UNPKG

typescript-closure-tools

Version:

Command-line tools to convert closure-style JSDoc annotations to typescript, and to convert typescript sources to closure externs files

289 lines (257 loc) 12.4 kB
/// <reference path="../../../globals.d.ts" /> /// <reference path="./vec.d.ts" /> /// <reference path="./vec4.d.ts" /> declare module goog.vec.Quaternion { /** @typedef {goog.vec.Float32} */ type Float32 = goog.vec.Float32; /** @typedef {goog.vec.Float64} */ type Float64 = goog.vec.Float64; /** @typedef {goog.vec.Number} */ type Number = goog.vec.Number; /** @typedef {goog.vec.AnyType} */ type AnyType = goog.vec.AnyType; /** * Creates a Float32 quaternion, initialized to zero. * * @return {!goog.vec.Quaternion.Float32} The new quaternion. */ function createFloat32(): goog.vec.Quaternion.Float32; /** * Creates a Float64 quaternion, initialized to zero. * * @return {goog.vec.Quaternion.Float64} The new quaternion. */ function createFloat64(): goog.vec.Quaternion.Float64; /** * Creates a Number quaternion, initialized to zero. * * @return {goog.vec.Quaternion.Number} The new quaternion. */ function createNumber(): goog.vec.Quaternion.Number; /** * Creates a new Float32 quaternion initialized with the values from the * supplied array. * * @param {goog.vec.AnyType} vec The source 4 element array. * @return {!goog.vec.Quaternion.Float32} The new quaternion. */ function createFloat32FromArray(vec: goog.vec.AnyType): goog.vec.Quaternion.Float32; /** * Creates a new Float64 quaternion initialized with the values from the * supplied array. * * @param {goog.vec.AnyType} vec The source 4 element array. * @return {!goog.vec.Quaternion.Float64} The new quaternion. */ function createFloat64FromArray(vec: goog.vec.AnyType): goog.vec.Quaternion.Float64; /** * Creates a new Float32 quaternion initialized with the supplied values. * * @param {number} v0 The value for element at index 0. * @param {number} v1 The value for element at index 1. * @param {number} v2 The value for element at index 2. * @param {number} v3 The value for element at index 3. * @return {!goog.vec.Quaternion.Float32} The new quaternion. */ function createFloat32FromValues(v0: number, v1: number, v2: number, v3: number): goog.vec.Quaternion.Float32; /** * Creates a new Float64 quaternion initialized with the supplied values. * * @param {number} v0 The value for element at index 0. * @param {number} v1 The value for element at index 1. * @param {number} v2 The value for element at index 2. * @param {number} v3 The value for element at index 3. * @return {!goog.vec.Quaternion.Float64} The new quaternion. */ function createFloat64FromValues(v0: number, v1: number, v2: number, v3: number): goog.vec.Quaternion.Float64; /** * Creates a clone of the given Float32 quaternion. * * @param {goog.vec.Quaternion.Float32} q The source quaternion. * @return {goog.vec.Quaternion.Float32} The new quaternion. */ function cloneFloat32(q: goog.vec.Quaternion.Float32): goog.vec.Quaternion.Float32; /** * Creates a clone of the given Float64 quaternion. * * @param {goog.vec.Quaternion.Float64} q The source quaternion. * @return {goog.vec.Quaternion.Float64} The new quaternion. */ function cloneFloat64(q: goog.vec.Quaternion.Float64): goog.vec.Quaternion.Float64; /** * Initializes the quaternion with the given values. * * @param {goog.vec.Quaternion.AnyType} q The quaternion to receive * the values. * @param {number} v0 The value for element at index 0. * @param {number} v1 The value for element at index 1. * @param {number} v2 The value for element at index 2. * @param {number} v3 The value for element at index 3. * @return {!goog.vec.Vec4.AnyType} return q so that operations can be * chained together. */ function setFromValues(q: goog.vec.Quaternion.AnyType, v0: number, v1: number, v2: number, v3: number): goog.vec.Vec4.AnyType; /** * Initializes the quaternion with the given array of values. * * @param {goog.vec.Quaternion.AnyType} q The quaternion to receive * the values. * @param {goog.vec.AnyType} values The array of values. * @return {!goog.vec.Quaternion.AnyType} return q so that operations can be * chained together. */ function setFromArray(q: goog.vec.Quaternion.AnyType, values: goog.vec.AnyType): goog.vec.Quaternion.AnyType; /** * Adds the two quaternions. * * @param {goog.vec.Quaternion.AnyType} quat0 The first addend. * @param {goog.vec.Quaternion.AnyType} quat1 The second addend. * @param {goog.vec.Quaternion.AnyType} resultQuat The quaternion to * receive the result. May be quat0 or quat1. */ function add(quat0: goog.vec.Quaternion.AnyType, quat1: goog.vec.Quaternion.AnyType, resultQuat: goog.vec.Quaternion.AnyType): void; /** * Negates a quaternion, storing the result into resultQuat. * * @param {goog.vec.Quaternion.AnyType} quat0 The quaternion to negate. * @param {goog.vec.Quaternion.AnyType} resultQuat The quaternion to * receive the result. May be quat0. */ function negate(quat0: goog.vec.Quaternion.AnyType, resultQuat: goog.vec.Quaternion.AnyType): void; /** * Multiplies each component of quat0 with scalar storing the product into * resultVec. * * @param {goog.vec.Quaternion.AnyType} quat0 The source quaternion. * @param {number} scalar The value to multiply with each component of quat0. * @param {goog.vec.Quaternion.AnyType} resultQuat The quaternion to * receive the result. May be quat0. */ function scale(quat0: goog.vec.Quaternion.AnyType, scalar: number, resultQuat: goog.vec.Quaternion.AnyType): void; /** * Returns the square magnitude of the given quaternion. * * @param {goog.vec.Quaternion.AnyType} quat0 The quaternion. * @return {number} The magnitude of the quaternion. */ function magnitudeSquared(quat0: goog.vec.Quaternion.AnyType): number; /** * Returns the magnitude of the given quaternion. * * @param {goog.vec.Quaternion.AnyType} quat0 The quaternion. * @return {number} The magnitude of the quaternion. */ function magnitude(quat0: goog.vec.Quaternion.AnyType): number; /** * Normalizes the given quaternion storing the result into resultVec. * * @param {goog.vec.Quaternion.AnyType} quat0 The quaternion to * normalize. * @param {goog.vec.Quaternion.AnyType} resultQuat The quaternion to * receive the result. May be quat0. */ function normalize(quat0: goog.vec.Quaternion.AnyType, resultQuat: goog.vec.Quaternion.AnyType): void; /** * Computes the dot (scalar) product of two quaternions. * * @param {goog.vec.Quaternion.AnyType} q0 The first quaternion. * @param {goog.vec.Quaternion.AnyType} q1 The second quaternion. * @return {number} The scalar product. */ function dot(q0: goog.vec.Quaternion.AnyType, q1: goog.vec.Quaternion.AnyType): number; /** * Computes the conjugate of the quaternion in quat storing the result into * resultQuat. * * @param {goog.vec.Quaternion.AnyType} quat The source quaternion. * @param {goog.vec.Quaternion.AnyType} resultQuat The quaternion to * receive the result. * @return {!goog.vec.Quaternion.AnyType} Return q so that * operations can be chained together. */ function conjugate(quat: goog.vec.Quaternion.AnyType, resultQuat: goog.vec.Quaternion.AnyType): goog.vec.Quaternion.AnyType; /** * Concatenates the two quaternions storing the result into resultQuat. * * @param {goog.vec.Quaternion.AnyType} quat0 The first quaternion. * @param {goog.vec.Quaternion.AnyType} quat1 The second quaternion. * @param {goog.vec.Quaternion.AnyType} resultQuat The quaternion to * receive the result. * @return {!goog.vec.Quaternion.AnyType} Return q so that * operations can be chained together. */ function concat(quat0: goog.vec.Quaternion.AnyType, quat1: goog.vec.Quaternion.AnyType, resultQuat: goog.vec.Quaternion.AnyType): goog.vec.Quaternion.AnyType; /** * Generates a unit quaternion from the given angle-axis rotation pair. * The rotation axis is not required to be a unit vector, but should * have non-zero length. The angle should be specified in radians. * * @param {number} angle The angle (in radians) to rotate about the axis. * @param {goog.vec.Quaternion.AnyType} axis Unit vector specifying the * axis of rotation. * @param {goog.vec.Quaternion.AnyType} quat Unit quaternion to store the * result. * @return {goog.vec.Quaternion.AnyType} Return q so that * operations can be chained together. */ function fromAngleAxis(angle: number, axis: goog.vec.Quaternion.AnyType, quat: goog.vec.Quaternion.AnyType): goog.vec.Quaternion.AnyType; /** * Generates an angle-axis rotation pair from a unit quaternion. * The quaternion is assumed to be of unit length. The calculated * values are returned via the passed 'axis' object and the 'angle' * number returned by the function itself. The returned rotation axis * is a non-zero length unit vector, and the returned angle is in * radians in the range of [-PI, +PI]. * * @param {goog.vec.Quaternion.AnyType} quat Unit quaternion to convert. * @param {goog.vec.Quaternion.AnyType} axis Vector to store the returned * rotation axis. * @return {number} angle Angle (in radians) to rotate about 'axis'. * The range of the returned angle is [-PI, +PI]. */ function toAngleAxis(quat: goog.vec.Quaternion.AnyType, axis: goog.vec.Quaternion.AnyType): number; /** * Generates the quaternion from the given rotation matrix. * * @param {goog.vec.Quaternion.AnyType} matrix The source matrix. * @param {goog.vec.Quaternion.AnyType} quat The resulting quaternion. * @return {!goog.vec.Quaternion.AnyType} Return q so that * operations can be chained together. */ function fromRotationMatrix4(matrix: goog.vec.Quaternion.AnyType, quat: goog.vec.Quaternion.AnyType): goog.vec.Quaternion.AnyType; /** * Generates the rotation matrix from the given quaternion. * * @param {goog.vec.Quaternion.AnyType} quat The source quaternion. * @param {goog.vec.AnyType} matrix The resulting matrix. * @return {!goog.vec.AnyType} Return resulting matrix so that * operations can be chained together. */ function toRotationMatrix4(quat: goog.vec.Quaternion.AnyType, matrix: goog.vec.AnyType): goog.vec.AnyType; /** * Computes the spherical linear interpolated value from the given quaternions * q0 and q1 according to the coefficient t. The resulting quaternion is stored * in resultQuat. * * @param {goog.vec.Quaternion.AnyType} q0 The first quaternion. * @param {goog.vec.Quaternion.AnyType} q1 The second quaternion. * @param {number} t The interpolating coefficient. * @param {goog.vec.Quaternion.AnyType} resultQuat The quaternion to * receive the result. * @return {goog.vec.Quaternion.AnyType} Return q so that * operations can be chained together. */ function slerp(q0: goog.vec.Quaternion.AnyType, q1: goog.vec.Quaternion.AnyType, t: number, resultQuat: goog.vec.Quaternion.AnyType): goog.vec.Quaternion.AnyType; /** * Compute the simple linear interpolation of the two quaternions q0 and q1 * according to the coefficient t. The resulting quaternion is stored in * resultVec. * * @param {goog.vec.Quaternion.AnyType} q0 The first quaternion. * @param {goog.vec.Quaternion.AnyType} q1 The second quaternion. * @param {number} t The interpolation factor. * @param {goog.vec.Quaternion.AnyType} resultQuat The quaternion to * receive the results (may be q0 or q1). */ function nlerp(q0: goog.vec.Quaternion.AnyType, q1: goog.vec.Quaternion.AnyType, t: number, resultQuat: goog.vec.Quaternion.AnyType): void; }