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typescript-closure-tools

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Command-line tools to convert closure-style JSDoc annotations to typescript, and to convert typescript sources to closure externs files

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/// <reference path="gamequery.d.ts" /> //Original examples: https://github.com/onaluf/gameQuery/tree/master/tests/human $(function () { var simpleVerticalAnimation = new $.gameQuery.Animation({ imageURL: "sv.png", type: $.gameQuery.ANIMATION_VERTICAL, numberOfFrame: 4, delta: 32, rate: 300 }); var simpleHorizontalAnimation = new $.gameQuery.Animation({ imageURL: "sh.png", type: $.gameQuery.ANIMATION_HORIZONTAL, numberOfFrame: 4, delta: 32, rate: 300 }); var multiVerticalAnimation = new $.gameQuery.Animation({ imageURL: "mv.png", type: $.gameQuery.ANIMATION_VERTICAL | $.gameQuery.ANIMATION_MULTI, numberOfFrame: 4, delta: 32, rate: 300, distance: 32 }); var multiHorizontalAnimation = new $.gameQuery.Animation({ imageURL: "mh.png", type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_MULTI, numberOfFrame: 4, delta: 32, rate: 300, distance: 32 }); var simpleOffsetVerticalAnimation = new $.gameQuery.Animation({ imageURL: "sov.png", type: $.gameQuery.ANIMATION_VERTICAL, offsetx: 100, offsety: 100, numberOfFrame: 4, delta: 32, rate: 300 }); var simpleOffsetHorizontalAnimation = new $.gameQuery.Animation({ imageURL: "soh.png", type: $.gameQuery.ANIMATION_HORIZONTAL, offsetx: 100, offsety: 100, numberOfFrame: 4, delta: 32, rate: 300 }); var multiOffsetVerticalAnimation = new $.gameQuery.Animation({ imageURL: "mov.png", type: $.gameQuery.ANIMATION_VERTICAL | $.gameQuery.ANIMATION_MULTI, offsetx: 100, offsety: 100, numberOfFrame: 4, delta: 32, rate: 300, distance: 32 }); var multiOffsetHorizontalAnimation = new $.gameQuery.Animation({ imageURL: "moh.png", type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_MULTI, offsetx: 100, offsety: 100, numberOfFrame: 4, delta: 32, rate: 300, distance: 32 }); var pingpongAnimation = new $.gameQuery.Animation({ imageURL: "rebound.png", type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_PINGPONG, numberOfFrame: 9, delta: 64, rate: 60 }); var multiPingpongAnimation = new $.gameQuery.Animation({ imageURL: "reboundm.png", type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_PINGPONG | $.gameQuery.ANIMATION_MULTI, numberOfFrame: 9, delta: 64, rate: 60, distance: 64 }); var callbackAnim = new $.gameQuery.Animation({ imageURL: "sv.png", type: $.gameQuery.ANIMATION_VERTICAL | $.gameQuery.ANIMATION_ONCE | $.gameQuery.ANIMATION_CALLBACK, numberOfFrame: 4, delta: 32, rate: 300 }); var counter = 0; $("#playground").playground({ height: 64, width: 500 }); $.playground() .addSprite("simpleVertical", { animation: simpleVerticalAnimation, posx: 0 }) .addSprite("simpleHorizontal", { animation: simpleHorizontalAnimation, posx: 34 }) .addSprite("multiVertical", { animation: multiVerticalAnimation, posx: 75 }) .addSprite("multiHorizontal", { animation: multiHorizontalAnimation, posx: 109 }) .addSprite("simpleOffsetVertical", { animation: simpleOffsetVerticalAnimation, posx: 150 }) .addSprite("simpleOffsetHorizontal", { animation: simpleOffsetHorizontalAnimation, posx: 184 }) .addSprite("multiOffsetVertical", { animation: multiOffsetVerticalAnimation, posx: 225 }) .addSprite("multiOffsetHorizontal", { animation: multiOffsetHorizontalAnimation, posx: 259 }) .addSprite("pingpong", { animation: pingpongAnimation, posx: 286, width: 64, height: 64 }) .addSprite("multiPingpong", { animation: multiPingpongAnimation, posx: 350, width: 64, height: 64 }) .addSprite("callback", { animation: callbackAnim, posx: 414, callback: function () { counter++; if (counter > 