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typescript-closure-tools

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Command-line tools to convert closure-style JSDoc annotations to typescript, and to convert typescript sources to closure externs files

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// Type definitions for gameQuery 0.7.0 // Project: http://gamequeryjs.com/ // Definitions by: David Laubreiter <https://github.com/Laubi/> // Definitions: https://github.com/borisyankov/DefinitelyTyped /// <reference path="../jquery/jquery.d.ts" /> interface PlaygroundOptions{ height?: number; width?: number; refreshRate?: number; keyTracker?: boolean; mouseTracker?: boolean; position?: string; disableCollision?: boolean; } interface Coordinate3D{ x: number; y: number; z: number; } interface Size{ w: number; h: number; } interface SpriteOptions{ animation?: any; height?: number; width?: number; posx?: number; posy?: number; callback?: () => any; } interface GroupOptions{ overflow?: string; height?: number; width?: number; posx?: number; posy?: number; } interface TileMapOptions{ sizex?: number; sizey?: number; height?: number; width?: number; posx?: number; posy?: number; buffer?: number; } interface AnimationOptions{ imageURL: string; numberOfFrame?: number; delta?: number; rate?: number; type?: number; distance?: number; offsetx?: number; offsety?: number; } interface Animation{ imageURL: string; numberOfFrame: number; delta: number; rate: number; type: number; distance: number; offsetx: number; offsety: number; new (options: AnimationOptions): Animation; } interface GameQuery { ANIMATION_VERTICAL: number; ANIMATION_HORIZONTAL: number; ANIMATION_ONCE: number; ANIMATION_CALLBACK: number; ANIMATION_MULTI: number; ANIMATION_PINGPONG: number; Animation: Animation; keyTracker: boolean[]; spriteCssClass: string; groupCssClass: string; tilemapCssClass: string; tileCssClass: string; tileTypePrefix: string; tileIdPrefix: string; } interface JQuery{ playground(options?: PlaygroundOptions): JQuery; collision(query?: any): JQuery; startGame(callback?: () => void): JQuery; pauseGame(): JQuery; resumeGame(callback?: () => void ): JQuery; registerCallback(callback: () => void , rate: number): JQuery; registerCallback(callback: () => number , rate: number): JQuery; registerCallback(callback: () => boolean , rate: number): JQuery; clearScenegraph(): JQuery; clearAll(clearCallbacks?: boolean): JQuery; loadCallback(callback: (percent: number) => void ): JQuery; rotate(angle: number, relative?: boolean): JQuery; scale(ratio: number, relative?: boolean): JQuery; flipv(flip?: boolean): JQuery; fliph(flip?: boolean): JQuery; xyz(x: number, y: number, z: number, relative?: boolean): JQuery; xyz(): Coordinate3D; xy(x: number, y: number, relative?: boolean): JQuery; xy(): Coordinate3D; x(value: number, relative?: boolean): JQuery; x(): number; y(value: number, relative?: boolean): JQuery; y(): number; z(value: number, relative?: boolean): JQuery; z(): number; wh(width: number, height: number, relative?: boolean): JQuery; wh(): Size; w(value: number, relative?: boolean): JQuery; w(): number; h(value: number, relative?: boolean): JQuery; h(): number; addSprite(name: string, options: SpriteOptions): JQuery; addGroup(name: string, options: GroupOptions): JQuery; addTilemap(name: string, tileDescription: number[][], animationList : Animation[], options: TileMapOptions) : JQuery; addTilemap(name: string, tileDescription: number[][], animation : Animation, options: TileMapOptions) : JQuery; addTilemap(name: string, tileDescription: (i: number, j: number) => number, animationList : Animation[], options: TileMapOptions) : JQuery; addTilemap(name: string, tileDescription: (i: number, j: number) => number, animation : Animation, options: TileMapOptions) : JQuery; gQ: GameQuery; setAnimation(animation: Animation, callback?: () => any): JQuery; setAnimation(animation: number, callback?: () => any): JQuery; setAnimation(): JQuery; pauseAnimation(): JQuery; resumeAnimation(): JQuery; } interface JQueryStatic{ playground(): JQuery; gQ: GameQuery; gameQuery: GameQuery; }