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typescript-closure-tools

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Command-line tools to convert closure-style JSDoc annotations to typescript, and to convert typescript sources to closure externs files

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/// <reference path="../../../globals.d.ts" /> /// <reference path="../events/eventtarget.d.ts" /> /// <reference path="./transition.d.ts" /> declare module goog.fx { class TransitionBase extends TransitionBase__Class { } /** Fake class which should be extended to avoid inheriting static properties */ class TransitionBase__Class extends goog.events.EventTarget__Class implements goog.fx.Transition { /** * Constructor for a transition object. * * @constructor * @implements {goog.fx.Transition} * @extends {goog.events.EventTarget} */ constructor(); /** * Timestamp for when the animation was started. * @type {?number} * @protected */ startTime: number; /** * Timestamp for when the animation finished or was stopped. * @type {?number} * @protected */ endTime: number; /** * Pauses the animation. */ pause: any /*missing*/; /** * Returns the current state of the animation. * @return {goog.fx.TransitionBase.State} State of the animation. */ getStateInternal(): goog.fx.TransitionBase.State; /** * Sets the current state of the animation to playing. * @protected */ setStatePlaying(): void; /** * Sets the current state of the animation to paused. * @protected */ setStatePaused(): void; /** * Sets the current state of the animation to stopped. * @protected */ setStateStopped(): void; /** * @return {boolean} True iff the current state of the animation is playing. */ isPlaying(): boolean; /** * @return {boolean} True iff the current state of the animation is paused. */ isPaused(): boolean; /** * @return {boolean} True iff the current state of the animation is stopped. */ isStopped(): boolean; /** * Dispatches the BEGIN event. Sub classes should override this instead * of listening to the event, and call this instead of dispatching the event. * @protected */ onBegin(): void; /** * Dispatches the END event. Sub classes should override this instead * of listening to the event, and call this instead of dispatching the event. * @protected */ onEnd(): void; /** * Dispatches the FINISH event. Sub classes should override this instead * of listening to the event, and call this instead of dispatching the event. * @protected */ onFinish(): void; /** * Dispatches the PAUSE event. Sub classes should override this instead * of listening to the event, and call this instead of dispatching the event. * @protected */ onPause(): void; /** * Dispatches the PLAY event. Sub classes should override this instead * of listening to the event, and call this instead of dispatching the event. * @protected */ onPlay(): void; /** * Dispatches the RESUME event. Sub classes should override this instead * of listening to the event, and call this instead of dispatching the event. * @protected */ onResume(): void; /** * Dispatches the STOP event. Sub classes should override this instead * of listening to the event, and call this instead of dispatching the event. * @protected */ onStop(): void; /** * Dispatches an event object for the current animation. * @param {string} type Event type that will be dispatched. * @protected */ dispatchAnimationEvent(type: string): void; /** * Plays the transition. */ play: any /*missing*/; /** * Stops the transition. */ stop: any /*missing*/; } } declare module goog.fx.TransitionBase { /** * Enum for the possible states of an animation. * @enum {number} */ enum State { STOPPED, PAUSED, PLAYING } }