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typegpu

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A thin layer between JS and WebGPU/WGSL that improves development experience and allows for faster iteration.

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import type { m4x4f, v3f } from '../data/wgslTypes.ts'; /** * Translates the given 4-by-4 matrix by the given vector. * @param {m4x4f} matrix - The matrix to be modified. * @param {v3f} vector - The vector by which to translate the matrix. * @returns {m4x4f} The translated matrix. */ export declare const translate4: import("../types.ts").DualFn<(matrix: m4x4f, vector: v3f) => m4x4f>; /** * Scales the given 4-by-4 matrix in each dimension by an amount given by the corresponding entry in the given vector. * @param {m4x4f} matrix - The matrix to be modified. * @param {v3f} vector - A vector of three entries specifying the factor by which to scale in each dimension. * @returns {m4x4f} The scaled matrix. */ export declare const scale4: import("../types.ts").DualFn<(matrix: m4x4f, vector: v3f) => m4x4f>; /** * Rotates the given 4-by-4 matrix around the x-axis by the given angle. * @param {m4x4f} matrix - The matrix to be modified. * @param {number} angle - The angle by which to rotate (in radians). * @returns {m4x4f} The rotated matrix. */ export declare const rotateX4: import("../types.ts").DualFn<(matrix: m4x4f, angle: number) => m4x4f>; /** * Rotates the given 4-by-4 matrix around the y-axis by the given angle. * @param {m4x4f} matrix - The matrix to be modified. * @param {number} angle - The angle by which to rotate (in radians). * @returns {m4x4f} The rotated matrix. */ export declare const rotateY4: import("../types.ts").DualFn<(matrix: m4x4f, angle: number) => m4x4f>; /** * Rotates the given 4-by-4 matrix around the z-axis by the given angle. * @param {m4x4f} matrix - The matrix to be modified. * @param {number} angle - The angle by which to rotate (in radians). * @returns {m4x4f} The rotated matrix. */ export declare const rotateZ4: import("../types.ts").DualFn<(matrix: m4x4f, angle: number) => m4x4f>;