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typesforbukkit

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Types For Bukkit

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// API Link: https://tfb.neocities.org/1.17/org/bukkit/Particle namespace org.bukkit { export enum Particle { ASH, BARRIER, BLOCK_CRACK, BLOCK_DUST, BUBBLE_COLUMN_UP, BUBBLE_POP, CAMPFIRE_COSY_SMOKE, CAMPFIRE_SIGNAL_SMOKE, CLOUD, COMPOSTER, CRIMSON_SPORE, CRIT, CRIT_MAGIC, CURRENT_DOWN, DAMAGE_INDICATOR, DOLPHIN, DRAGON_BREATH, DRIP_LAVA, DRIP_WATER, DRIPPING_DRIPSTONE_LAVA, DRIPPING_DRIPSTONE_WATER, DRIPPING_HONEY, DRIPPING_OBSIDIAN_TEAR, DUST_COLOR_TRANSITION, ELECTRIC_SPARK, ENCHANTMENT_TABLE, END_ROD, EXPLOSION_HUGE, EXPLOSION_LARGE, EXPLOSION_NORMAL, FALLING_DRIPSTONE_LAVA, FALLING_DRIPSTONE_WATER, FALLING_DUST, FALLING_HONEY, FALLING_LAVA, FALLING_NECTAR, FALLING_OBSIDIAN_TEAR, FALLING_SPORE_BLOSSOM, FALLING_WATER, FIREWORKS_SPARK, FLAME, FLASH, GLOW, GLOW_SQUID_INK, HEART, ITEM_CRACK, LANDING_HONEY, LANDING_LAVA, LANDING_OBSIDIAN_TEAR, LAVA, LEGACY_BLOCK_CRACK, LEGACY_BLOCK_DUST, LEGACY_FALLING_DUST, LIGHT, MOB_APPEARANCE, NAUTILUS, NOTE, PORTAL, REDSTONE, REVERSE_PORTAL, SCRAPE, SLIME, SMALL_FLAME, SMOKE_LARGE, SMOKE_NORMAL, SNEEZE, SNOW_SHOVEL, SNOWBALL, SNOWFLAKE, SOUL, SOUL_FIRE_FLAME, SPELL, SPELL_INSTANT, SPELL_MOB, SPELL_MOB_AMBIENT, SPELL_WITCH, SPIT, SPORE_BLOSSOM_AIR, SQUID_INK, SUSPENDED, SUSPENDED_DEPTH, SWEEP_ATTACK, TOTEM, TOWN_AURA, VIBRATION, VILLAGER_ANGRY, VILLAGER_HAPPY, WARPED_SPORE, WATER_BUBBLE, WATER_DROP, WATER_SPLASH, WATER_WAKE, WAX_OFF, WAX_ON, WHITE_ASH } /** @description Options which can be applied to redstone dust particles - a particle color and size */ export class Particle_$_DustOptions { constructor(color: org.bukkit.Color, size: float) {} /** @description The color of the particles to be displayed */ getColor() : org.bukkit.Color {return;} /** @description Relative size of the particle */ getSize() : float {return;} } /** @description Options which can be applied to a color transitioning dust particles */ export class Particle_$_DustTransition extends org.bukkit.Particle_$_DustOptions { constructor(fromColor: org.bukkit.Color, toColor: org.bukkit.Color, size: float) { super(fromColor, size); } /** @description The final of the particles to be displayed */ getToColor() : org.bukkit.Color {return;} } }