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typescript-closure-tools

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Command-line tools to convert closure-style JSDoc annotations to typescript, and to convert typescript sources to closure externs files

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/// <reference path="../../../globals.d.ts" /> /// <reference path="./coordinate.d.ts" /> declare module goog.math { class Vec2 extends Vec2__Class { } /** Fake class which should be extended to avoid inheriting static properties */ class Vec2__Class extends goog.math.Coordinate__Class { /** * Class for a two-dimensional vector object and assorted functions useful for * manipulating points. * * @param {number} x The x coordinate for the vector. * @param {number} y The y coordinate for the vector. * @constructor * @extends {goog.math.Coordinate} */ constructor(x: number, y: number); /** * X-value * @type {number} */ x: number; /** * Y-value * @type {number} */ y: number; /** * Returns the magnitude of the vector measured from the origin. * @return {number} The length of the vector. */ magnitude(): number; /** * Returns the squared magnitude of the vector measured from the origin. * NOTE(brenneman): Leaving out the square root is not a significant * optimization in JavaScript. * @return {number} The length of the vector, squared. */ squaredMagnitude(): number; /** * Reverses the sign of the vector. Equivalent to scaling the vector by -1. * @return {!goog.math.Vec2} The inverted vector. */ invert(): goog.math.Vec2; /** * Normalizes the current vector to have a magnitude of 1. * @return {!goog.math.Vec2} The normalized vector. */ normalize(): goog.math.Vec2; /** * Adds another vector to this vector in-place. * @param {!goog.math.Coordinate} b The vector to add. * @return {!goog.math.Vec2} This vector with {@code b} added. */ add(b: goog.math.Coordinate): goog.math.Vec2; /** * Subtracts another vector from this vector in-place. * @param {!goog.math.Coordinate} b The vector to subtract. * @return {!goog.math.Vec2} This vector with {@code b} subtracted. */ subtract(b: goog.math.Coordinate): goog.math.Vec2; /** * Rotates this vector in-place by a given angle, specified in radians. * @param {number} angle The angle, in radians. * @return {!goog.math.Vec2} This vector rotated {@code angle} radians. */ rotate(angle: number): goog.math.Vec2; /** * Compares this vector with another for equality. * @param {!goog.math.Vec2} b The other vector. * @return {boolean} Whether this vector has the same x and y as the given * vector. */ equals(b: goog.math.Vec2): boolean; } } declare module goog.math.Vec2 { /** * @return {!goog.math.Vec2} A random unit-length vector. */ function randomUnit(): goog.math.Vec2; /** * @return {!goog.math.Vec2} A random vector inside the unit-disc. */ function random(): goog.math.Vec2; /** * Returns a new Vec2 object from a given coordinate. * @param {!goog.math.Coordinate} a The coordinate. * @return {!goog.math.Vec2} A new vector object. */ function fromCoordinate(a: goog.math.Coordinate): goog.math.Vec2; /** * Rotates a vector by a given angle, specified in radians, relative to a given * axis rotation point. The returned vector is a newly created instance - no * in-place changes are done. * @param {!goog.math.Vec2} v A vector. * @param {!goog.math.Vec2} axisPoint The rotation axis point. * @param {number} angle The angle, in radians. * @return {!goog.math.Vec2} The rotated vector in a newly created instance. */ function rotateAroundPoint(v: goog.math.Vec2, axisPoint: goog.math.Vec2, angle: number): goog.math.Vec2; /** * Returns the distance between two vectors. * @param {!goog.math.Coordinate} a The first vector. * @param {!goog.math.Coordinate} b The second vector. * @return {number} The distance. */ function distance(a: goog.math.Coordinate, b: goog.math.Coordinate): number; /** * Returns the squared distance between two vectors. * @param {!goog.math.Coordinate} a The first vector. * @param {!goog.math.Coordinate} b The second vector. * @return {number} The squared distance. */ function squaredDistance(a: goog.math.Coordinate, b: goog.math.Coordinate): number; /** * Compares vectors for equality. * @param {!goog.math.Coordinate} a The first vector. * @param {!goog.math.Coordinate} b The second vector. * @return {boolean} Whether the vectors have the same x and y coordinates. */ function equals(a: goog.math.Coordinate, b: goog.math.Coordinate): boolean; /** * Returns the sum of two vectors as a new Vec2. * @param {!goog.math.Coordinate} a The first vector. * @param {!goog.math.Coordinate} b The second vector. * @return {!goog.math.Vec2} The sum vector. */ function sum(a: goog.math.Coordinate, b: goog.math.Coordinate): goog.math.Vec2; /** * Returns the difference between two vectors as a new Vec2. * @param {!goog.math.Coordinate} a The first vector. * @param {!goog.math.Coordinate} b The second vector. * @return {!goog.math.Vec2} The difference vector. */ function difference(a: goog.math.Coordinate, b: goog.math.Coordinate): goog.math.Vec2; /** * Returns the dot-product of two vectors. * @param {!goog.math.Coordinate} a The first vector. * @param {!goog.math.Coordinate} b The second vector. * @return {number} The dot-product of the two vectors. */ function dot(a: goog.math.Coordinate, b: goog.math.Coordinate): number; /** * Returns a new Vec2 that is the linear interpolant between vectors a and b at * scale-value x. * @param {!goog.math.Coordinate} a Vector a. * @param {!goog.math.Coordinate} b Vector b. * @param {number} x The proportion between a and b. * @return {!goog.math.Vec2} The interpolated vector. */ function lerp(a: goog.math.Coordinate, b: goog.math.Coordinate, x: number): goog.math.Vec2; }