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typesforbukkit

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Types For Bukkit

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// API Link: https://tfb.neocities.org/1.16.5/org/bukkit/EntityEffect namespace org.bukkit { /** @description A list of all Effects that can happen to entities */ export enum EntityEffect { /** @description Armor stand is hit */ ARMOR_STAND_HIT, /** @description Colored particles from a tipped arrow */ ARROW_PARTICLES, /** @description Entity breaks item in boot slot */ BREAK_EQUIPMENT_BOOTS, /** @description Entity breaks item in chestplate slot */ BREAK_EQUIPMENT_CHESTPLATE, /** @description Entity breaks item in helmet slot */ BREAK_EQUIPMENT_HELMET, /** @description Entity breaks item in legging slot */ BREAK_EQUIPMENT_LEGGINGS, /** @description Entity breaks item in main hand */ BREAK_EQUIPMENT_MAIN_HAND, /** @description Entity breaks item in off hand */ BREAK_EQUIPMENT_OFF_HAND, /** @description Cat taming failed */ CAT_TAME_FAIL, /** @description Cat taming succeeded */ CAT_TAME_SUCCESS, /** @deprecated although this effect may trigger other events on non-living entities, it's only supported usage is on living ones */ DEATH, /** @description Dolphin has been fed and is locating a structure */ DOLPHIN_FED, /** @description Silverfish entering block, spawner spawning */ ENTITY_POOF, /** @description When a firework explodes */ FIREWORK_EXPLODE, /** @description Fox chews the food in its mouth */ FOX_CHEW, /** @description Guardian sets laser target */ GUARDIAN_TARGET, /** @description When mobs get hurt */ HURT, /** @description Entity hurt due to berry bush */ HURT_BERRY_BUSH, /** @description Entity hurt due to drowning damage */ HURT_DROWN, /** @description Entity hurt due to explosion damage */ HURT_EXPLOSION, /** @description When an Iron Golem gives a rose */ IRON_GOLEM_ROSE, /** @description Iron golem puts away rose */ IRON_GOLEM_SHEATH, /** @description Hearts from a breeding entity */ LOVE_HEARTS, /** @description Player's bad omen effect removed to start or increase raid difficult */ PLAYER_BAD_OMEN_RAID, /** @description Rabbit jumping */ RABBIT_JUMP, /** @description Ravager has been stunned for 40 ticks */ RAVAGER_STUNNED, /** @deprecated although this effect may trigger other events on non-living entities, it's only supported usage is on living ones */ SHEEP_EAT, /** @description Shield blocks attack */ SHIELD_BLOCK, /** @description Shield breaks */ SHIELD_BREAK, /** @description Resets squid rotation */ SQUID_ROTATE, /** @description Entity teleported as a result of chorus fruit or as an enderman */ TELEPORT_ENDER, /** @description Entity hurt by thorns attack */ THORNS_HURT, /** @description Totem prevents entity death */ TOTEM_RESURRECT, /** @description When a villager is angry */ VILLAGER_ANGRY, /** @description Happy particles from a villager */ VILLAGER_HAPPY, /** @description Hearts from a villager */ VILLAGER_HEART, /** @description Villager splashes particles during a raid */ VILLAGER_SPLASH, /** @description Magic particles from a witch */ WITCH_MAGIC, /** @description The hearts when taming a wolf succeeds */ WOLF_HEARTS, /** @description When a wolf shakes (after being wet) */ WOLF_SHAKE, /** @description The smoke when taming a wolf fails */ WOLF_SMOKE, /** @description When a zombie transforms into a villager by shaking violently */ ZOMBIE_TRANSFORM } }