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typescript-closure-tools

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Command-line tools to convert closure-style JSDoc annotations to typescript, and to convert typescript sources to closure externs files

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/// <reference path="../../../globals.d.ts" /> /// <reference path="./groupelement.d.ts" /> /// <reference path="./canvasgraphics.d.ts" /> /// <reference path="./element.d.ts" /> /// <reference path="./ellipseelement.d.ts" /> /// <reference path="./stroke.d.ts" /> /// <reference path="./fill.d.ts" /> /// <reference path="./rectelement.d.ts" /> /// <reference path="./pathelement.d.ts" /> /// <reference path="./path.d.ts" /> /// <reference path="./textelement.d.ts" /> /// <reference path="./font.d.ts" /> /// <reference path="./imageelement.d.ts" /> declare module goog.graphics { class CanvasGroupElement extends CanvasGroupElement__Class { } /** Fake class which should be extended to avoid inheriting static properties */ class CanvasGroupElement__Class extends goog.graphics.GroupElement__Class { /** * Object representing a group of objects in a canvas. * This is an implementation of the goog.graphics.GroupElement interface. * You should not construct objects from this constructor. The graphics * will return the object for you. * @param {goog.graphics.CanvasGraphics} graphics The graphics creating * this element. * @constructor * @extends {goog.graphics.GroupElement} * @deprecated goog.graphics is deprecated. It existed to abstract over browser * differences before the canvas tag was widely supported. See * http://en.wikipedia.org/wiki/Canvas_element for details. * @final */ constructor(graphics: goog.graphics.CanvasGraphics); /** * Append a child to the group. Does not draw it * @param {goog.graphics.Element} element The child to append. */ appendChild(element: goog.graphics.Element): void; /** * Draw the group. * @param {CanvasRenderingContext2D} ctx The context to draw the element in. */ draw(ctx: CanvasRenderingContext2D): void; } class CanvasEllipseElement extends CanvasEllipseElement__Class { } /** Fake class which should be extended to avoid inheriting static properties */ class CanvasEllipseElement__Class extends goog.graphics.EllipseElement__Class { /** * Thin wrapper for canvas ellipse elements. * This is an implementation of the goog.graphics.EllipseElement interface. * You should not construct objects from this constructor. The graphics * will return the object for you. * @param {Element} element The DOM element to wrap. * @param {goog.graphics.CanvasGraphics} graphics The graphics creating * this element. * @param {number} cx Center X coordinate. * @param {number} cy Center Y coordinate. * @param {number} rx Radius length for the x-axis. * @param {number} ry Radius length for the y-axis. * @param {goog.graphics.Stroke} stroke The stroke to use for this element. * @param {goog.graphics.Fill} fill The fill to use for this element. * @constructor * @extends {goog.graphics.EllipseElement} * @final */ constructor(element: Element, graphics: goog.graphics.CanvasGraphics, cx: number, cy: number, rx: number, ry: number, stroke: goog.graphics.Stroke, fill: goog.graphics.Fill); /** * Draw the ellipse. Should be treated as package scope. * @param {CanvasRenderingContext2D} ctx The context to draw the element in. */ draw(ctx: CanvasRenderingContext2D): void; } class CanvasRectElement extends CanvasRectElement__Class { } /** Fake class which should be extended to avoid inheriting static properties */ class CanvasRectElement__Class extends goog.graphics.RectElement__Class { /** * Thin wrapper for canvas rectangle elements. * This is an implementation of the goog.graphics.RectElement interface. * You should not construct objects from this constructor. The graphics * will return the object for you. * @param {Element} element The DOM element to wrap. * @param {goog.graphics.CanvasGraphics} graphics The graphics creating * this element. * @param {number} x X coordinate (left). * @param {number} y Y coordinate (top). * @param {number} w Width of rectangle. * @param {number} h Height of rectangle. * @param {goog.graphics.Stroke} stroke The stroke to use for this element. * @param {goog.graphics.Fill} fill The fill to use for this element. * @constructor * @extends {goog.graphics.RectElement} * @final */ constructor(element: Element, graphics: goog.graphics.CanvasGraphics, x: number, y: number, w: number, h: number, stroke: goog.graphics.Stroke, fill: goog.graphics.Fill); /** * Draw the rectangle. Should be treated as package scope. * @param {CanvasRenderingContext2D} ctx The context to draw the element in. */ draw(ctx: CanvasRenderingContext2D): void; } class CanvasPathElement extends CanvasPathElement__Class { } /** Fake class which should be extended to avoid inheriting static properties */ class CanvasPathElement__Class extends goog.graphics.PathElement__Class { /** * Thin wrapper for canvas path elements. * This is an implementation of the goog.graphics.PathElement interface. * You should not construct objects from this constructor. The graphics * will return the object for you. * @param {Element} element The DOM element to wrap. * @param {goog.graphics.CanvasGraphics} graphics The graphics creating * this element. * @param {!goog.graphics.Path} path The path object to draw. * @param {goog.graphics.Stroke} stroke The stroke to use for this element. * @param {goog.graphics.Fill} fill The fill to use for this element. * @constructor * @extends {goog.graphics.PathElement} * @final */ constructor(element: Element, graphics: goog.graphics.CanvasGraphics, path: goog.graphics.Path, stroke: goog.graphics.Stroke, fill: goog.graphics.Fill); /** * Draw the path. Should be treated as package scope. * @param {CanvasRenderingContext2D} ctx The context to draw the element in. * @suppress {deprecated} goog.graphics is deprecated. */ draw(ctx: CanvasRenderingContext2D): void; } class CanvasTextElement extends CanvasTextElement__Class { } /** Fake class which should be extended to avoid inheriting static properties */ class CanvasTextElement__Class extends goog.graphics.TextElement__Class { /** * Thin wrapper for canvas text elements. * This is an implementation of the goog.graphics.TextElement interface. * You should not construct objects from this constructor. The graphics * will return the object for you. * @param {!goog.graphics.CanvasGraphics} graphics The graphics creating * this element. * @param {string} text The text to draw. * @param {number} x1 X coordinate of start of line. * @param {number} y1 Y coordinate of start of line. * @param {number} x2 X coordinate of end of line. * @param {number} y2 Y coordinate of end of line. * @param {?string} align Horizontal alignment: left (default), center, right. * @param {!goog.graphics.Font} font Font describing the font properties. * @param {goog.graphics.Stroke} stroke The stroke to use for this element. * @param {goog.graphics.Fill} fill The fill to use for this element. * @constructor * @extends {goog.graphics.TextElement} * @final */ constructor(graphics: goog.graphics.CanvasGraphics, text: string, x1: number, y1: number, x2: number, y2: number, align: string, font: goog.graphics.Font, stroke: goog.graphics.Stroke, fill: goog.graphics.Fill); /** * Draw the text. Should be treated as package scope. * @param {CanvasRenderingContext2D} ctx The context to draw the element in. */ draw(ctx: CanvasRenderingContext2D): void; } class CanvasImageElement extends CanvasImageElement__Class { } /** Fake class which should be extended to avoid inheriting static properties */ class CanvasImageElement__Class extends goog.graphics.ImageElement__Class { /** * Thin wrapper for canvas image elements. * This is an implementation of the goog.graphics.ImageElement interface. * You should not construct objects from this constructor. The graphics * will return the object for you. * @param {Element} element The DOM element to wrap. * @param {goog.graphics.CanvasGraphics} graphics The graphics creating * this element. * @param {number} x X coordinate (left). * @param {number} y Y coordinate (top). * @param {number} w Width of rectangle. * @param {number} h Height of rectangle. * @param {string} src Source of the image. * @constructor * @extends {goog.graphics.ImageElement} * @final */ constructor(element: Element, graphics: goog.graphics.CanvasGraphics, x: number, y: number, w: number, h: number, src: string); /** * Draw the image. Should be treated as package scope. * @param {CanvasRenderingContext2D} ctx The context to draw the element in. */ draw(ctx: CanvasRenderingContext2D): void; } }