typed-adventureland
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Strong TypeScript declarations for the game AdventureLand
90 lines (89 loc) • 3.03 kB
TypeScript
import type { ClassKey } from "../classes/Classes";
import type { SetKey } from "../sets/Sets";
export type HelmetKey = "bunnyears" | "cyber" | "eears" | "fury" | "ghatb" | "ghatp" | "gphelmet" | "helmet" | "helmet1" | "hhelmet" | "mageshood" | "mchat" | "mmhat" | "mphat" | "mrhood" | "mrnhat" | "mwhelmet" | "oxhelmet" | "partyhat" | "phelmet" | "rednose" | "spikedhelmet" | "tigerhelmet" | "wcap" | "xhelmet" | "xmashat";
export interface GHelmet {
a?: number | boolean;
apiercing?: number;
armor?: number;
/** An array of classes that can use this item. */
class?: Array<ClassKey>;
/** Contains information about what stats the item will gain with each compound level. Set if the item is compoundable. */
compound?: {
cuteness: number;
range: number;
};
crit?: number;
cuteness?: number;
dex?: number;
dreturn?: number;
evasion?: number;
explanation?: string;
extra_stat?: number;
firesistance?: number;
/** Cost of the item in gold, if an NPC were to sell this item. */
g: number;
/** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
grades?: [number, number, number, number];
hat?: string;
hp?: number;
ignore?: boolean;
int?: number;
legacy?: {
/** An array of classes that can use this item. */
class: null;
/** The set this item is part of `G.sets.wanderers`. */
set: null;
};
lifesteal?: number;
luck?: number;
mcourage?: number;
/** The full display name of an item. */
name: string;
output?: number;
pcourage?: number;
pnresistance?: number;
protection?: boolean;
range?: number;
reflection?: number;
resistance?: number;
rogue?: {
crit: number;
/** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */
upgrade: {
crit: number;
};
};
rpiercing?: number;
scroll?: boolean;
/** The set this item is part of `G.sets.wanderers`. */
set?: SetKey;
/** The skin of the item. */
skin: HelmetKey;
speed?: number;
stat?: number;
str?: number;
/** The tier of the item. */
tier?: number;
/** The type of item, `shield`, `weapon`, `gloves`... */
type: "helmet";
/** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */
upgrade?: {
apiercing?: number;
armor: number;
crit?: number;
cuteness?: number;
dex?: number;
dreturn?: number;
evasion?: number;
int?: number;
reflection?: number;
resistance?: number;
rpiercing?: number;
stat: number;
str?: number;
vit?: number;
};
vit?: number;
xcx?: [string];
xscroll?: boolean;
}