1) { $("#callback").remove(); } } }); $("#multiVertical").setAnimation(1); $("#multiHorizontal").setAnimation(1); $("#multiOffsetVertical").setAnimation(1); $("#multiOffsetHorizontal").setAnimation(1); $("#multiPingpong").setAnimation(1); $.playground().startGame(); }); $(function () { var red = new $.gameQuery.Animation({ imageURL: "red.png", type: $.gameQuery.ANIMATION_HORIZONTAL }); var blue = new $.gameQuery.Animation({ imageURL: "blue.png", type: $.gameQuery.ANIMATION_HORIZONTAL }); $("#playground").playground({ height: 450, width: 350 }); // no group, no translation, no transformation $.playground() .addSprite("a1", { animation: red, width: 30, height: 30, posx: 0, posy: 0 }) .addSprite("b1", { animation: red, width: 30, height: 30, posx: 15, posy: 15 }); // one group, no translation, no transformation $.playground() .addSprite("a2", { animation: red, width: 30, height: 30, posx: 0, posy: 50 }) .addGroup("g1", { width: 100, height: 100, posx: -55, posy: -5 }) .addSprite("b2", { animation: red, width: 30, height: 30, posx: 70, posy: 70 }); // no group, absolute translation, no rotation $.playground() .addSprite("a3", { animation: red, width: 30, height: 30, posx: 0, posy: 100 }) .addSprite("b3", { animation: red, width: 30, height: 30, posx: 100, posy: 131 }); $("#b3").x(15).y(115); // no group, relative translation, scale $.playground() .addSprite("a4", { animation: red, width: 30, height: 30, posx: 0, posy: 150 }) .addSprite("b4", { animation: red, width: 30, height: 30, posx: 100, posy: 181 }); $("#b4").x(-85, true).y(-16, true); // no group, no translation, flip $.playground() .addSprite("a5", { animation: red, width: 30, height: 30, posx: 0, posy: 200 }) .addSprite("b5", { animation: red, width: 30, height: 30, posx: 15, posy: 215 }); $("#a5").flipv(); $("#b5").fliph(); // no group, no translation, rotation $.playground() .addSprite("a6", { animation: red, width: 30, height: 30, posx: 0, posy: 250 }) .addSprite("b6", { animation: red, width: 30, height: 30, posx: 30, posy: 265 }); $("#b6").rotate(45); // no group, no translation, scale $.playground() .addSprite("a7", { animation: red, width: 30, height: 30, posx: 0, posy: 300 }) .addSprite("b7", { animation: red, width: 30, height: 30, posx: 30, posy: 315 }); $("#b7").scale(1.5); // no group, no translation, override $.playground() .addSprite("a8", { animation: red, width: 30, height: 30, posx: 0, posy: 370 }) .addSprite("b8", { animation: red, width: 30, height: 30, posx: 40, posy: 385 }); // now we try to turn every b* sprites blue $("#a1").collision().each(function () { $(this).setAnimation(blue); }); $("#a2").collision().each(function () { $(this).setAnimation(blue); }); $("#a3").collision().each(function () { $(this).setAnimation(blue); }); $("#a4").collision().each(function () { $(this).setAnimation(blue); }); $("#a5").collision().each(function () { $(this).setAnimation(blue); }); $("#a6").collision().each(function () { $(this).setAnimation(blue); }); $("#a7").collision().each(function () { $(this).setAnimation(blue); }); $("#a8").collision({ x: 35 }).each(function () { $(this).setAnimation(blue); }); $.playground().startGame(); }); $(function () { var multiAnimation = new $.gameQuery.Animation({ imageURL: "m.png", type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_MULTI, numberOfFrame: 3, delta: 10, distance: 10, rate: 300 }); var multiAnimationPingpong = new $.gameQuery.Animation({ imageURL: "m.png", type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_MULTI | $.gameQuery.ANIMATION_PINGPONG, numberOfFrame: 3, delta: 10, distance: 10, rate: 300 }); var animations = []; animations[0] = new $.gameQuery.Animation({ imageURL: "s1.png", type: $.gameQuery.ANIMATION_HORIZONTAL, numberOfFrame: 3, delta: 10, rate: 300 }); animations[1] = new $.gameQuery.Animation({ imageURL: "s2.png", type: $.gameQuery.ANIMATION_HORIZONTAL, numberOfFrame: 3, delta: 10, rate: 300 }); animations[2] = new $.gameQuery.Animation({ imageURL: "s3.png", type: $.gameQuery.ANIMATION_HORIZONTAL, numberOfFrame: 3, delta: 10, rate: 300 }); var animationsPingpong = []; animationsPingpong[0] = new $.gameQuery.Animation({ imageURL: "s1.png", type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_PINGPONG, numberOfFrame: 3, delta: 10, rate: 300 }); animationsPingpong[1] = new $.gameQuery.Animation({ imageURL: "s2.png", type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_PINGPONG, numberOfFrame: 3, delta: 10, rate: 300 }); animationsPingpong[2] = new $.gameQuery.Animation({ imageURL: "s3.png", type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_PINGPONG, numberOfFrame: 3, delta: 10, rate: 300 }); var tileDef = [[1, 2, 3], [2, 3, 1], [3, 1, 2]]; var tileFun = function (i, j) { return 1 + (i + j) % 3; }; $("#playground").playground({ height: 64, width: 350 }); $.playground() .addTilemap("multiArray", tileDef, multiAnimation, { width: 10, height: 10, sizex: 3, sizey: 3, posx: 0 }).end() .addTilemap("multiFunction", tileFun, multiAnimation, { width: 10, height: 10, sizex: 3, sizey: 3, posx: 40 }).end() .addTilemap("arrayArray", tileDef, animations, { width: 10, height: 10, sizex: 3, sizey: 3, posx: 80 }).end() .addTilemap("arrayFunction", tileFun, animations, { width: 10, height: 10, sizex: 3, sizey: 3, posx: 120 }).end() .addTilemap("multiArrayPingpong", tileDef, multiAnimationPingpong, { width: 10, height: 10, sizex: 3, sizey: 3, posx: 160 }).end() .addTilemap("arrayArrayPingpong", tileDef, animationsPingpong, { width: 10, height: 10, sizex: 3, sizey: 3, posx: 200 }).end() .addGroup("testGroup", { height: 30, width: 30, posx: -40 }).addTilemap("outside", tileDef, multiAnimation, { width: 10, height: 10, sizex: 3, sizey: 3, posx: 0 }); $("#testGroup").x(240); $.playground().startGame(); }); $(function () { var multiAnimation = new $.gameQuery.Animation({ imageURL: "m.png", type: $.gameQuery.ANIMATION_HORIZONTAL | $.gameQuery.ANIMATION_MULTI, numberOfFrame: 3, delta: 10, distance: 10, rate: 300 }); var tileDef = [[1, 2, 3, 1, 2, 3, 1, 2, 3], [2, 3, 1, 2, 3, 1, 2, 3, 1], [3, 1, 2, 3, 1, 2, 3, 1, 2]]; $("#playground").playground({ height: 60, width: 90 }); $.playground() .addGroup("testGroup1", { height: 60, width: 180, posx: 0 }) .addTilemap("map1", tileDef, multiAnimation, { width: 10, height: 10, sizex: 9, sizey: 3, posx: 0 }).end() .addTilemap("map2", tileDef, multiAnimation, { width: 10, height: 10, sizex: 9, sizey: 3, posx: 90 }).end() .end() .addGroup("testGroup2", { height: 60, width: 90, posy: 60 }) .addTilemap("map3", tileDef, multiAnimation, { width: 10, height: 10, sizex: 9, sizey: 3, posx: 0 }); $("#testGroup1").x(-45); $("#testGroup2").y(30); $.playground().startGame(); }); $(function () { var animation = new $.gameQuery.Animation({ imageURL: "sh.png", type: $.gameQuery.ANIMATION_HORIZONTAL, numberOfFrame: 4, delta: 32, rate: 300 }); $("#playground").playground({ height: 64, width: 480 }); $.playground() .addSprite("rotate", { animation: animation, posx: 0, posy: 16 }) .addSprite("scale", { animation: animation, posx: 80, posy: 16 }) .addSprite("rotateScale", { animation: animation, posx: 160, posy: 16 }) .addSprite("scaleRotate", { animation: animation, posx: 240, posy: 16 }) .addSprite("flipH", { animation: animation, posx: 320, posy: 16 }) .addSprite("flipV", { animation: animation, posx: 400, posy: 16 }) $("#rotate").rotate(45); $("#scale").scale(4); $("#scale").scale(0.5, true); $("#rotateScale").rotate(45).scale(2); $("#scaleRotate").scale(2).rotate(45); $("#flipV").flipv(true); $("#flipH").fliph(true); $.playground().startGame(); });