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typegpu

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A thin layer between JS and WebGPU/WGSL that improves development experience and allows for faster iteration.

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import { type BaseData } from '../../data/wgslTypes.ts'; import type { AnyFragmentTargets } from './renderPipeline.ts'; export declare function connectTargetsToShader(fragmentOut: BaseData, targets: AnyFragmentTargets): (GPUColorTargetState | null)[];