typescript-closure-tools
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Command-line tools to convert closure-style JSDoc annotations to typescript, and to convert typescript sources to closure externs files
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TypeScript
/// <reference path="../../../globals.d.ts" />
/// <reference path="./component.d.ts" />
/// <reference path="./controlcontent.d.ts" />
/// <reference path="./controlrenderer.d.ts" />
/// <reference path="../dom/dom.d.ts" />
/// <reference path="../events/keyhandler.d.ts" />
/// <reference path="../a11y/aria/roles.d.ts" />
/// <reference path="../events/browserevent.d.ts" />
/// <reference path="../events/event.d.ts" />
declare module goog.ui {
class Control extends Control__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class Control__Class extends goog.ui.Component__Class {
/**
* Base class for UI controls. Extends {@link goog.ui.Component} by adding
* the following:
* <ul>
* <li>a {@link goog.events.KeyHandler}, to simplify keyboard handling,
* <li>a pluggable <em>renderer</em> framework, to simplify the creation of
* simple controls without the need to subclass this class,
* <li>the notion of component <em>content</em>, like a text caption or DOM
* structure displayed in the component (e.g. a button label),
* <li>getter and setter for component content, as well as a getter and
* setter specifically for caption text (for convenience),
* <li>support for hiding/showing the component,
<li>fine-grained control over supported states and state transition
events, and
* <li>default mouse and keyboard event handling.
* </ul>
* This class has sufficient built-in functionality for most simple UI controls.
* All controls dispatch SHOW, HIDE, ENTER, LEAVE, and ACTION events on show,
* hide, mouseover, mouseout, and user action, respectively. Additional states
* are also supported. See closure/demos/control.html
* for example usage.
* @param {goog.ui.ControlContent=} opt_content Text caption or DOM structure
* to display as the content of the control (if any).
* @param {goog.ui.ControlRenderer=} opt_renderer Renderer used to render or
* decorate the component; defaults to {@link goog.ui.ControlRenderer}.
* @param {goog.dom.DomHelper=} opt_domHelper Optional DOM helper, used for
* document interaction.
* @constructor
* @extends {goog.ui.Component}
*/
constructor(opt_content?: goog.ui.ControlContent, opt_renderer?: goog.ui.ControlRenderer, opt_domHelper?: goog.dom.DomHelper);
/**
* Returns true if the control is configured to handle its own mouse events,
* false otherwise. Controls not hosted in {@link goog.ui.Container}s have
* to handle their own mouse events, but controls hosted in containers may
* allow their parent to handle mouse events on their behalf. Considered
* protected; should only be used within this package and by subclasses.
* @return {boolean} Whether the control handles its own mouse events.
*/
isHandleMouseEvents(): boolean;
/**
* Enables or disables mouse event handling for the control. Containers may
* use this method to disable mouse event handling in their child controls.
* Considered protected; should only be used within this package and by
* subclasses.
* @param {boolean} enable Whether to enable or disable mouse event handling.
*/
setHandleMouseEvents(enable: boolean): void;
/**
* Returns the DOM element on which the control is listening for keyboard
* events (null if none).
* @return {Element} Element on which the control is listening for key
* events.
*/
getKeyEventTarget(): Element;
/**
* Returns the keyboard event handler for this component, lazily created the
* first time this method is called. Considered protected; should only be
* used within this package and by subclasses.
* @return {!goog.events.KeyHandler} Keyboard event handler for this component.
* @protected
*/
getKeyHandler(): goog.events.KeyHandler;
/**
* Returns the renderer used by this component to render itself or to decorate
* an existing element.
* @return {goog.ui.ControlRenderer|undefined} Renderer used by the component
* (undefined if none).
*/
getRenderer(): goog.ui.ControlRenderer|any /*undefined*/;
/**
* Registers the given renderer with the component. Changing renderers after
* the component has entered the document is an error.
* @param {goog.ui.ControlRenderer} renderer Renderer used by the component.
* @throws {Error} If the control is already in the document.
*/
setRenderer(renderer: goog.ui.ControlRenderer): void;
/**
* Returns any additional class name(s) to be applied to the component's
* root element, or null if no extra class names are needed.
* @return {Array.<string>?} Additional class names to be applied to
* the component's root element (null if none).
*/
getExtraClassNames(): string[];
/**
* Adds the given class name to the list of classes to be applied to the
* component's root element.
