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typed-adventureland

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export type SkillItemKey = "poison" | "shadowstone"; export interface GSkillItem { explanation: string; /** Cost of the item in gold, if an NPC were to sell this item. */ g: number; /** The full display name of an item. */ name: string; /** Indicates how many of this items you can stack. Set if the item is stackable. */ s: number; /** The skin of the item. */ skin: SkillItemKey; /** The type of item, `shield`, `weapon`, `gloves`... */ type: "skill_item"; }