UNPKG

typesforbukkit

Version:

Types For Bukkit

63 lines (53 loc) 3.76 kB
// API Link: https://tfb.neocities.org/1.18.2/org/bukkit/StructureType namespace org.bukkit { /** @description This class handles the creation and storage of all structure types for Bukkit. Structure Types are the different kinds of structures that can be generated during world/chunk generation. These include Villages, Mineshafts, Mansions, etc. The registration of new StructureTypes is case-sensitive */ export class StructureType implements org.bukkit.Keyed { /** @description Bastion remnant */ static BASTION_REMNANT : org.bukkit.StructureType; /** @description Buried treasure consists of a single chest buried in the beach sand or gravel, with random loot in it */ static BURIED_TREASURE : org.bukkit.StructureType; /** @description Desert pyramids (also known as desert temples) are found in deserts */ static DESERT_PYRAMID : org.bukkit.StructureType; /** @description End Cities are tall castle-like structures that generate in the outer island of the End dimension */ static END_CITY : org.bukkit.StructureType; /** @description Igloos are structures that generate in snowy biomes */ static IGLOO : org.bukkit.StructureType; /** @description Jungle pyramids (also known as jungle temples) are found in jungles */ static JUNGLE_PYRAMID : org.bukkit.StructureType; /** @description Mineshafts are underground structures which consist of branching mining tunnels with wooden supports and broken rails */ static MINESHAFT : org.bukkit.StructureType; /** @description Nether fortresses are very large complexes that mainly consist of netherbricks */ static NETHER_FORTRESS : org.bukkit.StructureType; /** @description Nether fossils */ static NETHER_FOSSIL : org.bukkit.StructureType; /** @description Ocean monuments are underwater structures */ static OCEAN_MONUMENT : org.bukkit.StructureType; /** @description Ocean ruins are clusters of many different blocks that generate underwater in ocean biomes (as well as on the surface of beaches) */ static OCEAN_RUIN : org.bukkit.StructureType; /** @description Pillager outposts may contain crossbows */ static PILLAGER_OUTPOST : org.bukkit.StructureType; /** @description Ruined portal */ static RUINED_PORTAL : org.bukkit.StructureType; /** @description Shipwrecks are structures that generate on the floor of oceans or beaches */ static SHIPWRECK : org.bukkit.StructureType; /** @description Strongholds are underground structures that consist of many rooms, libraries, and an end portal room */ static STRONGHOLD : org.bukkit.StructureType; /** @description Swamp huts (also known as witch huts) generate in swamp biomes and have the ability to spawn witches */ static SWAMP_HUT : org.bukkit.StructureType; /** @description Villages are naturally generating structures that form above ground */ static VILLAGE : org.bukkit.StructureType; /** @description Mansions (also known as woodland mansions) are massive house structures that generate in dark forests, containing a wide variety of rooms */ static WOODLAND_MANSION : org.bukkit.StructureType; equals(other: Object) : boolean {return;} /** @description Return the namespaced identifier for this object */ getKey() : org.bukkit.NamespacedKey {return;} /** @description Get the MapCursor.Type that this structure can use on maps */ getMapIcon() : org.bukkit.map.MapCursor_$_Type {return;} /** @description Get the name of this structure */ getName() : String {return;} /** @description Get all registered StructureTypes */ static getStructureTypes() : java.util.Map<String,org.bukkit.StructureType> {return;} hashCode() : int {return;} toString() : string {return;} } }