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typescript-closure-tools

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Command-line tools to convert closure-style JSDoc annotations to typescript, and to convert typescript sources to closure externs files

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/// <reference path="../../../globals.d.ts" /> /// <reference path="./transitionbase.d.ts" /> /// <reference path="./anim/anim.d.ts" /> /// <reference path="./transition.d.ts" /> /// <reference path="../events/event.d.ts" /> declare module goog.fx { class Animation extends Animation__Class { } /** Fake class which should be extended to avoid inheriting static properties */ class Animation__Class extends goog.fx.TransitionBase__Class implements goog.fx.anim.Animated, goog.fx.Transition { /** * Constructor for an animation object. * @param {Array.<number>} start Array for start coordinates. * @param {Array.<number>} end Array for end coordinates. * @param {number} duration Length of animation in milliseconds. * @param {Function=} opt_acc Acceleration function, returns 0-1 for inputs 0-1. * @constructor * @implements {goog.fx.anim.Animated} * @implements {goog.fx.Transition} * @extends {goog.fx.TransitionBase} */ constructor(start: number[], end: number[], duration: number, opt_acc?: Function); /** * Start point. * @type {Array.<number>} * @protected */ startPoint: number[]; /** * End point. * @type {Array.<number>} * @protected */ endPoint: number[]; /** * Duration of animation in milliseconds. * @type {number} * @protected */ duration: number; /** * Current coordinate for animation. * @type {Array.<number>} * @protected */ coords: number[]; /** * Sets whether the animation should use "right" rather than "left" to position * elements. This is a temporary flag to allow clients to transition * to the new component at their convenience. At some point "right" will be * used for RTL elements by default. * @param {boolean} useRightPositioningForRtl True if "right" should be used for * positioning, false if "left" should be used for positioning. */ enableRightPositioningForRtl(useRightPositioningForRtl: boolean): void; /** * Whether the animation should use "right" rather than "left" to position * elements. This is a temporary flag to allow clients to transition * to the new component at their convenience. At some point "right" will be * used for RTL elements by default. * @return {boolean} True if "right" should be used for positioning, false if * "left" should be used for positioning. */ isRightPositioningForRtlEnabled(): boolean; /** * Percent of the way through the animation. * @type {number} * @protected */ progress: number; /** * Timestamp for when last frame was run. * @type {?number} * @protected */ lastFrame: number; /** * @return {number} The current progress of the animation, the number * is between 0 and 1 inclusive. */ getProgress(): number; /** * Sets the progress of the animation. * @param {number} progress The new progress of the animation. */ setProgress(progress: number): void; /** * Stops an animation, fires a 'destroy' event and then removes all the event * handlers to clean up memory. * @deprecated Use dispose() instead. */ destroy(): void; /** * Handles the actual iteration of the animation in a timeout * @param {number} now The current time. */ cycle(now: number): void; /** * Dispatches the ANIMATE event. Sub classes should override this instead * of listening to the event. * @protected */ onAnimate(): void; /** * Dispatches the DESTROY event. Sub classes should override this instead * of listening to the event. * @protected */ onDestroy(): void; /** * Function called when a frame is requested for the animation. * * @param {number} now Current time in milliseconds. */ onAnimationFrame(now: number): void; /** * Plays the transition. */ play: any /*missing*/; /** * Stops the transition. */ stop: any /*missing*/; } class AnimationEvent extends AnimationEvent__Class { } /** Fake class which should be extended to avoid inheriting static properties */ class AnimationEvent__Class extends goog.events.Event__Class { /** * Class for an animation event object. * @param {string} type Event type. * @param {goog.fx.Animation} anim An animation object. * @constructor * @extends {goog.events.Event} */ constructor(type: string, anim: goog.fx.Animation); /** * The current coordinates. * @type {Array.<number>} */ coords: number[]; /** * The x coordinate. * @type {number} */ x: number; /** * The y coordinate. * @type {number} */ y: number; /** * The z coordinate. * @type {number} */ z: number; /** * The current duration. * @type {number} */ duration: number; /** * The current progress. * @type {number} */ progress: number; /** * Frames per second so far. */ fps: any /*missing*/; /** * The state of the animation. * @type {number} */ state: number; /** * The animation object. * @type {goog.fx.Animation} */ anim: goog.fx.Animation; /** * Returns the coordinates as integers (rounded to nearest integer). * @return {!Array.<number>} An array of the coordinates rounded to * the nearest integer. */ coordsAsInts(): number[]; } } declare module goog.fx.Animation { /** * Events fired by the animation. * @enum {string} */ enum EventType { PLAY, BEGIN, RESUME, END, STOP, FINISH, PAUSE, ANIMATE, DESTROY } /** * @deprecated Use goog.fx.anim.TIMEOUT. */ var TIMEOUT: any /*missing*/; /** * Enum for the possible states of an animation. * @deprecated Use goog.fx.Transition.State instead. * @enum {number} */ enum State { STOPPED, PAUSED, PLAYING } /** * @deprecated Use goog.fx.anim.setAnimationWindow. * @param {Window} animationWindow The window in which to animate elements. */ function setAnimationWindow(animationWindow: Window): void; }