typesforbukkit
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Types For Bukkit
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text/typescript
// API Link: https://tfb.neocities.org/1.16.5/org/bukkit/EntityEffect
namespace org.bukkit {
/** @description A list of all Effects that can happen to entities */
export enum EntityEffect {
/** @description Armor stand is hit */
ARMOR_STAND_HIT,
/** @description Colored particles from a tipped arrow */
ARROW_PARTICLES,
/** @description Entity breaks item in boot slot */
BREAK_EQUIPMENT_BOOTS,
/** @description Entity breaks item in chestplate slot */
BREAK_EQUIPMENT_CHESTPLATE,
/** @description Entity breaks item in helmet slot */
BREAK_EQUIPMENT_HELMET,
/** @description Entity breaks item in legging slot */
BREAK_EQUIPMENT_LEGGINGS,
/** @description Entity breaks item in main hand */
BREAK_EQUIPMENT_MAIN_HAND,
/** @description Entity breaks item in off hand */
BREAK_EQUIPMENT_OFF_HAND,
/** @description Cat taming failed */
CAT_TAME_FAIL,
/** @description Cat taming succeeded */
CAT_TAME_SUCCESS,
/** @deprecated although this effect may trigger other events on non-living entities, it's only supported usage is on living ones */
DEATH,
/** @description Dolphin has been fed and is locating a structure */
DOLPHIN_FED,
/** @description Silverfish entering block, spawner spawning */
ENTITY_POOF,
/** @description When a firework explodes */
FIREWORK_EXPLODE,
/** @description Fox chews the food in its mouth */
FOX_CHEW,
/** @description Guardian sets laser target */
GUARDIAN_TARGET,
/** @description When mobs get hurt */
HURT,
/** @description Entity hurt due to berry bush */
HURT_BERRY_BUSH,
/** @description Entity hurt due to drowning damage */
HURT_DROWN,
/** @description Entity hurt due to explosion damage */
HURT_EXPLOSION,
/** @description When an Iron Golem gives a rose */
IRON_GOLEM_ROSE,
/** @description Iron golem puts away rose */
IRON_GOLEM_SHEATH,
/** @description Hearts from a breeding entity */
LOVE_HEARTS,
/** @description Player's bad omen effect removed to start or increase raid difficult */
PLAYER_BAD_OMEN_RAID,
/** @description Rabbit jumping */
RABBIT_JUMP,
/** @description Ravager has been stunned for 40 ticks */
RAVAGER_STUNNED,
/** @deprecated although this effect may trigger other events on non-living entities, it's only supported usage is on living ones */
SHEEP_EAT,
/** @description Shield blocks attack */
SHIELD_BLOCK,
/** @description Shield breaks */
SHIELD_BREAK,
/** @description Resets squid rotation */
SQUID_ROTATE,
/** @description Entity teleported as a result of chorus fruit or as an enderman */
TELEPORT_ENDER,
/** @description Entity hurt by thorns attack */
THORNS_HURT,
/** @description Totem prevents entity death */
TOTEM_RESURRECT,
/** @description When a villager is angry */
VILLAGER_ANGRY,
/** @description Happy particles from a villager */
VILLAGER_HAPPY,
/** @description Hearts from a villager */
VILLAGER_HEART,
/** @description Villager splashes particles during a raid */
VILLAGER_SPLASH,
/** @description Magic particles from a witch */
WITCH_MAGIC,
/** @description The hearts when taming a wolf succeeds */
WOLF_HEARTS,
/** @description When a wolf shakes (after being wet) */
WOLF_SHAKE,
/** @description The smoke when taming a wolf fails */
WOLF_SMOKE,
/** @description When a zombie transforms into a villager by shaking violently */
ZOMBIE_TRANSFORM
}
}