typed-adventureland
Version:
Strong TypeScript declarations for the game AdventureLand
53 lines (52 loc) • 1.9 kB
TypeScript
import type { ClassKey } from "../classes/Classes";
import type { SetKey } from "../sets/Sets";
export type GloveKey = "fierygloves" | "gloves" | "gloves1" | "goldenpowerglove" | "handofmidas" | "hgloves" | "mcgloves" | "mittens" | "mmgloves" | "mpgloves" | "mpxgloves" | "mrgloves" | "mrngloves" | "mwgloves" | "poker" | "powerglove" | "supermittens" | "vgloves" | "wgloves" | "xgloves";
export interface GGlove {
a?: number | boolean;
ability?: string;
apiercing?: number;
armor: number;
attr0?: number;
charge?: number;
/** An array of classes that can use this item. */
class?: [ClassKey];
crit?: number;
explanation?: string;
extra_stat?: number;
frequency?: number;
fzresistance?: number;
/** Cost of the item in gold, if an NPC were to sell this item. */
g: number;
gold?: number;
/** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
grades: [number, number, number, number];
int?: number;
/** The full display name of an item. */
name: string;
output?: number;
resistance: number;
rpiercing?: number;
scroll?: boolean;
/** The set this item is part of `G.sets.wanderers`. */
set?: SetKey;
/** The skin of the item. */
skin: string;
speed?: number;
stat?: number;
str?: number;
/** The tier of the item. */
tier: number;
/** The type of item, `shield`, `weapon`, `gloves`... */
type: "gloves";
/** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */
upgrade: {
apiercing?: number;
armor: number;
attr0?: number;
frequency?: number;
gold?: number;
resistance: number;
rpiercing?: number;
stat?: number;
};
}