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typed-factorio

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Featureful typescript definitions for the Factorio modding api.

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// This is an auto-generated file. Do not edit directly! /** @noSelfInFile */ /** * @noResolution */ declare module "factorio:runtime" { /** * See {@link LuaPlayer#index LuaPlayer.index}. * * You can cast a raw number to this type, e.g. `1 as PlayerIndex`. */ type PlayerIndex = uint & { _playerIndexBrand: void } /** * See {@link LuaSurface#index LuaSurface.index}. * * You can cast a raw number to this type, e.g. `1 as SurfaceIndex`. */ type SurfaceIndex = uint & { _surfaceIndexBrand: void } /** * See {@link LuaForce#index LuaForce.index}. * * You can cast a raw number to this type, e.g. `1 as ForceIndex`. */ type ForceIndex = uint & { _forceIndexBrand: void } /** * See {@link LuaEntity#unit_number LuaEntity.unit_number}. * * You can cast a raw number to this type, e.g. `1 as UnitNumber`. */ type UnitNumber = uint64 & { _unitNumberBrand: void } /** * See {@link LuaGuiElement#index LuaGuiElement.index}. * * You can cast a raw number to this type, e.g. `1 as GuiElementIndex`. */ type GuiElementIndex = uint & { _guiElementIndexBrand: void } /** * See {@link LuaBootstrap#register_on_entity_destroyed LuaBootstrap.register_on_entity_destroyed}. * * You can cast a raw number to this type, e.g. `1 as RegistrationNumber`. */ type RegistrationNumber = uint64 & { _registrationNumberBrand: void } }