typed-adventureland
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Strong TypeScript declarations for the game AdventureLand
70 lines (69 loc) • 2.28 kB
TypeScript
import type { SetKey } from "../sets/Sets";
export type AmuletKey = "amuletofm" | "bfangamulet" | "dexamulet" | "hpamulet" | "intamulet" | "mpxamulet" | "northstar" | "sanguine" | "skullamulet" | "snring" | "spookyamulet" | "stramulet" | "t2dexamulet" | "t2intamulet" | "t2stramulet" | "warmscarf";
export interface GAmulet {
a?: boolean;
apiercing?: number;
armor?: number;
attr0?: number;
aura?: AmuletKey;
/** Contains information about what stats the item will gain with each compound level. Set if the item is compoundable. */
compound?: {
apiercing?: number;
armor?: number;
attr0?: number;
crit?: number;
critdamage?: number;
dex?: number;
dreturn?: number;
evasion?: number;
for?: number;
hp?: number;
int?: number;
lifesteal?: number;
mp_cost?: number;
mp_reduction?: number;
resistance?: number;
str?: number;
vit?: number;
xp?: number;
};
crit?: number;
critdamage?: number;
dex?: number;
dreturn?: number;
edge?: number;
evasion?: number;
explanation?: string;
for?: number;
/** Cost of the item in gold, if an NPC were to sell this item. */
g: number;
gold?: number;
/** The first number refers to what level the item begins being `high` grade, the second for `rare`. */
grades: [number, number, number, number];
hp?: number;
int?: number;
lifesteal?: number;
luck?: number;
manasteal?: number;
mp_cost?: number;
mp_reduction?: number;
/** The full display name of an item. */
name: string;
reflection?: number;
resistance?: number;
rpiercing?: number;
/** The set this item is part of `G.sets.wanderers`. */
set?: SetKey;
/** The skin of the item. */
skin: AmuletKey;
str?: number;
/** The type of item, `shield`, `weapon`, `gloves`... */
type: "amulet";
/** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */
upgrade?: {
apiercing: number;
rpiercing: number;
};
vit?: number;
xp?: number;
}