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typesforbukkit

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Types For Bukkit

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// API Link: https://tfb.neocities.org/1.16.5/org/bukkit/Effect namespace org.bukkit { /** @description A list of effects that the server is able to send to players */ export enum Effect { /** @description The sound played when an anvil breaks */ ANVIL_BREAK, /** @description The sound played when an anvil lands afterfalling */ ANVIL_LAND, /** @description The sound played when an anvil is used */ ANVIL_USE, /** @description Sound played by a bat taking off */ BAT_TAKEOFF, /** @description Sound of blaze firing */ BLAZE_SHOOT, /** @description Sound of a bow firing */ BOW_FIRE, /** @description The sound played by brewing stands when brewing */ BREWING_STAND_BREW, /** @description The sound played when a chorus flower dies */ CHORUS_FLOWER_DEATH, /** @description The sound played when a chorus flower grows */ CHORUS_FLOWER_GROW, /** @description A click sound */ CLICK1, /** @description An alternate click sound */ CLICK2, /** @description Sound of a door closing */ DOOR_CLOSE, /** @description Sound of a door opening */ DOOR_TOGGLE, /** @description The sound/particles used by the enderdragon's breathattack */ DRAGON_BREATH, /** @description The sound/particles caused by a end gateway spawning */ END_GATEWAY_SPAWN, /** @description An ender eye signal; a visual effect */ ENDER_SIGNAL, /** @description The sound of an enderdragon growling */ ENDERDRAGON_GROWL, /** @description Sound of an enderdragon firing */ ENDERDRAGON_SHOOT, /** @description The sound played when launching an endereye */ ENDEREYE_LAUNCH, /** @description Sound of fire being extinguished */ EXTINGUISH, /** @description Sound of a door closing */ FENCE_GATE_CLOSE, /** @description Sound of a door opening */ FENCE_GATE_TOGGLE, /** @description The sound played when launching a firework */ FIREWORK_SHOOT, /** @description Sound of ghast firing */ GHAST_SHOOT, /** @description Sound of ghast shrieking */ GHAST_SHRIEK, /** @description Visual effect of an instant splash potion breaking */ INSTANT_POTION_BREAK, /** @description Sound of a door closing */ IRON_DOOR_CLOSE, /** @description Sound of a door opening */ IRON_DOOR_TOGGLE, /** @description Sound of a door closing */ IRON_TRAPDOOR_CLOSE, /** @description Sound of a door opening */ IRON_TRAPDOOR_TOGGLE, /** @description The flames seen on a mobspawner; a visual effect */ MOBSPAWNER_FLAMES, /** @description The sound played when traveling through a portal */ PORTAL_TRAVEL, /** @description Visual effect of a splash potion breaking */ POTION_BREAK, /** @description A song from a record */ RECORD_PLAY, /** @description A visual smoke effect */ SMOKE, /** @description Sound of a block breaking */ STEP_SOUND, /** @description Sound of a trapdoor closing */ TRAPDOOR_CLOSE, /** @description Sound of a trapdoor opening */ TRAPDOOR_TOGGLE, /** @description Particles displayed when a villager grows a plant, datais the number of particles */ VILLAGER_PLANT_GROW, /** @description The sound played when a wither breaks a block */ WITHER_BREAK_BLOCK, /** @description Sound of a wither shooting */ WITHER_SHOOT, /** @description Sound of zombies chewing on iron doors */ ZOMBIE_CHEW_IRON_DOOR, /** @description Sound of zombies chewing on wooden doors */ ZOMBIE_CHEW_WOODEN_DOOR, /** @description The sound played when a villager is converted bya zombie */ ZOMBIE_CONVERTED_VILLAGER, /** @description Sound of zombies destroying a door */ ZOMBIE_DESTROY_DOOR, /** @description The sound played when a zombie infects a target */ ZOMBIE_INFECT } /** @description Represents the type of an effect. */ export enum Effect_$_Type { SOUND, VISUAL } }