typescript-closure-tools
Version:
Command-line tools to convert closure-style JSDoc annotations to typescript, and to convert typescript sources to closure externs files
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TypeScript
/// <reference path="../../../globals.d.ts" />
/// <reference path="./animation.d.ts" />
/// <reference path="../events/eventhandler.d.ts" />
declare module goog.fx.dom {
class PredefinedEffect extends PredefinedEffect__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class PredefinedEffect__Class extends goog.fx.Animation__Class {
/**
* Abstract class that provides reusable functionality for predefined animations
* that manipulate a single DOM element
*
* @param {Element} element Dom Node to be used in the animation.
* @param {Array.<number>} start Array for start coordinates.
* @param {Array.<number>} end Array for end coordinates.
* @param {number} time Length of animation in milliseconds.
* @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
* @extends {goog.fx.Animation}
* @constructor
*/
constructor(element: Element, start: number[], end: number[], time: number, opt_acc?: Function);
/**
* DOM Node that will be used in the animation
* @type {Element}
*/
element: Element;
/**
* Called to update the style of the element.
* @protected
*/
updateStyle: any /*missing*/;
/**
* Whether the DOM element being manipulated is rendered right-to-left.
* @return {boolean} True if the DOM element is rendered right-to-left, false
* otherwise.
*/
isRightToLeft(): boolean;
}
class Slide extends Slide__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class Slide__Class extends goog.fx.dom.PredefinedEffect__Class {
/**
* Creates an animation object that will slide an element from A to B. (This
* in effect automatically sets up the onanimate event for an Animation object)
*
* Start and End should be 2 dimensional arrays
*
* @param {Element} element Dom Node to be used in the animation.
* @param {Array.<number>} start 2D array for start coordinates (X, Y).
* @param {Array.<number>} end 2D array for end coordinates (X, Y).
* @param {number} time Length of animation in milliseconds.
* @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
* @extends {goog.fx.dom.PredefinedEffect}
* @constructor
*/
constructor(element: Element, start: number[], end: number[], time: number, opt_acc?: Function);
}
class SlideFrom extends SlideFrom__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class SlideFrom__Class extends goog.fx.dom.Slide__Class {
/**
* Slides an element from its current position.
*
* @param {Element} element DOM node to be used in the animation.
* @param {Array.<number>} end 2D array for end coordinates (X, Y).
* @param {number} time Length of animation in milliseconds.
* @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
* @extends {goog.fx.dom.Slide}
* @constructor
*/
constructor(element: Element, end: number[], time: number, opt_acc?: Function);
}
class Swipe extends Swipe__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class Swipe__Class extends goog.fx.dom.PredefinedEffect__Class {
/**
* Creates an animation object that will slide an element into its final size.
* Requires that the element is absolutely positioned.
*
* @param {Element} element Dom Node to be used in the animation.
* @param {Array.<number>} start 2D array for start size (W, H).
* @param {Array.<number>} end 2D array for end size (W, H).
* @param {number} time Length of animation in milliseconds.
* @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
* @extends {goog.fx.dom.PredefinedEffect}
* @constructor
*/
constructor(element: Element, start: number[], end: number[], time: number, opt_acc?: Function);
}
class Scroll extends Scroll__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class Scroll__Class extends goog.fx.dom.PredefinedEffect__Class {
/**
* Creates an animation object that will scroll an element from A to B.
*
* Start and End should be 2 dimensional arrays
*
* @param {Element} element Dom Node to be used in the animation.
* @param {Array.<number>} start 2D array for start scroll left and top.
* @param {Array.<number>} end 2D array for end scroll left and top.
* @param {number} time Length of animation in milliseconds.
* @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
* @extends {goog.fx.dom.PredefinedEffect}
* @constructor
*/
constructor(element: Element, start: number[], end: number[], time: number, opt_acc?: Function);
}
class Resize extends Resize__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class Resize__Class extends goog.fx.dom.PredefinedEffect__Class {
/**
* Creates an animation object that will resize an element between two widths
* and heights.
*
* Start and End should be 2 dimensional arrays
*
* @param {Element} element Dom Node to be used in the animation.
* @param {Array.<number>} start 2D array for start width and height.
* @param {Array.<number>} end 2D array for end width and height.
* @param {number} time Length of animation in milliseconds.
* @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
* @extends {goog.fx.dom.PredefinedEffect}
* @constructor
*/
constructor(element: Element, start: number[], end: number[], time: number, opt_acc?: Function);
}
class ResizeWidth extends ResizeWidth__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class ResizeWidth__Class extends goog.fx.dom.PredefinedEffect__Class {
/**
* Creates an animation object that will resize an element between two widths
*
* Start and End should be numbers
*
* @param {Element} element Dom Node to be used in the animation.
* @param {number} start Start width.
* @param {number} end End width.
* @param {number} time Length of animation in milliseconds.
