stateListeners = { name: string; listeners: StateChangeListener[]; }; export declare enum StateEventType { ItemAdded = 0, ItemUpdated = 1, ItemDeleted = 2, StateChanged = 3, FilterResults = 4, FindItem = 5 } export declare enum StateManagerType { Local = 0, AsyncLocal = 1, AsyncRemote = 2 } export interface StateManager extends StateChangeInformer, StateContextListener { setContextSupplier(name: string, supplier: StateContextSupplier): void; getType(): StateManagerType; getStateByName(name: string): any; setStateByName(name: string, stateObjectForName: any, informListeners: boolean): void; addNewItemToState(name: string, item: any, isPersisted: boolean): void; findItemInState(name: string, item: any): any; findItemsInState(name: string, filters: FilterItem[]): any[]; isItemInState(name: string, item: any): boolean; removeItemFromState(name: string, item: any, isPersisted: boolean): boolean; updateItemInState(name: string, item: any, isPersisted: boolean): boolean; getAvailableStateNames(): string[]; fireStateChanged(name: string): void; fireStateChangedForAllStates(): void; _addNewNamedStateToStorage(state: StateValue): void; _getState(name: string): StateValue; _ensureStatePresent(name: string): void; _replaceNamedStateInStorage(state: StateValue): void; _saveState(name: string, stateObj: any): void; _addItemToState(name: string, stateObj: any, isPersisted: boolean): void; _removeItemFromState(name: string, stateObj: any, isPersisted: boolean): void; _updateItemInState(name: string, stateObj: any, isPersisted: boolean): void; _findItemsInState(name: string, filters: FilterItem[]): any[]; _findItemInState(name: string, item: any): any; }