* @param {string} className Additional class name to be applied to the
* component's root element.
*/
addClassName(className: string): void;
/**
* Removes the given class name from the list of classes to be applied to
* the component's root element.
* @param {string} className Class name to be removed from the component's root
* element.
*/
removeClassName(className: string): void;
/**
* Adds or removes the given class name to/from the list of classes to be
* applied to the component's root element.
* @param {string} className CSS class name to add or remove.
* @param {boolean} enable Whether to add or remove the class name.
*/
enableClassName(className: string, enable: boolean): void;
/**
* Returns the control's preferred ARIA role. This can be used by a control to
* override the role that would be assigned by the renderer. This is useful in
* cases where a different ARIA role is appropriate for a control because of the
* context in which it's used. E.g., a {@link goog.ui.MenuButton} added to a
* {@link goog.ui.Select} should have an ARIA role of LISTBOX and not MENUITEM.
* @return {?goog.a11y.aria.Role} This control's preferred ARIA role or null if
* no preferred ARIA role is set.
*/
getPreferredAriaRole(): goog.a11y.aria.Role;
/**
* Sets the control's preferred ARIA role. This can be used to override the role
* that would be assigned by the renderer. This is useful in cases where a
* different ARIA role is appropriate for a control because of the
* context in which it's used. E.g., a {@link goog.ui.MenuButton} added to a
* {@link goog.ui.Select} should have an ARIA role of LISTBOX and not MENUITEM.
* @param {goog.a11y.aria.Role} role This control's preferred ARIA role.
*/
setPreferredAriaRole(role: goog.a11y.aria.Role): void;
/**
* Returns the text caption or DOM structure displayed in the component.
* @return {goog.ui.ControlContent} Text caption or DOM structure
* comprising the component's contents.
*/
getContent(): goog.ui.ControlContent;
/**
* Sets the component's content to the given text caption, element, or array of
* nodes. (If the argument is an array of nodes, it must be an actual array,
* not an array-like object.)
* @param {goog.ui.ControlContent} content Text caption or DOM
* structure to set as the component's contents.
*/
setContent(content: goog.ui.ControlContent): void;
/**
* Sets the component's content to the given text caption, element, or array
* of nodes. Unlike {@link #setContent}, doesn't modify the component's DOM.
* Called by renderers during element decoration.
*
* This should only be used by subclasses and its associated renderers.
*
* @param {goog.ui.ControlContent} content Text caption or DOM structure
* to set as the component's contents.
*/
setContentInternal(content: goog.ui.ControlContent): void;
/**
* @return {string} Text caption of the control or empty string if none.
*/
getCaption(): string;
/**
* Sets the text caption of the component.
* @param {string} caption Text caption of the component.
*/
setCaption(caption: string): void;
/**
* Returns true if the control allows text selection within its DOM, false
* otherwise. Controls that disallow text selection have the appropriate
* unselectable styling applied to their elements. Note that controls hosted
* in containers will report that they allow text selection even if their
* container disallows text selection.
* @return {boolean} Whether the control allows text selection.
*/
isAllowTextSelection(): boolean;
/**
* Allows or disallows text selection within the control's DOM.
* @param {boolean} allow Whether the control should allow text selection.
*/
setAllowTextSelection(allow: boolean): void;
/**
* Returns true if the component's visibility is set to visible, false if
* it is set to hidden. A component that is set to hidden is guaranteed
* to be hidden from the user, but the reverse isn't necessarily true.
* A component may be set to visible but can otherwise be obscured by another
* element, rendered off-screen, or hidden using direct CSS manipulation.
* @return {boolean} Whether the component is visible.
*/
isVisible(): boolean;
/**
* Shows or hides the component. Does nothing if the component already has
* the requested visibility. Otherwise, dispatches a SHOW or HIDE event as
* appropriate, giving listeners a chance to prevent the visibility change.
* When showing a component that is both enabled and focusable, ensures that
* its key target has a tab index. When hiding a component that is enabled
* and focusable, blurs its key target and removes its tab index.
* @param {boolean} visible Whether to show or hide the component.
* @param {boolean=} opt_force If true, doesn't check whether the component
* already has the requested visibility, and doesn't dispatch any events.
* @return {boolean} Whether the visibility was changed.