* @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
* @extends {goog.fx.dom.PredefinedEffect}
* @constructor
*/
constructor(element: Element, start: number, end: number, time: number, opt_acc?: Function);
}
class ResizeHeight extends ResizeHeight__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class ResizeHeight__Class extends goog.fx.dom.PredefinedEffect__Class {
/**
* Creates an animation object that will resize an element between two heights
*
* Start and End should be numbers
*
* @param {Element} element Dom Node to be used in the animation.
* @param {number} start Start height.
* @param {number} end End height.
* @param {number} time Length of animation in milliseconds.
* @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
* @extends {goog.fx.dom.PredefinedEffect}
* @constructor
*/
constructor(element: Element, start: number, end: number, time: number, opt_acc?: Function);
}
class Fade extends Fade__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class Fade__Class extends goog.fx.dom.PredefinedEffect__Class {
/**
* Creates an animation object that fades the opacity of an element between two
* limits.
*
* Start and End should be floats between 0 and 1
*
* @param {Element} element Dom Node to be used in the animation.
* @param {Array.<number>|number} start 1D Array or Number with start opacity.
* @param {Array.<number>|number} end 1D Array or Number for end opacity.
* @param {number} time Length of animation in milliseconds.
* @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
* @extends {goog.fx.dom.PredefinedEffect}
* @constructor
*/
constructor(element: Element, start: number[]|number, end: number[]|number, time: number, opt_acc?: Function);
/**
* Animation event handler that will show the element.
*/
show(): void;
/**
* Animation event handler that will hide the element
*/
hide(): void;
}
class FadeOut extends FadeOut__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class FadeOut__Class extends goog.fx.dom.Fade__Class {
/**
* Fades an element out from full opacity to completely transparent.
*
* @param {Element} element Dom Node to be used in the animation.
* @param {number} time Length of animation in milliseconds.
* @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
* @extends {goog.fx.dom.Fade}
* @constructor
*/
constructor(element: Element, time: number, opt_acc?: Function);
}
class FadeIn extends FadeIn__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class FadeIn__Class extends goog.fx.dom.Fade__Class {
/**
* Fades an element in from completely transparent to fully opacity.
*
* @param {Element} element Dom Node to be used in the animation.
* @param {number} time Length of animation in milliseconds.
* @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
* @extends {goog.fx.dom.Fade}
* @constructor
*/
constructor(element: Element, time: number, opt_acc?: Function);
}
class FadeOutAndHide extends FadeOutAndHide__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class FadeOutAndHide__Class extends goog.fx.dom.Fade__Class {
/**
* Fades an element out from full opacity to completely transparent and then
* sets the display to 'none'
*
* @param {Element} element Dom Node to be used in the animation.
* @param {number} time Length of animation in milliseconds.
* @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
* @extends {goog.fx.dom.Fade}
* @constructor
*/
constructor(element: Element, time: number, opt_acc?: Function);
}
class FadeInAndShow extends FadeInAndShow__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class FadeInAndShow__Class extends goog.fx.dom.Fade__Class {
/**
* Sets an element's display to be visible and then fades an element in from
* completely transparent to fully opaque.
*
* @param {Element} element Dom Node to be used in the animation.
* @param {number} time Length of animation in milliseconds.
* @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
* @extends {goog.fx.dom.Fade}
* @constructor
*/
constructor(element: Element, time: number, opt_acc?: Function);
}
class BgColorTransform extends BgColorTransform__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class BgColorTransform__Class extends goog.fx.dom.PredefinedEffect__Class {
/**
* Provides a transformation of an elements background-color.
*
* Start and End should be 3D arrays representing R,G,B
*
* @param {Element} element Dom Node to be used in the animation.
* @param {Array.<number>} start 3D Array for RGB of start color.
* @param {Array.<number>} end 3D Array for RGB of end color.
* @param {number} time Length of animation in milliseconds.
* @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
* @extends {goog.fx.dom.PredefinedEffect}
* @constructor
*/
constructor(element: Element, start: number[], end: number[], time: number, opt_acc?: Function);
/**
* Animation event handler that will set the background-color of an element
*/
setColor(): void;
}
class ColorTransform extends ColorTransform__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class ColorTransform__Class extends goog.fx.dom.PredefinedEffect__Class {
/**
* Provides a transformation of an elements color.
*
* @param {Element} element Dom Node to be used in the animation.
* @param {Array.<number>} start 3D Array representing R,G,B.
* @param {Array.<number>} end 3D Array representing R,G,B.
* @param {number} time Length of animation in milliseconds.
* @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1.
* @constructor
* @extends {goog.fx.dom.PredefinedEffect}
*/
constructor(element: Element, start: number[], end: number[], time: number, opt_acc?: Function);
}
/**
* Fade elements background color from start color to the element's current
* background color.
*
* Start should be a 3D array representing R,G,B
*
* @param {Element} element Dom Node to be used in the animation.
* @param {Array.<number>} start 3D Array for RGB of start color.
* @param {number} time Length of animation in milliseconds.
* @param {goog.events.EventHandler=} opt_eventHandler Optional event handler
* to use when listening for events.
*/
function bgColorFadeIn(element: Element, start: number[], time: number, opt_eventHandler?: goog.events.EventHandler<any>): void;
}