typescript-closure-tools
Version:
Command-line tools to convert closure-style JSDoc annotations to typescript, and to convert typescript sources to closure externs files
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TypeScript
/// <reference path="../../../globals.d.ts" />
/// <reference path="./animation.d.ts" />
/// <reference path="../math/size.d.ts" />
/// <reference path="../math/box.d.ts" />
declare module goog.fx {
class CssSpriteAnimation extends CssSpriteAnimation__Class { }
/** Fake class which should be extended to avoid inheriting static properties */
class CssSpriteAnimation__Class extends goog.fx.Animation__Class {
/**
* This animation class is used to animate a CSS sprite (moving a background
* image). This moves through a series of images in a single image sprite and
* loops the animation when done. You should set up the
* {@code background-image} and size in a CSS rule for the relevant element.
*
* @param {Element} element The HTML element to animate the background for.
* @param {goog.math.Size} size The size of one image in the image sprite.
* @param {goog.math.Box} box The box describing the layout of the sprites to
* use in the large image. The sprites can be position horizontally or
* vertically and using a box here allows the implementation to know which
* way to go.
* @param {number} time The duration in milliseconds for one iteration of the
* animation. For example, if the sprite contains 4 images and the duration
* is set to 400ms then each sprite will be displayed for 100ms.
* @param {function(number) : number=} opt_acc Acceleration function,
* returns 0-1 for inputs 0-1. This can be used to make certain frames be
* shown for a longer period of time.
*
* @constructor
* @extends {goog.fx.Animation}
* @final
*/
constructor(element: Element, size: goog.math.Size, box: goog.math.Box, time: number, opt_acc?: { (_0: number): number });
/**
* Clears the background position style set directly on the element
* by the animation. Allows to apply CSS styling for background position on the
* same element when the sprite animation is not runniing.
*/
clearSpritePosition(): void;
}
}