*/
setVisible(visible: boolean, opt_force?: boolean): boolean;
/**
* Returns true if the component is enabled, false otherwise.
* @return {boolean} Whether the component is enabled.
*/
isEnabled(): boolean;
/**
* Enables or disables the component. Does nothing if this state transition
* is disallowed. If the component is both visible and focusable, updates its
* focused state and tab index as needed. If the component is being disabled,
* ensures that it is also deactivated and un-highlighted first. Note that the
* component's enabled/disabled state is "locked" as long as it is hosted in a
* {@link goog.ui.Container} that is itself disabled; this is to prevent clients
* from accidentally re-enabling a control that is in a disabled container.
* @param {boolean} enable Whether to enable or disable the component.
* @see #isTransitionAllowed
*/
setEnabled(enable: boolean): void;
/**
* Returns true if the component is currently highlighted, false otherwise.
* @return {boolean} Whether the component is highlighted.
*/
isHighlighted(): boolean;
/**
* Highlights or unhighlights the component. Does nothing if this state
* transition is disallowed.
* @param {boolean} highlight Whether to highlight or unhighlight the component.
* @see #isTransitionAllowed
*/
setHighlighted(highlight: boolean): void;
/**
* Returns true if the component is active (pressed), false otherwise.
* @return {boolean} Whether the component is active.
*/
isActive(): boolean;
/**
* Activates or deactivates the component. Does nothing if this state
* transition is disallowed.
* @param {boolean} active Whether to activate or deactivate the component.
* @see #isTransitionAllowed
*/
setActive(active: boolean): void;
/**
* Returns true if the component is selected, false otherwise.
* @return {boolean} Whether the component is selected.
*/
isSelected(): boolean;
/**
* Selects or unselects the component. Does nothing if this state transition
* is disallowed.
* @param {boolean} select Whether to select or unselect the component.
* @see #isTransitionAllowed
*/
setSelected(select: boolean): void;
/**
* Returns true if the component is checked, false otherwise.
* @return {boolean} Whether the component is checked.
*/
isChecked(): boolean;
/**
* Checks or unchecks the component. Does nothing if this state transition
* is disallowed.
* @param {boolean} check Whether to check or uncheck the component.
* @see #isTransitionAllowed
*/
setChecked(check: boolean): void;
/**
* Returns true if the component is styled to indicate that it has keyboard
* focus, false otherwise. Note that {@code isFocused()} returning true
* doesn't guarantee that the component's key event target has keyborad focus,
* only that it is styled as such.
* @return {boolean} Whether the component is styled to indicate as having
* keyboard focus.
*/
isFocused(): boolean;
/**
* Applies or removes styling indicating that the component has keyboard focus.
* Note that unlike the other "set" methods, this method is called as a result
* of the component's element having received or lost keyboard focus, not the
* other way around, so calling {@code setFocused(true)} doesn't guarantee that
* the component's key event target has keyboard focus, only that it is styled
* as such.
* @param {boolean} focused Whether to apply or remove styling to indicate that
* the component's element has keyboard focus.
*/
setFocused(focused: boolean): void;
/**
* Returns true if the component is open (expanded), false otherwise.
* @return {boolean} Whether the component is open.
*/
isOpen(): boolean;
/**
* Opens (expands) or closes (collapses) the component. Does nothing if this
* state transition is disallowed.
* @param {boolean} open Whether to open or close the component.
* @see #isTransitionAllowed
*/
setOpen(open: boolean): void;
/**
* Returns the component's state as a bit mask of {@link
* goog.ui.Component.State}s.
* @return {number} Bit mask representing component state.
*/
getState(): number;
/**
* Returns true if the component is in the specified state, false otherwise.
* @param {goog.ui.Component.State} state State to check.
* @return {boolean} Whether the component is in the given state.
*/
hasState(state: goog.ui.Component.State): boolean;
/**
* Sets or clears the given state on the component, and updates its styling
* accordingly. Does nothing if the component is already in the correct state
* or if it doesn't support the specified state. Doesn't dispatch any state
* transition events; use advisedly.
* @param {goog.ui.Component.State} state State to set or clear.
* @param {boolean} enable Whether to set or clear the state (if supported).
*/
setState(state: goog.ui.Component.State, enable: boolean): void;
/**
* Sets the component's state to the state represented by a bit mask of
* {@link goog.ui.Component.State}s. Unlike {@link #setState}, doesn't
* update the component's styling, and doesn't reject unsupported states.
