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ucsc-xena-client

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UCSC Xena Client. Functional genomics visualizations.

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// React component to manages redrawing a canvas element. 'use strict'; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _objectWithoutProperties(obj, keys) { var target = {}; for (var i in obj) { if (keys.indexOf(i) >= 0) continue; if (!Object.prototype.hasOwnProperty.call(obj, i)) continue; target[i] = obj[i]; } return target; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var _ = require('./underscore_ext'); var vgcanvas = require('./vgcanvas'); var React = require('react'); var ReactDOM = require('react-dom'); // This is a quick hack to work around the very different styling requirements // of BandLegend, vs. the other canvas elements we have. Here we never change // the pixel buffer size, but manipulate the canvas css size to scale over // resize. The main point of this is that the size of the canvas width is // driven by the css, so we're not holding the final width when we draw. var CanvasDrawing = function (_React$Component) { _inherits(CanvasDrawing, _React$Component); function CanvasDrawing() { var _ref; var _temp, _this, _ret; _classCallCheck(this, CanvasDrawing); for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) { args[_key] = arguments[_key]; } return _ret = (_temp = (_this = _possibleConstructorReturn(this, (_ref = CanvasDrawing.__proto__ || Object.getPrototypeOf(CanvasDrawing)).call.apply(_ref, [this].concat(args))), _this), _this.setHeight = function (height) { _this.vg.height(height); }, _this.setWidth = function (width) { _this.vg.width(width); }, _this.draw = function (props) { var draw = props.draw, drawProps = _objectWithoutProperties(props, ['draw']), zoom = drawProps.zoom, width = drawProps.width, height = zoom.height, vg = _this.vg; if (vg.width() !== width) { _this.setWidth(width); } if (vg.height() !== height) { _this.setHeight(height); } draw(vg, drawProps); }, _temp), _possibleConstructorReturn(_this, _ret); } _createClass(CanvasDrawing, [{ key: 'componentWillReceiveProps', value: function componentWillReceiveProps(newProps) { if (this.vg && !_.isEqual(newProps, this.props)) { this.draw(newProps); } } }, { key: 'shouldComponentUpdate', value: function shouldComponentUpdate() { return false; } }, { key: 'render', value: function render() { var style = this.props.style; return React.createElement('canvas', { style: style, ref: 'canvas' }); } }, { key: 'componentDidMount', value: function componentDidMount() { var _props = this.props, width = _props.width, height = _props.zoom.height; this.vg = vgcanvas(ReactDOM.findDOMNode(this.refs.canvas), width, height); this.draw(this.props); } }]); return CanvasDrawing; }(React.Component); module.exports = CanvasDrawing;