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typescript-closure-tools

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Command-line tools to convert closure-style JSDoc annotations to typescript, and to convert typescript sources to closure externs files

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// Type definitions for Leap Motion TS 0.7.9 // Project: https://github.com/logotype/LeapMotionTS // Definitions by: Victor Norgren <https://github.com/logotype/> // Definitions: https://github.com/borisyankov/DefinitelyTyped export declare class EventDispatcher { private _listeners; constructor(); public hasEventListener(type: string, listener: Function): boolean; public addEventListener(typeStr: string, listenerFunc: Function): void; public removeEventListener(typeStr: string, listenerFunc: Function): void; public dispatchEvent(evt: LeapEvent): void; } export interface Listener { onConnect(controller: Controller): void; onDisconnect(controller: Controller): void; onExit(controller: Controller): void; onFrame(controller: Controller, frame: Frame): void; onInit(controller: Controller): void; } export declare class DefaultListener extends EventDispatcher implements Listener { constructor(); public onConnect(controller: Controller): void; public onDisconnect(controller: Controller): void; public onExit(controller: Controller): void; public onFrame(controller: Controller, frame: Frame): void; public onInit(controller: Controller): void; } export declare class LeapEvent { static LEAPMOTION_INIT: string; static LEAPMOTION_CONNECTED: string; static LEAPMOTION_DISCONNECTED: string; static LEAPMOTION_EXIT: string; static LEAPMOTION_FRAME: string; private _type; private _target; public frame: Frame; constructor(type: string, targetListener: Listener, frame?: Frame); public getTarget(): any; public getType(): string; } export declare class LeapUtil { static PI: number; static DEG_TO_RAD: number; static RAD_TO_DEG: number; static TWO_PI: number; static HALF_PI: number; static EPSILON: number; constructor(); static toDegrees(radians: number): number; static isNearZero(value: number): boolean; static vectorIsNearZero(inVector: Vector3): boolean; static extractRotation(mtxTransform: Matrix): Matrix; static rotationInverse(mtxRot: Matrix): Matrix; static rigidInverse(mtxTransform: Matrix): Matrix; static componentWiseMin(vLHS: Vector3, vRHS: Vector3): Vector3; static componentWiseMax(vLHS: Vector3, vRHS: Vector3): Vector3; static componentWiseScale(vLHS: Vector3, vRHS: Vector3): Vector3; static componentWiseReciprocal(inVector: Vector3): Vector3; static minComponent(inVector: Vector3): number; static maxComponent(inVector: Vector3): number; static heading(inVector: Vector3): number; static elevation(inVector: Vector3): number; static normalizeSpherical(vSpherical: Vector3): Vector3; static cartesianToSpherical(vCartesian: Vector3): Vector3; static sphericalToCartesian(vSpherical: Vector3): Vector3; static clamp(inVal: number, minVal: number, maxVal: number): number; static lerp(a: number, b: number, coefficient: number): number; static lerpVector(vec1: Vector3, vec2: Vector3, coefficient: number): Vector3; } export declare class Controller extends EventDispatcher { private listener; public frameHistory: Frame[]; private latestFrame; public connection: WebSocket; public _isConnected: boolean; public _isGesturesEnabled: boolean; constructor(host?: string); private static getHandByID(frame, id); private static getPointableByID(frame, id); public frame(history?: number): Frame; public setListener(listener: Listener): void; public enableGesture(type: number, enable?: boolean): void; public isGestureEnabled(type: number): boolean; public isConnected(): boolean; } export declare class Pointable { public direction: Vector3; public frame: Frame; public hand: Hand; public id: number; public length: number; public width: number; public tipPosition: Vector3; public tipVelocity: Vector3; public isFinger: boolean; public isTool: boolean; constructor(); public isValid(): boolean; public isEqualTo(other: Pointable): boolean; static invalid(): Pointable; public toString(): string; } export declare class Gesture { static STATE_INVALID: number; static STATE_START: number; static STATE_UPDATE: number; static STATE_STOP: number; static TYPE_INVALID: number; static TYPE_SWIPE: number; static TYPE_CIRCLE: number; static TYPE_SCREEN_TAP: number; static TYPE_KEY_TAP: number; public duration: number; public durationSeconds: number; public frame: Frame; public hands: Hand[]; public id: number; public pointables: Pointable[]; public state: number; public type: number; constructor(); public isEqualTo(other: Gesture): boolean; public