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typescript-closure-tools

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Command-line tools to convert closure-style JSDoc annotations to typescript, and to convert typescript sources to closure externs files

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/// <reference path="../../../globals.d.ts" /> /// <reference path="./coordinate3.d.ts" /> declare module goog.math { class Vec3 extends Vec3__Class { } /** Fake class which should be extended to avoid inheriting static properties */ class Vec3__Class extends goog.math.Coordinate3__Class { /** * Class for a three-dimensional vector object and assorted functions useful for * manipulation. * * Inherits from goog.math.Coordinate3 so that a Vec3 may be passed in to any * function that requires a Coordinate. * * @param {number} x The x value for the vector. * @param {number} y The y value for the vector. * @param {number} z The z value for the vector. * @constructor * @extends {goog.math.Coordinate3} */ constructor(x: number, y: number, z: number); /** * X-value * @type {number} */ x: number; /** * Y-value * @type {number} */ y: number; /** * Z-value * @type {number} */ z: number; /** * Returns the magnitude of the vector measured from the origin. * * @return {number} The length of the vector. */ magnitude(): number; /** * Returns the squared magnitude of the vector measured from the origin. * NOTE(brenneman): Leaving out the square root is not a significant * optimization in JavaScript. * * @return {number} The length of the vector, squared. */ squaredMagnitude(): number; /** * Scales the current vector by a constant. * * @param {number} s The scale factor. * @return {!goog.math.Vec3} This vector, scaled. */ scale(s: number): goog.math.Vec3; /** * Reverses the sign of the vector. Equivalent to scaling the vector by -1. * * @return {!goog.math.Vec3} This vector, inverted. */ invert(): goog.math.Vec3; /** * Normalizes the current vector to have a magnitude of 1. * * @return {!goog.math.Vec3} This vector, normalized. */ normalize(): goog.math.Vec3; /** * Adds another vector to this vector in-place. * * @param {goog.math.Vec3} b The vector to add. * @return {!goog.math.Vec3} This vector with {@code b} added. */ add(b: goog.math.Vec3): goog.math.Vec3; /** * Subtracts another vector from this vector in-place. * * @param {goog.math.Vec3} b The vector to subtract. * @return {!goog.math.Vec3} This vector with {@code b} subtracted. */ subtract(b: goog.math.Vec3): goog.math.Vec3; /** * Compares this vector with another for equality. * * @param {goog.math.Vec3} b The other vector. * @return {boolean} True if this vector's x, y and z equal the given vector's * x, y, and z, respectively. */ equals(b: goog.math.Vec3): boolean; } } declare module goog.math.Vec3 { /** * Generates a random unit vector. * * http://mathworld.wolfram.com/SpherePointPicking.html * Using (6), (7), and (8) to generate coordinates. * @return {!goog.math.Vec3} A random unit-length vector. */ function randomUnit(): goog.math.Vec3; /** * Generates a random vector inside the unit sphere. * * @return {!goog.math.Vec3} A random vector. */ function random(): goog.math.Vec3; /** * Returns a new Vec3 object from a given coordinate. * * @param {goog.math.Coordinate3} a The coordinate. * @return {!goog.math.Vec3} A new vector object. */ function fromCoordinate3(a: goog.math.Coordinate3): goog.math.Vec3; /** * Returns the distance between two vectors. * * @param {goog.math.Vec3} a The first vector. * @param {goog.math.Vec3} b The second vector. * @return {number} The distance. */ function distance(a: goog.math.Vec3, b: goog.math.Vec3): number; /** * Returns the squared distance between two vectors. * * @param {goog.math.Vec3} a The first vector. * @param {goog.math.Vec3} b The second vector. * @return {number} The squared distance. */ function squaredDistance(a: goog.math.Vec3, b: goog.math.Vec3): number; /** * Compares vectors for equality. * * @param {goog.math.Vec3} a The first vector. * @param {goog.math.Vec3} b The second vector. * @return {boolean} True if the vectors have equal x, y, and z coordinates. */ function equals(a: goog.math.Vec3, b: goog.math.Vec3): boolean; /** * Returns the sum of two vectors as a new Vec3. * * @param {goog.math.Vec3} a The first vector. * @param {goog.math.Vec3} b The second vector. * @return {!goog.math.Vec3} The sum vector. */ function sum(a: goog.math.Vec3, b: goog.math.Vec3): goog.math.Vec3; /** * Returns the difference of two vectors as a new Vec3. * * @param {goog.math.Vec3} a The first vector. * @param {goog.math.Vec3} b The second vector. * @return {!goog.math.Vec3} The difference vector. */ function difference(a: goog.math.Vec3, b: goog.math.Vec3): goog.math.Vec3; /** * Returns the dot-product of two vectors. * * @param {goog.math.Vec3} a The first vector. * @param {goog.math.Vec3} b The second vector. * @return {number} The dot-product of the two vectors. */ function dot(a: goog.math.Vec3, b: goog.math.Vec3): number; /** * Returns the cross-product of two vectors. * * @param {goog.math.Vec3} a The first vector. * @param {goog.math.Vec3} b The second vector. * @return {!goog.math.Vec3} The cross-product of the two vectors. */ function cross(a: goog.math.Vec3, b: goog.math.Vec3): goog.math.Vec3; /** * Returns a new Vec3 that is the linear interpolant between vectors a and b at * scale-value x. * * @param {goog.math.Vec3} a Vector a. * @param {goog.math.Vec3} b Vector b. * @param {number} x The proportion between a and b. * @return {!goog.math.Vec3} The interpolated vector. */ function lerp(a: goog.math.Vec3, b: goog.math.Vec3, x: number): goog.math.Vec3; }