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typed-adventureland

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import type { MonsterKey } from "../monsters/Monsters"; import type { QuestKey } from "./Quest"; export type ChrysalisKey = "chrysalis0" | "kitty1" | "puppy1"; export interface GChrysalis { a: boolean; explanation?: string; /** Cost of the item in gold, if an NPC were to sell this item. */ g: number; grade: number; ignore: boolean; monster: MonsterKey; /** The full display name of an item. */ name: string; /** The skin of the item. */ skin: QuestKey; /** The type of item, `shield`, `weapon`, `gloves`... */ type: "chrysalis"; }