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typegpu

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A thin layer between JS and WebGPU/WGSL that improves development experience and allows for faster iteration.

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/** * A vertex function that defines a single full-screen triangle out * of three points. * * @example * ```ts * import { common } from 'typegpu'; * * const pipeline = root.createRenderPipeline({ * vertex: common.fullScreenTriangle, * fragment: yourFragmentShader, * }); * * pipeline.draw(3); * ``` */ export declare const fullScreenTriangle: import("../indexNamedExports.ts").TgpuVertexFn<{}, { uv: import("../data/wgslTypes.ts").Vec2f; }>;