typescript-closure-tools
Version:
Command-line tools to convert closure-style JSDoc annotations to typescript, and to convert typescript sources to closure externs files
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TypeScript
/// <reference path="../../../globals.d.ts" />
/// <reference path="./coordinate3.d.ts" />
declare module goog.math {
class Vec3 extends Vec3__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class Vec3__Class extends goog.math.Coordinate3__Class {
/**
* Class for a three-dimensional vector object and assorted functions useful for
* manipulation.
*
* Inherits from goog.math.Coordinate3 so that a Vec3 may be passed in to any
* function that requires a Coordinate.
*
* @param {number} x The x value for the vector.
* @param {number} y The y value for the vector.
* @param {number} z The z value for the vector.
* @constructor
* @extends {goog.math.Coordinate3}
*/
constructor(x: number, y: number, z: number);
/**
* X-value
* @type {number}
*/
x: number;
/**
* Y-value
* @type {number}
*/
y: number;
/**
* Z-value
* @type {number}
*/
z: number;
/**
* Returns the magnitude of the vector measured from the origin.
*
* @return {number} The length of the vector.
*/
magnitude(): number;
/**
* Returns the squared magnitude of the vector measured from the origin.
* NOTE(brenneman): Leaving out the square root is not a significant
* optimization in JavaScript.
*
* @return {number} The length of the vector, squared.
*/
squaredMagnitude(): number;
/**
* Scales the current vector by a constant.
*
* @param {number} s The scale factor.
* @return {!goog.math.Vec3} This vector, scaled.
*/
scale(s: number): goog.math.Vec3;
/**
* Reverses the sign of the vector. Equivalent to scaling the vector by -1.
*
* @return {!goog.math.Vec3} This vector, inverted.
*/
invert(): goog.math.Vec3;
/**
* Normalizes the current vector to have a magnitude of 1.
*
* @return {!goog.math.Vec3} This vector, normalized.
*/
normalize(): goog.math.Vec3;
/**
* Adds another vector to this vector in-place.
*
* @param {goog.math.Vec3} b The vector to add.
* @return {!goog.math.Vec3} This vector with {@code b} added.
*/
add(b: goog.math.Vec3): goog.math.Vec3;
/**
* Subtracts another vector from this vector in-place.
*
* @param {goog.math.Vec3} b The vector to subtract.
* @return {!goog.math.Vec3} This vector with {@code b} subtracted.
*/
subtract(b: goog.math.Vec3): goog.math.Vec3;
/**
* Compares this vector with another for equality.
*
* @param {goog.math.Vec3} b The other vector.
* @return {boolean} True if this vector's x, y and z equal the given vector's
* x, y, and z, respectively.
*/
equals(b: goog.math.Vec3): boolean;
}
}
declare module goog.math.Vec3 {
/**
* Generates a random unit vector.
*
* http://mathworld.wolfram.com/SpherePointPicking.html
* Using (6), (7), and (8) to generate coordinates.
* @return {!goog.math.Vec3} A random unit-length vector.
*/
function randomUnit(): goog.math.Vec3;
/**
* Generates a random vector inside the unit sphere.
*
* @return {!goog.math.Vec3} A random vector.
*/
function random(): goog.math.Vec3;
/**
* Returns a new Vec3 object from a given coordinate.
*
* @param {goog.math.Coordinate3} a The coordinate.
* @return {!goog.math.Vec3} A new vector object.
*/
function fromCoordinate3(a: goog.math.Coordinate3): goog.math.Vec3;
/**
* Returns the distance between two vectors.
*
* @param {goog.math.Vec3} a The first vector.
* @param {goog.math.Vec3} b The second vector.
* @return {number} The distance.
*/
function distance(a: goog.math.Vec3, b: goog.math.Vec3): number;
/**
* Returns the squared distance between two vectors.
*
* @param {goog.math.Vec3} a The first vector.
* @param {goog.math.Vec3} b The second vector.
* @return {number} The squared distance.
*/
function squaredDistance(a: goog.math.Vec3, b: goog.math.Vec3): number;
/**
* Compares vectors for equality.
*
* @param {goog.math.Vec3} a The first vector.
* @param {goog.math.Vec3} b The second vector.
* @return {boolean} True if the vectors have equal x, y, and z coordinates.
*/
function equals(a: goog.math.Vec3, b: goog.math.Vec3): boolean;
/**
* Returns the sum of two vectors as a new Vec3.
*
* @param {goog.math.Vec3} a The first vector.
* @param {goog.math.Vec3} b The second vector.
* @return {!goog.math.Vec3} The sum vector.
*/
function sum(a: goog.math.Vec3, b: goog.math.Vec3): goog.math.Vec3;
/**
* Returns the difference of two vectors as a new Vec3.
*
* @param {goog.math.Vec3} a The first vector.
* @param {goog.math.Vec3} b The second vector.
* @return {!goog.math.Vec3} The difference vector.
*/
function difference(a: goog.math.Vec3, b: goog.math.Vec3): goog.math.Vec3;
/**
* Returns the dot-product of two vectors.
*
* @param {goog.math.Vec3} a The first vector.
* @param {goog.math.Vec3} b The second vector.
* @return {number} The dot-product of the two vectors.
*/
function dot(a: goog.math.Vec3, b: goog.math.Vec3): number;
/**
* Returns the cross-product of two vectors.
*
* @param {goog.math.Vec3} a The first vector.
* @param {goog.math.Vec3} b The second vector.
* @return {!goog.math.Vec3} The cross-product of the two vectors.
*/
function cross(a: goog.math.Vec3, b: goog.math.Vec3): goog.math.Vec3;
/**
* Returns a new Vec3 that is the linear interpolant between vectors a and b at
* scale-value x.
*
* @param {goog.math.Vec3} a Vector a.
* @param {goog.math.Vec3} b Vector b.
* @param {number} x The proportion between a and b.
* @return {!goog.math.Vec3} The interpolated vector.
*/
function lerp(a: goog.math.Vec3, b: goog.math.Vec3, x: number): goog.math.Vec3;
}