typesforbukkit
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Types For Bukkit
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text/typescript
// API Link: https://tfb.neocities.org/1.16.5/org/bukkit/Effect
namespace org.bukkit {
/** @description A list of effects that the server is able to send to players */
export enum Effect {
/** @description The sound played when an anvil breaks */
ANVIL_BREAK,
/** @description The sound played when an anvil lands afterfalling */
ANVIL_LAND,
/** @description The sound played when an anvil is used */
ANVIL_USE,
/** @description Sound played by a bat taking off */
BAT_TAKEOFF,
/** @description Sound of blaze firing */
BLAZE_SHOOT,
/** @description Sound of a bow firing */
BOW_FIRE,
/** @description The sound played by brewing stands when brewing */
BREWING_STAND_BREW,
/** @description The sound played when a chorus flower dies */
CHORUS_FLOWER_DEATH,
/** @description The sound played when a chorus flower grows */
CHORUS_FLOWER_GROW,
/** @description A click sound */
CLICK1,
/** @description An alternate click sound */
CLICK2,
/** @description Sound of a door closing */
DOOR_CLOSE,
/** @description Sound of a door opening */
DOOR_TOGGLE,
/** @description The sound/particles used by the enderdragon's breathattack */
DRAGON_BREATH,
/** @description The sound/particles caused by a end gateway spawning */
END_GATEWAY_SPAWN,
/** @description An ender eye signal; a visual effect */
ENDER_SIGNAL,
/** @description The sound of an enderdragon growling */
ENDERDRAGON_GROWL,
/** @description Sound of an enderdragon firing */
ENDERDRAGON_SHOOT,
/** @description The sound played when launching an endereye */
ENDEREYE_LAUNCH,
/** @description Sound of fire being extinguished */
EXTINGUISH,
/** @description Sound of a door closing */
FENCE_GATE_CLOSE,
/** @description Sound of a door opening */
FENCE_GATE_TOGGLE,
/** @description The sound played when launching a firework */
FIREWORK_SHOOT,
/** @description Sound of ghast firing */
GHAST_SHOOT,
/** @description Sound of ghast shrieking */
GHAST_SHRIEK,
/** @description Visual effect of an instant splash potion breaking */
INSTANT_POTION_BREAK,
/** @description Sound of a door closing */
IRON_DOOR_CLOSE,
/** @description Sound of a door opening */
IRON_DOOR_TOGGLE,
/** @description Sound of a door closing */
IRON_TRAPDOOR_CLOSE,
/** @description Sound of a door opening */
IRON_TRAPDOOR_TOGGLE,
/** @description The flames seen on a mobspawner; a visual effect */
MOBSPAWNER_FLAMES,
/** @description The sound played when traveling through a portal */
PORTAL_TRAVEL,
/** @description Visual effect of a splash potion breaking */
POTION_BREAK,
/** @description A song from a record */
RECORD_PLAY,
/** @description A visual smoke effect */
SMOKE,
/** @description Sound of a block breaking */
STEP_SOUND,
/** @description Sound of a trapdoor closing */
TRAPDOOR_CLOSE,
/** @description Sound of a trapdoor opening */
TRAPDOOR_TOGGLE,
/** @description Particles displayed when a villager grows a plant, datais the number of particles */
VILLAGER_PLANT_GROW,
/** @description The sound played when a wither breaks a block */
WITHER_BREAK_BLOCK,
/** @description Sound of a wither shooting */
WITHER_SHOOT,
/** @description Sound of zombies chewing on iron doors */
ZOMBIE_CHEW_IRON_DOOR,
/** @description Sound of zombies chewing on wooden doors */
ZOMBIE_CHEW_WOODEN_DOOR,
/** @description The sound played when a villager is converted bya zombie */
ZOMBIE_CONVERTED_VILLAGER,
/** @description Sound of zombies destroying a door */
ZOMBIE_DESTROY_DOOR,
/** @description The sound played when a zombie infects a target */
ZOMBIE_INFECT
}
/** @description Represents the type of an effect. */
export enum Effect_$_Type {
SOUND,
VISUAL
}
}