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typescript-closure-tools

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Command-line tools to convert closure-style JSDoc annotations to typescript, and to convert typescript sources to closure externs files

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/// <reference path="LeapMotionTS.d.ts" /> import Leap = require('LeapMotionTS'); var controller: Leap.Controller = new Leap.Controller(); controller.addEventListener(Leap.LeapEvent.LEAPMOTION_FRAME, (event: Leap.LeapEvent) => { var frame: Leap.Frame = event.frame; console.log("Frame id: " + frame.id + ", timestamp: " + frame.timestamp + ", hands: " + frame.hands.length + ", fingers: " + frame.fingers.length + ", tools: " + frame.tools.length + ", gestures: " + frame.gestures().length); if (frame.hands.length > 0) { // Get the first hand var hand: Leap.Hand = frame.hands[0]; // Check if the hand has any fingers var fingers: Leap.Finger[] = hand.fingers; if (fingers.length > 0) { // Calculate the hand's average finger tip position var avgPos: Leap.Vector3 = Leap.Vector3.zero(); for (var i: number = 0; i < fingers.length; i++) avgPos = avgPos.plus((<Leap.Finger>fingers[i]).tipPosition); avgPos = avgPos.divide(fingers.length); console.log("Hand has " + fingers.length + " fingers, average finger tip position: " + avgPos); } // Get the hand's sphere radius and palm position console.log("Hand sphere radius: " + hand.sphereRadius + " mm, palm position: " + hand.palmPosition); // Get the hand's normal vector and direction var normal: Leap.Vector3 = hand.palmNormal; var direction: Leap.Vector3 = hand.direction; // Calculate the hand's pitch, roll, and yaw angles console.log("Hand pitch: " + Leap.LeapUtil.toDegrees(direction.pitch) + " degrees, " + "roll: " + Leap.LeapUtil.toDegrees(normal.roll) + " degrees, " + "yaw: " + Leap.LeapUtil.toDegrees(direction.yaw) + " degrees\n"); } var gestures: Leap.Gesture[] = frame.gestures(); for (var i: number = 0; i < gestures.length; i++) { var gesture: Leap.Gesture = gestures[i]; switch (gesture.type) { case Leap.Gesture.TYPE_CIRCLE: var circle: Leap.CircleGesture = <Leap.CircleGesture>gesture; // Calculate clock direction using the angle between circle normal and pointable var clockwiseness: String; if (circle.pointable.direction.angleTo(circle.normal) <= Math.PI / 4) { // Clockwise if angle is less than 90 degrees clockwiseness = "clockwise"; } else { clockwiseness = "counterclockwise"; } // Calculate angle swept since last frame var sweptAngle: number = 0; if (circle.state != Leap.Gesture.STATE_START) { var previousGesture: Leap.Gesture = controller.frame(1).gesture(circle.id); if (previousGesture.isValid()) { var previousUpdate: Leap.CircleGesture = (<Leap.CircleGesture>controller.frame(1).gesture(circle.id)); sweptAngle = (circle.progress - previousUpdate.progress) * 2 * Math.PI; } } console.log("Circle id: " + circle.id + ", " + circle.state + ", progress: " + circle.progress + ", radius: " + circle.radius + ", angle: " + Leap.LeapUtil.toDegrees(sweptAngle) + ", " + clockwiseness); break; case Leap.Gesture.TYPE_SWIPE: var swipe: Leap.SwipeGesture = <Leap.SwipeGesture>gesture; console.log("Swipe id: " + swipe.id + ", " + swipe.state + ", position: " + swipe.position + ", direction: " + swipe.direction + ", speed: " + swipe.speed); break; case Leap.Gesture.TYPE_SCREEN_TAP: var screenTap: Leap.ScreenTapGesture = <Leap.ScreenTapGesture>gesture; console.log("Screen Tap id: " + screenTap.id + ", " + screenTap.state + ", position: " + screenTap.position + ", direction: " + screenTap.direction); break; case Leap.Gesture.TYPE_KEY_TAP: var keyTap: Leap.KeyTapGesture = <Leap.KeyTapGesture>gesture; console.log("Key Tap id: " + keyTap.id + ", " + keyTap.state + ", position: " + keyTap.position + ", direction: " + keyTap.direction); break; default: console.log("Unknown gesture type."); break; } } });