typesforbukkit
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Types For Bukkit
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text/typescript
// API Link: https://tfb.neocities.org/1.17.1/org/bukkit/Effect
namespace org.bukkit {
/** @description A list of effects that the server is able to send to players */
export enum Effect {
/** @description The sound played when an anvil breaks */
ANVIL_BREAK,
/** @description The sound played when an anvil lands afterfalling */
ANVIL_LAND,
/** @description The sound played when an anvil is used */
ANVIL_USE,
/** @description Sound played by a bat taking off */
BAT_TAKEOFF,
/** @description Sound of blaze firing */
BLAZE_SHOOT,
/** @description The sound played / particles shown when bone meal is used to grow aplant */
BONE_MEAL_USE,
/** @description The sound played when a book page is being turned */
BOOK_PAGE_TURN,
/** @description Sound of a bow firing */
BOW_FIRE,
/** @description The sound played by brewing stands when brewing */
BREWING_STAND_BREW,
/** @description The sound played when a chorus flower dies */
CHORUS_FLOWER_DEATH,
/** @description The sound played when a chorus flower grows */
CHORUS_FLOWER_GROW,
/** @description A click sound */
CLICK1,
/** @description An alternate click sound */
CLICK2,
/** @description The sound played / particles shown when a composter is being attempted tofill */
COMPOSTER_FILL_ATTEMPT,
/** @description The particles shown when wax is removed from a copper block */
COPPER_WAX_OFF,
/** @description The sound played / particles shown when wax is applied to a copper block */
COPPER_WAX_ON,
/** @description Sound of a door closing */
DOOR_CLOSE,
/** @description Sound of a door opening */
DOOR_TOGGLE,
/** @description The sound/particles used by the enderdragon's breathattack */
DRAGON_BREATH,
/** @description The particles shown when a dripstone drips lava or water */
DRIPPING_DRIPSTONE,
/** @description The particles shown when a lightning hits a lightning rod or oxidisedcopper */
ELECTRIC_SPARK,
/** @description The sound/particles caused by a end gateway spawning */
END_GATEWAY_SPAWN,
/** @description The sound played / particles shown when an eye of ender is placed into anender portal frame */
END_PORTAL_FRAME_FILL,
/** @description The particles shown when an ender dragon destroys blocks */
ENDER_DRAGON_DESTROY_BLOCK,
/** @description An ender eye signal; a visual effect */
ENDER_SIGNAL,
/** @description The sound of an enderdragon growling */
ENDERDRAGON_GROWL,
/** @description Sound of an enderdragon firing */
ENDERDRAGON_SHOOT,
/** @description The sound played when launching an endereye */
ENDEREYE_LAUNCH,
/** @description Sound of fire being extinguished */
EXTINGUISH,
/** @description Sound of a door closing */
FENCE_GATE_CLOSE,
/** @description Sound of a door opening */
FENCE_GATE_TOGGLE,
/** @description The sound played when launching a firework */
FIREWORK_SHOOT,
/** @description Sound of ghast firing */
GHAST_SHOOT,
/** @description Sound of ghast shrieking */
GHAST_SHRIEK,
/** @description The sound played when a grindstone is being used */
GRINDSTONE_USE,
/** @description The sound played when a husk converts to a zombie */
HUSK_CONVERTED_TO_ZOMBIE,
/** @description Visual effect of an instant splash potion breaking */
INSTANT_POTION_BREAK,
/** @description Sound of a door closing */
IRON_DOOR_CLOSE,
/** @description Sound of a door opening */
IRON_DOOR_TOGGLE,
/** @description Sound of a door closing */
IRON_TRAPDOOR_CLOSE,
/** @description Sound of a door opening */
IRON_TRAPDOOR_TOGGLE,
/** @description The sound played / particles shown when lava interacts with the world */
LAVA_INTERACT,
/** @description The flames seen on a mobspawner; a visual effect */
MOBSPAWNER_FLAMES,
/** @description The particles shown when oxidisation is scraped of an oxidised copperblock */
OXIDISED_COPPER_SCRAPE,
/** @description The sound played when phantom bites */
PHANTOM_BITE,
/** @description The sound played when a pointed driptone drips lava into a cauldron */
POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON,
/** @description The sound played when a pointed driptone drips water into a cauldron */
POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON,
/** @description The sound played when a pointed dripstone hits the surface */
POINTED_DRIPSTONE_LAND,
/** @description The sound played when traveling through a portal */
PORTAL_TRAVEL,
/** @description Visual effect of a splash potion breaking */
POTION_BREAK,
/** @description A song from a record */
RECORD_PLAY,
/** @description The sound played / particles shown when a redstone torch burns out */
REDSTONE_TORCH_BURNOUT,
/** @description The sound played when a skeleton converts to a stray */
SKELETON_CONVERTED_TO_STRAY,
/** @description The sound played when a smithing table is being used */
SMITHING_TABLE_USE,
/** @description A visual smoke effect */
SMOKE,
/** @description The particles shown when a sponge drys in an ultra warm world (nether) */
SPONGE_DRY,
/** @description Sound of a block breaking */
STEP_SOUND,
/** @description Sound of a trapdoor closing */
TRAPDOOR_CLOSE,
/** @description Sound of a trapdoor opening */
TRAPDOOR_TOGGLE,
/** @description Particles displayed when a villager grows a plant, datais the number of particles */
VILLAGER_PLANT_GROW,
/** @description The sound played when a wither breaks a block */
WITHER_BREAK_BLOCK,
/** @description Sound of a wither shooting */
WITHER_SHOOT,
/** @description Sound of zombies chewing on iron doors */
ZOMBIE_CHEW_IRON_DOOR,
/** @description Sound of zombies chewing on wooden doors */
ZOMBIE_CHEW_WOODEN_DOOR,
/** @description The sound played when a zombie converts to a drowned */
ZOMBIE_CONVERTED_TO_DROWNED,
/** @description The sound played when a villager is converted bya zombie */
ZOMBIE_CONVERTED_VILLAGER,
/** @description Sound of zombies destroying a door */
ZOMBIE_DESTROY_DOOR,
/** @description The sound played when a zombie infects a target */
ZOMBIE_INFECT
}
}