typedux
Version:
Slightly adjusted Redux (awesome by default) for TS
94 lines • 4.8 kB
JavaScript
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
return c > 3 && r && Object.defineProperty(target, key, r), r;
};
var __metadata = (this && this.__metadata) || function (k, v) {
if (typeof Reflect === "object" && typeof Reflect.metadata === "function") return Reflect.metadata(k, v);
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
(function (factory) {
if (typeof module === "object" && typeof module.exports === "object") {
var v = factory(require, exports);
if (v !== undefined) module.exports = v;
}
else if (typeof define === "function" && define.amd) {
define(["require", "exports", "../actions/ActionTypes", "../actions/BaseActionFactory", "../actions/ActionDecorations", "./InternalState", "../constants", "lodash/clone"], factory);
}
})(function (require, exports) {
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.InternalActionFactory = void 0;
var ActionTypes_1 = require("../actions/ActionTypes");
var BaseActionFactory_1 = require("../actions/BaseActionFactory");
var ActionDecorations_1 = require("../actions/ActionDecorations");
var InternalState_1 = require("./InternalState");
var constants_1 = require("../constants");
var clone_1 = __importDefault(require("lodash/clone"));
var InternalActionFactory = /** @class */ (function (_super) {
__extends(InternalActionFactory, _super);
function InternalActionFactory(store) {
return _super.call(this, InternalState_1.InternalState, store) || this;
}
InternalActionFactory.prototype.leaf = function () {
return constants_1.INTERNAL_KEY;
};
InternalActionFactory.prototype.setPendingAction = function (action) {
return function (state) {
var newState = new InternalState_1.InternalState(state), pendingActions = __assign({}, newState.pendingActions), pendingAction = pendingActions[action.id], isFinished = action.status >= ActionTypes_1.ActionStatus.Finished;
if (!isFinished && !pendingAction) {
newState.totalActionCount++;
newState.pendingActionCount++;
}
else if (isFinished && pendingActions[action.id]) {
newState.pendingActionCount--;
}
newState.hasPendingActions = newState.pendingActionCount > 0;
if (!isFinished) {
pendingActions[action.id] = clone_1.default(action);
}
else {
delete pendingActions[action.id];
}
newState.pendingActions = pendingActions;
return newState;
};
};
__decorate([
ActionDecorations_1.ActionReducer(),
__metadata("design:type", Function),
__metadata("design:paramtypes", [Object]),
__metadata("design:returntype", void 0)
], InternalActionFactory.prototype, "setPendingAction", null);
return InternalActionFactory;
}(BaseActionFactory_1.BaseActionFactory));
exports.InternalActionFactory = InternalActionFactory;
});
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