UNPKG

typed-adventureland

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import type { SetKey } from "../sets/Sets"; export type AmuletKey = "amuletofm" | "bfangamulet" | "dexamulet" | "hpamulet" | "intamulet" | "mpxamulet" | "northstar" | "sanguine" | "skullamulet" | "snring" | "spookyamulet" | "stramulet" | "t2dexamulet" | "t2intamulet" | "t2stramulet" | "warmscarf"; export interface GAmulet { a?: boolean; apiercing?: number; armor?: number; attr0?: number; aura?: AmuletKey; /** Contains information about what stats the item will gain with each compound level. Set if the item is compoundable. */ compound?: { apiercing?: number; armor?: number; attr0?: number; crit?: number; critdamage?: number; dex?: number; dreturn?: number; evasion?: number; for?: number; hp?: number; int?: number; lifesteal?: number; mp_cost?: number; mp_reduction?: number; resistance?: number; str?: number; vit?: number; xp?: number; }; crit?: number; critdamage?: number; dex?: number; dreturn?: number; edge?: number; evasion?: number; explanation?: string; for?: number; /** Cost of the item in gold, if an NPC were to sell this item. */ g: number; gold?: number; /** The first number refers to what level the item begins being `high` grade, the second for `rare`. */ grades: [number, number, number, number]; hp?: number; int?: number; lifesteal?: number; luck?: number; manasteal?: number; mp_cost?: number; mp_reduction?: number; /** The full display name of an item. */ name: string; reflection?: number; resistance?: number; rpiercing?: number; /** The set this item is part of `G.sets.wanderers`. */ set?: SetKey; /** The skin of the item. */ skin: AmuletKey; str?: number; /** The type of item, `shield`, `weapon`, `gloves`... */ type: "amulet"; /** Contains information about what stats the item will gain with each upgrade level. Set if the item is upgradable. */ upgrade?: { apiercing: number; rpiercing: number; }; vit?: number; xp?: number; }