UNPKG

typegpu

Version:

A thin layer between JS and WebGPU/WGSL that improves development experience and allows for faster iteration.

77 lines (76 loc) 2.66 kB
export declare const $internal: unique symbol; /** A plain record of all definitional state of a resource, surviving transfer between runtimes */ export declare const $soul: unique symbol; /** * The getter to the value of this resource, accessible on the GPU */ export declare const $gpuValueOf: unique symbol; /** * If this symbol is present, this means that getName and setName * will refer to object behind this property instead. */ export declare const $getNameForward: unique symbol; /** * Marks an object with slot-value bindings */ export declare const $providing: unique symbol; /** * Objects can provide the snippet that represents them. */ export declare const $ownSnippet: unique symbol; export declare const $resolve: unique symbol; /** * A way for a schema to provide casting behavior, without the need to be explicitly * callable by the end-user (e.g. vertex formats) */ export declare const $cast: unique symbol; /** * Can be called on the GPU */ export declare const $gpuCallable: unique symbol; /** * Type token for the inferred (CPU & GPU) representation of a resource */ export declare const $repr: unique symbol; /** * Type token for the inferred (GPU-side) representation of a resource * If present, it shadows the value of `$repr` for GPU-side inference. */ export declare const $gpuRepr: unique symbol; /** * Type token for the inferred partial representation of a resource. * If present, it shadows the value of `$repr` for use in partial IO. */ export declare const $reprPartial: unique symbol; /** * Type token for the inferred patch representation of a resource. * Used by the `buffer.patch` API with `Record<number, T>` sparse arrays. */ export declare const $reprPatch: unique symbol; /** * Type token for the write-side (input) representation of a resource. */ export declare const $inRepr: unique symbol; /** * Type token holding schemas that are identical in memory layout. */ export declare const $memIdent: unique symbol; /** * Type token, signaling that a schema can be used in a storage buffer. */ export declare const $validStorageSchema: unique symbol; /** * Type token, signaling that a schema can be used in a uniform buffer. */ export declare const $validUniformSchema: unique symbol; /** * Type token, signaling that a schema can be used in a vertex buffer. */ export declare const $validVertexSchema: unique symbol; /** * Type token, containing a reason for why the schema is invalid (if it is). */ export declare const $invalidSchemaReason: unique symbol; export declare function isMarkedInternal(value: unknown): value is { [$internal]: Record<string, unknown> | true; };