isValid(): boolean; static invalid(): Gesture; public toString(): string; } export declare class Finger extends Pointable { constructor(); static invalid(): Finger; } export declare class Tool extends Pointable { constructor(); static invalid(): Tool; } export declare class Hand { public direction: Vector3; public fingers: Finger[]; public frame: Frame; public id: number; public palmNormal: Vector3; public palmPosition: Vector3; public palmVelocity: Vector3; public pointables: Pointable[]; public sphereCenter: Vector3; public sphereRadius: number; public tools: Tool[]; public rotation: Matrix; public scaleFactorNumber: number; public translationVector: Vector3; constructor(); public isValid(): boolean; public isEqualTo(other: Hand): boolean; public finger(id: number): Finger; public tool(id: number): Tool; public pointable(id: number): Pointable; public rotationAxis(sinceFrame: Frame): Vector3; public rotationAngle(sinceFrame: Frame, axis?: Vector3): number; public rotationMatrix(sinceFrame: Frame): Matrix; public scaleFactor(sinceFrame: Frame): number; public translation(sinceFrame: Frame): Vector3; static invalid(): Hand; } export declare class Frame { public fingers: Finger[]; public hands: Hand[]; public pointables: Pointable[]; public _gestures: Gesture[]; public id: number; public timestamp: number; public tools: Tool[]; public rotation: Matrix; public scaleFactorNumber: number; public translationVector: Vector3; public controller: Controller; constructor(); public hand(id: number): Hand; public finger(id: number): Finger; public tool(id: number): Tool; public pointable(id: number): Pointable; public gesture(id: number): Gesture; public gestures(sinceFrame?: Frame): Gesture[]; public rotationAxis(sinceFrame: Frame): Vector3; public rotationAngle(sinceFrame: Frame, axis?: Vector3): number; public rotationMatrix(sinceFrame: Frame): Matrix; public scaleFactor(sinceFrame: Frame): number; public translation(sinceFrame: Frame): Vector3; public isEqualTo(other: Frame): boolean; public isValid(): boolean; static invalid(): Frame; } export declare class Matrix { public origin: Vector3; public xBasis: Vector3; public yBasis: Vector3; public zBasis: Vector3; constructor(x: Vector3, y: Vector3, z: Vector3, _origin?: Vector3); public setRotation(_axis: Vector3, angleRadians: number): void; public transformPoint(inVector: Vector3): Vector3; public transformDirection(inVector: Vector3): Vector3; public rigidInverse(): Matrix; public multiply(other: Matrix): Matrix; public multiplyAssign(other: Matrix): Matrix; public isEqualTo(other: Matrix): boolean; static identity(): Matrix; public toString(): string; } export declare class CircleGesture extends Gesture { static classType: number; public center: Vector3; public normal: Vector3; public pointable: Pointable; public progress: number; public radius: number; constructor(); } export declare class KeyTapGesture extends Gesture { static classType: number; public direction: Vector3; public pointable: Pointable; public position: Vector3; public progress: number; constructor(); } export declare class ScreenTapGesture extends Gesture { static classType: number; public direction: Vector3; public pointable: Pointable; public position: Vector3; public progress: number; constructor(); } export declare class SwipeGesture extends Gesture { static classType: number; public direction: Vector3; public pointable: Pointable; public position: Vector3; public speed: number; public startPosition: Vector3; constructor(); } export declare class Vector3 { public x: number; public y: number; public z: number; constructor(x: number, y: number, z: number); public opposite(): Vector3; public plus(other: Vector3): Vector3; public plusAssign(other: Vector3): Vector3; public minus(other: Vector3): Vector3; public minusAssign(other: Vector3): Vector3; public multiply(scalar: number): Vector3; public multiplyAssign(scalar: number): Vector3; public divide(scalar: number): Vector3; public divideAssign(scalar: number): Vector3; public isEqualTo(other: Vector3): boolean; public angleTo(other: Vector3): number; public cross(other: Vector3): Vector3; public distanceTo(other: Vector3): number; public dot(other: Vector3): number; public isValid(): boolean; static invalid(): Vector3; public magnitude(): number; public magnitudeSquared(): number; public normalized(): Vector3; public pitch : number; public yaw : number; public roll : number; static zero(): Vector3; static xAxis(): Vector3; static yAxis(): Vector3; static zAxis(): Vector3; static left(): Vector3; static right(): Vector3; static down(): Vector3; static up(): Vector3; static forward(): Vector3; static backward(): Vector3; public toString(): string; }