* Called by renderers during element decoration. Considered protected;
* should only be used within this package and by subclasses.
*
* This should only be used by subclasses and its associated renderers.
*
* @param {number} state Bit mask representing component state.
*/
setStateInternal(state: number): void;
/**
* Returns true if the component supports the specified state, false otherwise.
* @param {goog.ui.Component.State} state State to check.
* @return {boolean} Whether the component supports the given state.
*/
isSupportedState(state: goog.ui.Component.State): boolean;
/**
* Enables or disables support for the given state. Disabling support
* for a state while the component is in that state is an error.
* @param {goog.ui.Component.State} state State to support or de-support.
* @param {boolean} support Whether the component should support the state.
* @throws {Error} If disabling support for a state the control is currently in.
*/
setSupportedState(state: goog.ui.Component.State, support: boolean): void;
/**
* Returns true if the component provides default event handling for the state,
* false otherwise.
* @param {goog.ui.Component.State} state State to check.
* @return {boolean} Whether the component provides default event handling for
* the state.
*/
isAutoState(state: goog.ui.Component.State): boolean;
/**
* Enables or disables automatic event handling for the given state(s).
* @param {number} states Bit mask of {@link goog.ui.Component.State}s for which
* default event handling is to be enabled or disabled.
* @param {boolean} enable Whether the component should provide default event
* handling for the state(s).
*/
setAutoStates(states: number, enable: boolean): void;
/**
* Returns true if the component is set to dispatch transition events for the
* given state, false otherwise.
* @param {goog.ui.Component.State} state State to check.
* @return {boolean} Whether the component dispatches transition events for
* the state.
*/
isDispatchTransitionEvents(state: goog.ui.Component.State): boolean;
/**
* Enables or disables transition events for the given state(s). Controls
* handle state transitions internally by default, and only dispatch state
* transition events if explicitly requested to do so by calling this method.
* @param {number} states Bit mask of {@link goog.ui.Component.State}s for
* which transition events should be enabled or disabled.
* @param {boolean} enable Whether transition events should be enabled.
*/
setDispatchTransitionEvents(states: number, enable: boolean): void;
/**
* Returns true if the transition into or out of the given state is allowed to
* proceed, false otherwise. A state transition is allowed under the following
* conditions:
* <ul>
* <li>the component supports the state,
* <li>the component isn't already in the target state,
* <li>either the component is configured not to dispatch events for this
* state transition, or a transition event was dispatched and wasn't
* canceled by any event listener, and
* <li>the component hasn't been disposed of
* </ul>
* Considered protected; should only be used within this package and by
* subclasses.
* @param {goog.ui.Component.State} state State to/from which the control is
* transitioning.
* @param {boolean} enable Whether the control is entering or leaving the state.
* @return {boolean} Whether the state transition is allowed to proceed.
* @protected
*/
isTransitionAllowed(state: goog.ui.Component.State, enable: boolean): boolean;
/**
* Handles mouseover events. Dispatches an ENTER event; if the event isn't
* canceled, the component is enabled, and it supports auto-highlighting,
* highlights the component. Considered protected; should only be used
* within this package and by subclasses.
* @param {goog.events.BrowserEvent} e Mouse event to handle.
*/
handleMouseOver(e: goog.events.BrowserEvent): void;
/**
* Handles mouseout events. Dispatches a LEAVE event; if the event isn't
* canceled, and the component supports auto-highlighting, deactivates and
* un-highlights the component. Considered protected; should only be used
* within this package and by subclasses.
* @param {goog.events.BrowserEvent} e Mouse event to handle.
*/
handleMouseOut(e: goog.events.BrowserEvent): void;
/**
* Handles contextmenu events.
* @param {goog.events.BrowserEvent} e Event to handle.
*/
handleContextMenu(e: goog.events.BrowserEvent): void;
/**
* Handles mousedown events. If the component is enabled, highlights and
* activates it. If the component isn't configured for keyboard access,
* prevents it from receiving keyboard focus. Considered protected; should
* only be used within this package and by subclasses.
* @param {goog.events.Event} e Mouse event to handle.
*/
handleMouseDown(e: goog.events.Event): void;
/**
* Handles mouseup events. If the component is enabled, highlights it. If
* the component has previously been activated, performs its associated action
* by calling {@link performActionInternal}, then deactivates it. Considered
* protected; should only be used within this package and by subclasses.
* @param {goog.events.Event} e Mouse event to handle.
*/
handleMouseUp(e: goog.events.Event): void;
/**
* Handles dblclick events. Should only be registered if the user agent is
* IE. If the component is enabled, performs its associated action by calling
* {@link performActionInternal}. This is used to allow more performant
* buttons in IE. In IE, no mousedown event is fired when that mousedown will
* trigger a dblclick event. Because of this, a user clicking quickly will
* only cause ACTION events to fire on every other click. This is a workaround
* to generate ACTION events for every click. Unfortunately, this workaround
* won't ever trigger the ACTIVE state. This is roughly the same behaviour as
* if this were a 'button' element with a listener on mouseup. Considered
* protected; should only be used within this package and by subclasses.
* @param {goog.events.Event} e Mouse event to handle.
*/
handleDblClick(e: goog.events.Event): void;
/**
* Performs the appropriate action when the control is activated by the user.
* The default implementation first updates the checked and selected state of
* controls that support them, then dispatches an ACTION event. Considered
* protected; should only be used within this package and by subclasses.
* @param {goog.events.Event} e Event that triggered the action.
* @return {boolean} Whether the action is allowed to proceed.
* @protected
*/
performActionInternal(e: goog.events.Event): boolean;
/**
* Handles focus events on the component's key event target element. If the
* component is focusable, updates its state and styling to indicate that it
* now has keyboard focus. Considered protected; should only be used within
* this package and by subclasses. <b>Warning:</b> IE dispatches focus and
* blur events asynchronously!
* @param {goog.events.Event} e Focus event to handle.
*/
handleFocus(e: goog.events.Event): void;
/**
* Handles blur events on the component's key event target element. Always
* deactivates the component. In addition, if the component is focusable,
* updates its state and styling to indicate that it no longer has keyboard
* focus. Considered protected; should only be used within this package and
* by subclasses. <b>Warning:</b> IE dispatches focus and blur events
* asynchronously!
* @param {goog.events.Event} e Blur event to handle.
*/
handleBlur(e: goog.events.Event): void;
/**
* Attempts to handle a keyboard event, if the component is enabled and visible,
* by calling {@link handleKeyEventInternal}. Considered protected; should only
* be used within this package and by subclasses.
* @param {goog.events.KeyEvent} e Key event to handle.
* @return {boolean} Whether the key event was handled.
*/
handleKeyEvent(e: goog.events.KeyEvent): boolean;
/**
* Attempts to handle a keyboard event; returns true if the event was handled,
* false otherwise. Considered protected; should only be used within this
* package and by subclasses.
* @param {goog.events.KeyEvent} e Key event to handle.
* @return {boolean} Whether the key event was handled.
* @protected
*/
handleKeyEventInternal(e: goog.events.KeyEvent): boolean;
}
}
declare module goog.ui.Control {
/**
* Maps a CSS class name to a function that returns a new instance of
* {@link goog.ui.Control} or a subclass thereof, suitable to decorate
* an element that has the specified CSS class. UI components that extend
* {@link goog.ui.Control} and want {@link goog.ui.Container}s to be able
* to discover and decorate elements using them should register a factory
* function via this API.
* @param {string} className CSS class name.
* @param {Function} decoratorFunction Function that takes no arguments and
* returns a new instance of a control to decorate an element with the
* given class.
* @deprecated Use {@link goog.ui.registry.setDecoratorByClassName} instead.
*/
function registerDecorator(className: string, decoratorFunction: Function): void;
/**
* Takes an element and returns a new instance of {@link goog.ui.Control}
* or a subclass, suitable to decorate it (based on the element's CSS class).
* @param {Element} element Element to decorate.
* @return {goog.ui.Control?} New control instance to decorate the element
* (null if none).
* @deprecated Use {@link goog.ui.registry.getDecorator} instead.
*/
function getDecorator(element: Element): goog.ui.Control;
/**
* Takes an element, and decorates it with a {@link goog.ui.Control} instance
* if a suitable decorator is found.
* @param {Element} element Element to decorate.
* @return {goog.ui.Control?} New control instance that decorates the element
* (null if none).
* @deprecated Use {@link goog.ui.decorate} instead.
*/
function decorate(element: Element): goog.ui.Control;
}